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Gnaar_Mok

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    Rocketeer
  1. Is there a quick way to make the ExoCore drill also function on non atmospheric bodies?
  2. This. Thanks for the help, I'm probably just running into some weirdness with mods. I'll continue to hash it out.
  3. So strange. Again, I'm not sure if this is intended behavior (it does prevent data spam after all, lol) but the ships are definitely disappearing. They do not turn into debris, there aren't any power issues so I'm not sure. In fact, both craft have been landed on the mun for some time before I actually performed the data transmission, it was only after this that they disappeared. http://imgur.com/YJLCxOH
  4. Today, two unmanned landers disappeared from the tracking station after data transmission. Is this intended behavior? I suppose it makes sense that I shouldn't just be able to return to the ships and re-run the data over and over again, but I was a little surprised that they disappeared all together. Anyone have any insight into this?
  5. http://forum.kerbalspaceprogram.com/threads/64711-0-23-TweakableEverything-For-all-your-part-tweaking-needs There is a mod available that does precisely this! I do agree it should probably come stock (like almost every mod, but that's for another discussion), but at least for now there's a work around.
  6. No, that's not what I'm trying to do. I want a different model to appear in-game for an already existing part. SCANsat is just an example because some of the parts of this mod use a generic model. Thanks for the input so far!
  7. I KNOW that someone around here knows who to do what I'm talking about or at least can point me to a thread/tutorial on how to. Please help!
  8. I'm interested in assigning a different model to a mod part (one of the SCANsat parts with a generic model). Can someone walk me through how to go about this or point me in the right direction? Also, can I use a model from an out-of-date mod part (pre 0.22) for this? Thanks in advance!
  9. The DUST XE2000 ATV (Extreme Environment All-Terrain Vehicle) is engineered to handle the harshest conditions imaginable. Equipped with storage, communication, all-wheel steering, a powerful SAS module and a heavy-duty rollcage this monster is ready for any challenge. Seats 2.
  10. I want to be able to collect science in sandbox mode (where all of my mods function). Is there a way to modify the persistent file to achieve this?
  11. I still don't see any editor in the VAB/SPH when I right click on a container. I hear the sound and the debug menu doesn't indicate anything usual. Please please please any advice would be great.
  12. [Exception]: TypeLoadException: Could not load type 'ResearchAndDevelopment' from assembly 'KAS'. I'm getting this message in the debug log when I try to edit the container in VAB/SPH. Any thoughts?
  13. I'm still not able to edit containers in the VAB/SPH via right-clicking. No menu comes up at all. Everything else seems to function properly however. I think the GUI may be appearing somewhere off-screen. Is there a way to fix this?
  14. Max res (1400 by ?), Full screen, no interface changes. MechJeb, Kethane, B9, Laserdockingcam, procedural fairings, KSPX, tank treads, a few others all pretty standard.
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