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wizzlebippi

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Everything posted by wizzlebippi

  1. I can't find any documentation for ModuleEngines.isOperational. Do you know where that might be or of an example where it's used?
  2. Sorry, I should have been more specific. I need to figure it out in a module.
  3. How do I tell if an engine is active? I would like for my engine to stop producing heat and electricity when the engine is shutdown.
  4. It appears that every other cycle there's an object reference error. That might have something to do with it. Is there any good way to debug with KSP? EDIT: for some reason, the: this.part.AddThermalFlux(Heat); line is the source of the object reference error. EDIT 2: I figured it out. EDIT 3: Now that I'm targeting the correct version of .net, I can make a part overheat and explode. To give a warning before this happens, how do I add the overheat bar like the LV-N has?
  5. It's being called in a fixed update cycle, and I am adding 400. I've tried as high as 500,000 but still nothing. As far as change in temperature vs change in heat/thermal mass, I'm probably not accounting for that.
  6. What is the command for making a part produce heat? I've tried: this.part.AddThermalFlux(Heat); but it doesn't seem to do anything. Thanks
  7. I am trying to make a part output electric charge when the throttle is between 0 and 0.25. For some reason, it's outputting 175 EC instead of 5. Here is my code: Throttle = FlightInputHandler.state.mainThrottle; if (Throttle < 0.25) Power = Throttle * 5 - 5; else Power = 0; this.part.RequestResource("ElectricCharge", Power); Thanks
  8. Normally I am all for a game moving to another platform, but this makes me nervous. The PS4 has a weak CPU, and several recent games have highlighted this. KSP is a very CPU heavy game, to the point where my i7 has a hard time keeping up pegged at 3ghz in turbo (its a laptop) with higher part counts (300'ish). Even with Unity 5.1's multithreading magic, I just don't see it working out.
  9. Aviation, at least in the US, is a disaster of is that statute miles or nautical miles. Many older aircraft, experimental, and some LSA's use statute miles for airspeed. Everyone else uses nautical miles for airspeed and modern electronic flight bag programs like foreflight give distances in nautical miles. Visibility is statute miles though, never understood why. Beyond that, I might need to explain myself a little better. I have my bachelors in aerospace engineering, and throughout college received the experience of doing the same math with both metric and imperial units on a regular basis. This is because the aerospace industry is split between metric and standard. Metric conversion factors are always a power of 10, but somewhat difficult to remember exactly what. Also, Metric units are almost always too small or large to be truly useful and you end up living the life of scientific notation. Imperial units have wacky conversion factors that while more difficult to learn tend to stand out. For the size of imperial units, odds are someone created a unit that fits the need making numbers that are easily represented without scientific notation. While I am not against converting to the metric system, I find it highly overrated and not worth the effort.
  10. @Shpaget The US imperial system of measurement is a lot less arbitrary than you think. Yes, it is a mess of strange units and odd conversion factors, but there's unique units of measurement for everything from crops to liquor. Even an absolute temperature scale (Rankine). In my opinion, imperial units make far prettier and easier to understand numbers than metric. Also, just because most of the world measures their roads in km doesn't mean they've fully embraced the metric system. For example, aircraft the world over (except China AFAIK) measure speed and altitude in knots and feet.
  11. How is a 2.5m xenon tank pushing the limits? Like it or not, you'll have to sit through lengthy burn times for any long range mission. You just have to cluster the ion engines to have adequate thrust.
  12. I know I'm probably in the minority, but I like using the ion engines. I recently built a craft with 13 ion engines and more xenon tanks than I care to count to drag a lander to Eeloo. The problem is this craft is impossible to refuel because I can't click on all the tanks to transfer fuel, which makes it useless on future missions. The best solution would be a 2.5m xenon tank. I know there's mods for this, but why can't there be a stock 2.5m xenon tank?
  13. What do you mean by electric engines? I think electric driven propellers or ducted fans would be nice, but require a lot of power. As for the EMdrive, until someone knows why it works, probably not a good addition. Also, the near future addons are pretty amazing.
  14. If you want scientists to have an in-flight purpose, give them the ability to buff the science module and find points of interest on planets, moons, ect. Using them as navigators seems odd.
  15. That was a solid miss on bouyancy, but otherwise water is just another fluid. Froude number is analogous to Mach number, and water tunnels used to be commonly used in aircraft design.
  16. It really wouldn't be too hard to implement. Just multiply the air density by a factor like 40 (~increase for earth) to simulate water and use the new and improved aero.
  17. I fully support giving deployed landing gear increased drag. Anyway, squad should be able to give the different runway surfaces their own coefficient of friction. That would probably be enough to solve the problem. But I will have to point out that packed, grass free dirt is about the same as concrete.
  18. Here's my $.02 Add orbital planning to the tracking center. Basically, pick your destination from the map, jog forward in time from present to transfer window and be able to pause, and plot your transfer orbit. Then, launch at the right time and execute. Even make it a tracking center upgrade. It would be a great use for the warp to fuction they're adding.
  19. I tried this autopilot yesterday, and I am actually impressed. It works smoothly and accurately captures altitudes and headings like a real autopilot. Would you mind adding an altitude target for vertical speed mode, and the ability to bank to 45 or 60 degrees in a turn?
  20. From my experience overclocking the Phenom II, focus on the northbridge. You'll improve overall system IO and get far more tangible results than just overclocking the CPU cores. 1600MHz is about right for 1333MHz DDR3. Somewhere on the tom's hardware forums there's a thread on how fast you need to go and what hypertransport multiplier to use given your build. I sold that rig years ago, so I honestly couldn't tell you how it plays KSP.
  21. Better yet, tell the player at what speed their craft will experience an unscheduled disassembly. Then all doubt is removed. Most of this thread embodies why I don't like FAR. Yes, it does use real aerodynamics, but it doesn't feel balanced. The atmosphere doesn't feel soupy like it should. Tapping W during a high speed dive results in yard sale of all the parts that previously made up an aircraft. Plus, the last time I used FAR, there was still nothing for lateral-directional aero improvements. Don't get me wrong, KSP's stock aero is awful, but for all FAR's improvements it's just differently broken.
  22. Morton-Thiokol, the original manufacturer of the SRB's was very much the low bidder and they lied about their reliability and reusability. Their biggest selling point was being able to move the 6 pieces of SRB via train instead of by ship and have them assembled by NASA. Salt water corrosion did much of the damage. But in the wake of the Challenger disaster, pieces had to be retired much earlier due to exhaust gas eroding the joints between sections. If I remember correctly, individual pieces of SRB lasted maybe 40% of their advertised life.
  23. There's a few mods I didn't know about. In-flight waypoints is just about exactly what I was needing. The HSI in navutilities is a little strange though. For #4, A parachute isn't the answer I'm looking for. I need something that will allow me to slow down, and be retracted to allow me to speed up again. Rinse and repeat. I've tried FAR in the past, but I'm just not a fan. It just feels wrong.
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