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Cairan

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  1. Yeah, normally I'd agree but then again, the current payroll might be bankrolled and approved thru the end of the quarter, so depends how they manage it. Once thing for sure, March 31st is a pivot date, either in terms of projected expenditures in the next quarter, current expenditures in this one, and/or results from sales and refunds versus projected sales...
  2. Nah he's just the first of the batch, once their FY 2023 comes to an end on March 31st, there is bound to be more... No need for graphical artists, 3D modelers, sound designers, etc. if all that is needed is to "uncomment and recompile the already-written code" for the roadmap features and all the game assets are ready to use, right?
  3. You use the native Linux standalone KSP or playing thru Steam? I'm curious as I was told Parallax uses DirectX and not OpenGL. Nevermind, I'm an idiot... Just saw in the first page requirements that OpenGL on Linux is supported... *facepalm* Annnnnnnnnnnnnnnnd it works!
  4. It still is down as of 0800 UTC on Sunday 2021-04-25 ... I was wondering too as I have 1.11.1 in my file archives but not 1.11.2...
  5. Thanks @Angel-125 I did a search of the thread but somehow didn't stumble on that piece of information. Your "customer relation management" is very much appreciated
  6. Just saw that the Titan parts are getting deprecated... don't want to do criticism in any way, that's your mod but I'm curious as to why (...because I've got a few stations that are using these laying around left and right of Kerbol )
  7. Precisely. Using this method, which is in the documentation, puts out a kOS "Iterator" exception and crashes the script... SET str TO "abcde". FOR c IN str { PRINT c. }
  8. Greetings Earthlings, I had not updated my KSP installation in quite some time, and I reinstalled kOS to do some coding with my son... Unfortunately, many of my scripts are now broken. That's to be expected... One of my issues right now is that strings seem to be no longer iterable, despite the fact that the documentation says so... I've looked at the forums and it seems this has been the case for a year. So how do we now parse a string to get individual characters? UPDATE: Well after poking around I used this method, but if there is a cleaner way to do it in kOS nowadays, please, enlighten me! FROM {local strpos IS 0.} UNTIL strpos = str:LENGTH STEP {set strpos TO strpos+1.} DO { some_function(str[strpos], ...). }
  9. Thanks for the quick test on your side ... I'll try to see where exactly the chain gets broken in the CFGs and come back with an answer sometime this weekend (despite having live wires hanging from the ceiling as I type this ... we're rebuilding my son's room and the existing electrical system was rather ... kerbish. ) To answer your question, I'm using IFS 2.1.4 and TAC-LS 0.12.4 and Soylent 0.3
  10. A quick headsup here ... Am I the only one who has issues with Interstellar Fuel Switch ... the Soylent Starter containers, which are basically Xenon radial tanks, don't have the option to haul Soylent starter anymore when IFS is installed... I'm completely swamped in other issues (work and $$$ ) but maybe a quick ModuleManager CFG could be joined with the mod to prevent / exclude IFS medling with the Soylent starter tanks if this issue is duplicated by others.
  11. Sooooooo.... about these retractable gears, no news yet? *bump*
  12. This ain't no biological, seaman Beaumont... http://imgur.com/a/DYC4u Triple 'Otter' screws give it a cruise speed of about 16 m/s (30 knots ), with redundant ventral oceanic extractor pumps to get the fore and aft water buoyancy balance ballasts filled, weighed downed by 2 Uraninite-filled tanks as primary ballast to make it go down. Dumping the ballast overboard is achieved with Ship Manifest. Surface (splashed or landed) propulsion is provided by Sievert lightbulb reactor, which also provides electrical power. This sucker can go 100 m/s skimming the surface, without loosing parts.
  13. We also need magnetohydrodynamic propulsion in some advanced research node... *cue Hunt for Red October theme*
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