tychochallenge

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About tychochallenge

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    Spacecraft Engineer

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  1. tychochallenge

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    Ok, after some heavy-duty reinstalling, I FINALLY got the flares and scatterer effects to work! Seriously, I can't thank you enough for your dedication in helping me all this time. I just have 1 last thing that needs fixing: as you can see in the pic, the flare and the actual star don't seem to align with each other. However, I think i read something on the scatterer forum page about flare sizes in RSS, so I'll take a look at that. Thanks again! https://imgur.com/G1jJ6pf Edit: The bug seems to be purely specific to the tracking station, so nothing to worry about
  2. tychochallenge

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    There dont seem to be any scatterer effects on the exoplanets, except for the solar system's planets, and the stock planets in Trappist-1. I also noticed a new bug: when in map mode, Kerbin's day and night sides seems to switch back and forth very rapidly between its orientation to Trappist-1 and the Sun. When the day side faces the Sun, all scatterer effects are present, but when the day side switches to facing Trappist-1, the scatterer effects disappear instantly. I checked using the scatterer in-game UI, and it rapidly switched from planet loaded = true (with all the values) to planet loaded = false, and back again.
  3. tychochallenge

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    Tried doing that but still same result. Ive posted some pictures, as you can see, Alpha Centauri and Proxima Centauri look exactly the same. Vega also has exactly the same texture, except its blueish (and no sunflare).
  4. tychochallenge

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    I tried hyperediting a ship into a few star's orbits, but still the same result. Only difference is the Helix nebula where the star is a slight shade of blue, but no nebula. However, the solar system's sun does have scatterer sunflare.
  5. tychochallenge

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    Its a little difficult to explain in screenshots, basically all the stars look exactly the same (same appearance as stock Kerbol), only the size is different. I'm starting to have a suspicion that it could be something to do with both scatterer and RSSVE, so i'll do some more testing with that. Anyway, heres the output log for my fresh install. https://www.dropbox.com/preview/output_log.txt?role=personal
  6. tychochallenge

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    Just tried using a fresh install with just RSS and Constellations (along w/ required mods) along with Kopernicus and scatterer, in the same 1.2.2 configuration. Still got the same result
  7. tychochallenge

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    This is my gamedata folder, yeah i know, a ton of mods. Do you see anything that might conflict with Constellations? I did some digging, and I noticed that in the config files for Alpha Centauri A and Proxima Centauri, the emitColor, rimColor, etc numbers were all the same. Is that how it's supposed to be? Thanks in advance.
  8. tychochallenge

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    Ive been trying to get the sunflares for this mod to work, but no matter what i try, all the stars still look identical and are all the same stock color. Has anyone else had this issue? I made sure everything was in the right place.
  9. tychochallenge

    Realism Overhaul Discussion Thread

    Well, my issue isn't exactly an error in that my game freezes or crashes. And the timewarp overheating issue only occurs in low orbit, but when it happens, only the antennas explode, due to the fact that their max temperature for some reason is so low. Other than that, the timewarp issue doesn't seem to affect anything else. I'm just looking for a way to change the antenna's max temperature. I'll try to replicate the issue and send a log tomorrow.
  10. tychochallenge

    Realism Overhaul Discussion Thread

    Hey all, i'm currently having an issue with my antennas overheating and exploding. I noticed that all the antennas have a max internal/external temperature of only 473 K, as soon as I get into Earth orbit they start overheating. If I start to timewarp in any way, there is a sudden spike in temperature and my antennas immediately explode. I have over 70 mods installed, but i've narrowed this problem down to Realism Overhaul. I tried changing the max temperature in the part files and the MM cache, but to no avail. Does anyone have any workarounds? (besides using altF12)
  11. So happy this is up and running again Btw, is there any chance of making this work with realism overhaul? Its still fine as it is but it'll definitely help my career game -asking this here since the 'new' RO thread is down.
  12. tychochallenge

    Realism Overhaul Discussion Thread

    Not sure if this was answered before but does the current RO work with KSP 1.2.2? My guess is that it isn't since quite a few fuel tanks (including some stock ones) somehow arn't working properly but hopefully thats just me.
  13. tychochallenge

    Galactic Neighborhood

    Nah mate, I just wanted OPM around the stock sun since you get the 'feel' that the solar system is complete. I just didn't feel like scrolling through 30 pages to find a solution. Other than that, i've downloaded 5 other systems and they're all awesome around the new stars! As a suggestion, it'll be nice to see a couple of brown dwarf stars, perhaps relatively close to Kerbol and some neutron stars near the galactic center.
  14. tychochallenge

    Galactic Neighborhood

    Hey everyone, so I have Galactic neighborhood, OPM and a couple of other planet packs installed. Does anyone know what to do if you want the OPM planets to appear in their original positions in the Kerbol system? When I delete the folder OPMsystem from planet packs / configs, the OPM planets are now in orbit around the galactic core and I can't do anything else since both Kerbol and the galactic core use the template name 'Sun' in the .cfg file. So can someone please halp? I'm fine where everything else is.