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About tychochallenge

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    Spacecraft Engineer

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  1. I used to have CO2 poisoning problems on ships, fortunately I have solved that issue. But now i'm having problems with individual kerbals, I can't keep a kerbal out on EVA for 15 minutes before getting CO2 poisoning warnings, and the kerbal is dead in 25 minutes on EVA. The EVA scrubber seems to be working normally. Right now, it isn't that much of a problem since i'm relatively early in my career mode, but I'd imagine it to be a bother when i send my kerbals out on extended EVA. Do you know any solutions to this?, like is there a file I can edit to reduce the amount of CO2 kerb
  2. I had the same problem with the sunflares. Apparently it's only a problem in tracking station and map mode, if you travel to the actual star, the sunflares should be fixed.
  3. I don't have any problems with the file size, but for all of the new stars, the flare is completely seperated from the actual star itself, as seen in the picture. https://imgur.com/a/c5xFayL Also for some reason Europa, Enceladus and some similar moons look a lot darker than they do in real life photos.
  4. Do you have any plans to add some rogue planets or brown dwarfs? Cause that would be awesome!
  5. I did have WBI installed, removed it and it worked! Thank you so much for your help and thank you raidernick for making such an awesome mod!
  6. Fortunately, my electricity problem has been solved, however the mass issue hasn't, in the linked photo, the Mk1 pod without the habitat is 900kg, but with the habitat it's 8700kg. https://imgur.com/a/icuJY7n I think thats a little screwy since I also tried launching a TKS module from raidernick's soyuz pack and the proton launcher couldnt even lift off the launchpad cause the habitat added so much mass...
  7. Sorry for dragging this issue on, i've concluded that my problems arn't related to this mod, but rather kerbalism in general, since I'm getting the same problems with stock spacecraft as well. The readme file in question is in the KerbalismConfig folder for RO and part of it reads as such: I don't know when the readme file was last updated, it may be outdated. Anyway i'll bring this up with on the Kerbalism forum and hopefully I can solve this issue. Thank you for your help!
  8. Well, thats strange, considering that the readme file in the Kerbalism folder lists your mod under "supported mods". I'll do a little more tinkering to see if I can get them to work together. Edit 1: I was tinkering with the TKS module and found that if I have the "habitat" from Kerbalism enabled for that module, the mass is quadrupled. Currently editing some files, i'll let you know if I find a way!
  9. Thanks for the update, unfortunately charge rates for me are still the same, my zond spacecraft uses more than 20 electricity per second with the avionics, and 4.07 per second without, while the solar panels only charge at around 0.6 per second at full exposure. Although recently i've been having some problems with kerbalism, so i'll remove a couple of troublesome mods and see if it helps. Edit: Turns out Kerbalism was the problem all along. Removing it solved both the orbital module issues and the electricity charge.
  10. For some reason my kerbals are dying of excess CO2 a few hours into my mission, even though CO2 scrubbers are working just fine. Is there anything i'm missing?
  11. I'm having problems with soyuz orbital modules, with an orbital module even completely empty, I get only 6400 m/s on the R7 rocket while without it I get 8900 m/s. Completely filling the orbital module with fuel has only a minimal effect on delta-v. I'm still able to get stuff like Zond descent module and probes using the R7 into orbit, its the orbital module thats screwing me over. I guess i'll try re-installing it. (using v1.6.1 w/ RSS+RO) Edit 1: I'm also having problems with electricity as well, for some reason the soyuz modules consume way more electricity than they shoul
  12. Ok, after some heavy-duty reinstalling, I FINALLY got the flares and scatterer effects to work! Seriously, I can't thank you enough for your dedication in helping me all this time. I just have 1 last thing that needs fixing: as you can see in the pic, the flare and the actual star don't seem to align with each other. However, I think i read something on the scatterer forum page about flare sizes in RSS, so I'll take a look at that. Thanks again! https://imgur.com/G1jJ6pf Edit: The bug seems to be purely specific to the tracking station, so nothing to worry about
  13. There dont seem to be any scatterer effects on the exoplanets, except for the solar system's planets, and the stock planets in Trappist-1. I also noticed a new bug: when in map mode, Kerbin's day and night sides seems to switch back and forth very rapidly between its orientation to Trappist-1 and the Sun. When the day side faces the Sun, all scatterer effects are present, but when the day side switches to facing Trappist-1, the scatterer effects disappear instantly. I checked using the scatterer in-game UI, and it rapidly switched from planet loaded = true (with all the values) to planet loade
  14. Tried doing that but still same result. Ive posted some pictures, as you can see, Alpha Centauri and Proxima Centauri look exactly the same. Vega also has exactly the same texture, except its blueish (and no sunflare).
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