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khyron42

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Everything posted by khyron42

  1. The KSP directory is the "top level" where I install my various versions. Under that I've got multiple KSP installs - 12.2-RP-1, 12.5-nomods, 12.5-kopernicus-otherworlds, and now this one, 12.5-PP (A fresh install with only your mod and its dependencies installed.) The ksp_64.exe and all of the folders for this install sit in that 12.5-PP directory, GameData under that has the folders for Kopernicus and ProcedualPlanets and Squad & the dependency items. Your setup worked fine when I grabbed the latest 1.12.1-165 Kopernicus instead of the 1.12.1-139 version I'd gotten from CKAN recently. Sorry for leading you down the rabbit hole - you could note that it requires that version or newer, but I think most people aren't silly enough to reuse an older version like I did.
  2. The textures were generated in F:\Games\KSP\1.12.5-PP\GameData\ProcedualPlanets\Textures\PluginData, which looks like where they should be (relative to the gamedata folder for this install.)
  3. I got the generator to run, deleted the generate system folder, and the game launched fine through to starting a new save. Then it just sits on loading forever. I'm happy to help with any more debug information if the KSP.log or other details from my test install are useful. Edit: during Kopernicus load after getting to the main menu, it throws these that may be a factor in the later errors loading the saved game: WRN 10:39:44.923] Cannot find preset 'Default' for pqs 'TW-11528-B' [LOG 10:39:44.923] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds, autoload = True [LOG 10:39:44.958] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds [LOG 10:39:44.959] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings [WRN 10:39:44.962] Cannot find preset 'Default' for pqs 'TW-11528-C' [LOG 10:39:44.962] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds, autoload = True [LOG 10:39:44.996] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds [LOG 10:39:44.996] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings [WRN 10:39:44.999] Cannot find preset 'Default' for pqs 'TW-11528-C-1' [LOG 10:39:44.999] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds, autoload = True Then there are a few messages like this during the attempt to load the new save: [LOG 09:31:57.263] Game State Saved to saves/pp-1sun/persistent [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C-1 [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-B [LOG 09:31:57.270] [UIMasterController]: HideUI [ERR 09:31:57.272] Exception handling event onGameSceneLoadRequested in class PSystemSetup:System.NullReferenceException: Object reference not set to an instance of an object at Sun.SunlightEnabled (System.Boolean state) [0x00027] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.SetDisabled () [0x00044] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.OnSceneChange (GameScenes scene) [0x00075] in <4b449f2841f84227adfaad3149c8fdba>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 09:31:57.274] NullReferenceException: Object reference not set to an instance of an object Sun.SunlightEnabled (System.Boolean state) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.SetDisabled () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.OnSceneChange (GameScenes scene) (at <4b449f2841f84227adfaad3149c8fdba>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean) HighLogic:LoadScene(GameScenes) Game:Start() MainMenu:CreateAndStartGame(String, Modes, GameScenes, EditorFacility) MainMenu:CreateAndStartGame(String, Modes) MainMenu:ConfirmNewGame() MainMenu:<CreateNewGameDialog>b__67_10() DialogGUIButton:OptionSelected() DialogGUIButton:<Create>b__23_1() UnityEngine.EventSystems.EventSystem:Update()
  4. I ended up turning off stock terrain scatter just so I can see the rare useful ones. I guess that's just going to be abandoned now, which is a shame - I liked having clutter but now it gets in the way of gameplay.
  5. So many naming conventions over the years... - flightless birds (Penguin I-IV for the first launchers, Emu XX first ship to Duna, and the giant mothership to the Jool system was Mama Chicken Prime with Chicks 1-3 carried along) - apex predators (Lion, Tiger, Dragon, etc.) - astronauts and rocket scientists (Goddard I for first flight, Korolev, Gagarin, etc.) - Flowers (petunia, daisy, etc. - because I was doing a lot of asparagus staging and it reminded me of flower petals) - favorite fictional characters (Atreides/Harkonnen/etc. from Dune on one playthrough, Hogwarts houses and schools, character names from Tolkien)
  6. Joco223 - I just ran into the same problem and asked about it on the IRC channel - if you haven't had an answer yet, you should check your ksp.log file first line for version number. If it's not 1.0.5.1028, go re-download KSP from Squad's website; they did a stealth patch and I was working from an older version, which was causing me to get the "missingmethodexception" issue on certain engines. Of course, then you'll have to do fresh 64-bit workarounds on that newer version.
  7. NathanKell, then it should probably be removed from the list of mod "recommendations" in RO's OP.
  8. Nice work, Slashy! I PM'ed 5thhorseman about his #7 and he said he missed that requirement. Looking forward to 1.0 tomorrow!
  9. One day left. I have come up with a simple riddle. Kerbal Space Program has been assigned a massive contract - you need to land on several objects in a specific order. Sadly, the person who gave you the contract likes riddles. The fourth object you visit is smaller than Minmus. The seventh object you visit has an atmosphere. The first object you visit is larger than Kerbin. The fifth object you visit is a moon smaller than the Mun but larger than Minmus. The third and sixth objects you visit are smaller than Vall, but are not moons. The second object you visit is the only moon in a different SoI than the first object. Each object is, at some point in their respective orbits, further from the Sun than the previous one. Which objects are you visiting, in what order? I think I've constructed this with only one valid solution - but it's possible I've accidentally left more than one way to complete the contract, and I'm curious what people will end up with. Edit: had to change a couple of items within a few minutes of posting when I realized my list left too many solutions. Edit 2: making riddles with only one possible solution can be hard. List is final as of now!
  10. Gotta go with the filk song I always mention in this kind of thread... No where to run! No where to hide! Nothin' worth doin' that I haven't tried! There ain't no livin' on planet-side, come on with me, baby, on a Rocket Ride! http://tomsmith.bandcamp.com/track/rocket-ride-7
  11. He's referred to this variously as a "cryptogram" and a "cipher." From the wikipedia page on cryptograms: A cryptogram is a type of puzzle that consists of a short piece of encrypted text. Frequently used are substitution ciphers where each letter is replaced by a different letter or number. To solve the puzzle, one must recover the original lettering. So, I'm thinking to stop looking for encryption keys and such. Just figure out the character encoding and solve it like the cryptograms that used to be in the daily comic puzzles. Two possiblities come to mind from that - either it's a 24 letter message where there are only 7 unique letters used, or a 12 character message where only 8 unique letters are used. The 24-letter version would have an awful lot of weird letter constructs. Breaking it into two-number sets gives: 55 66 AA 55 66 DB 4A A9 AA 95 59 55 I'll be trying to find simple number-to-letter substitutions that give a useful message (AKA 55 = A) within that. Of course, it's possible that I'm taking way TOO simple of an approach...
  12. New career. Pure vanilla stock. See how it works, up through at least landings on Eve & Duna to see what happens on those planets with the revised aerodynamics and reentry heating. By the time I'm done with that, RSS/Realism Overhaul/etc. should have updated and I can start the process of exploring the real solar system all over again, with stock resource gathering to help. =)
  13. My usual for the first launch on a new save is "First Flight", but I think for 1.0 I'll have to be a little grander. I'm thinking to keep the same thought behind the name, but with a sense of history. The ship's name will probably be Kitty Hawk if manned planes are an option now for first flights; but if unmanned rockets are available at the start now, I'm going with Goddard's Mustache. I mean, just look at it.
  14. Possibly - especially if FRAPS defaults to compressed JPGs, since KSP itself takes the screenshots in PNG format.
  15. I've used it for all of those at various times - plus for finishing orbit insertion, in one small spaceplane design.
  16. Versions 0.23.5 through current: 584 screenshots, 634 MB. Versions 0.14 through 0.23 (these versions were archived to an external drive): 6,329 screenshots, 5.28 GB. I was a bit more active of a player, and more screenshot-prone, back then. Versions prior to 0.14, I seem to have deleted my play folder and just kept the installer zips. I'm sad now. So, grand total, 6,913 screenshots - and at the resolution I usually play at, that takes up 5.91 GB. There were 894 just in my "0.15-with-mods" folder. I build 2-3 install folders per version as I put together silly mods that would be fun to try in sandbox in one, well-balanced mods that I want to play with in carreer, a pure stock folder, and lately an RSS folder.
  17. Or just the majority of users still active in the forums are from that time. This game has been around for so long that many of the earlier joiners may no longer check the forums to see this poll. To put it another way, this poll is a snapshot of who's currently active in the forums, not of the number of players at a given release #.
  18. While I find everyone else's snarky lack of faith in both the devs and our community's reactions to anything they might say interesting, two things come to mind: 1. SQUAD already does talk about which mods they find interesting officially. It's called Modding Mondays. 2. I'd wager that at this point, the devs are busily testing stock changes rather than playing with mods on the old version.
  19. To continue on the "real planets" charting - Here's a great one that shows every "round object" in the solar system to scale - anything big enough to form into a ball, instead of a potato. All of the planets, their larger moons, the 4 largest asteroids, and all the various objects we've managed to find out past Neptune. Courtesy of Emily Lakdawalla at the Planetary Society. Below the picture is a link to the blog entry about it. http://www.planetary.org/blogs/emily-lakdawalla/2011/3282.html
  20. I just spent way too long looking through photo galleries of various fighter boarding ladders. I think you're right - no other aircraft seems to have that style installed and painted bright yellow. I'm impressed that no one's noticed before - I guess we don't have too many real world A-10 pilots or ground crew on these forums!
  21. I once put together a small meetup of KSP players at the Air & Space museum's Virginia annex (where they have the shuttle.) About 10 of us showed up, ranging in age from preteens to 40+. I haven't had any random "oh, you play that too?" meetings in person, though. I'm going to order the coffee mug soon and see if any co-workers notice.
  22. As one of those earlier interactions of yours, some of us are still here, but we've run out of things to say. We're still playing the game (in my case, more than ever - thanks largely to RSS/RO) but... What can we really add? "Hey, I'm on my 29th playthrough of a career mode with hard settings plus realism overhaul, and I just built a space station" doesn't really help build the community. Answering questions helps, but half the time, someone's already answered by the time I see the question - or the person asking has already figured it out. I've thought about writing a guide or two for those who don't want to watch video guides... but I only play RSS at this point and my guides would be less accurate and less clear than some of the better communicators. In general, every so often I have something I think is worth posting in "what did you do today in KSP" or another of the ongoing threads; I also take part in reddit discussions on /r/Kerbalacademy and /r/realsolarsystem when I feel like I actually have something worthwhile to offer. We're long past the earlier days when the game was limited enough that the "community space program" take-turns-playing thread we had was a workable form of multiplayer, and most challenge options have been done to death - so we're reaching the end of the community being the primary source of "game content". That's very different from the end of the community, or of the game. One thing that I think could improve the community, though, is a clean wipe of the challenges forum. New challenges (or fresh starts on old ones) for people to attempt/re-do could do wonders for long-term replay value and community involvement. Most challenges will be worlds different anyway once 1.0 redoes the drag and lift side of things.
  23. Happy new years to Squad, and thanks for several years of fun with this game already (see my signature line.) Looking forward to many years more of fun, especially as my toddler grows up!
  24. I tend to use nukes only on ships where the payload mass or dV is huge. Sending a space station (cupola + hitchhiker can + science lab + 3m docking hub) interplanetary to anywhere? nukes, to limit the amount of fuel I have to attach to that beast. Sending a probe down into a 100 km circular orbit around the sun? Nuke followed by ion engines. Generally speaking, mostly large manned missions. Small manned interplanetary missions or probes can use anything - I'll sometimes use nukes on probes just for the fun factor of flinging a nuclear reactor into interplanetary space, but not because it's more efficient.
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