-
Posts
157 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Noname115
-
I eagerly await the news!
-
Red-White suit gets my vote, however, as many people here have already discussed; what's going to happen to the red stripes? Will they still be available for the core 4? I feel as though this will become a very hot topic in the coming weeks, as it's far too sacrilegious to remove such an iconic part of the game. With that being said, I'm left to wonder if the gauges on the new backpack will actually display your remaining EVA propellant. While this is pretty much useless This could actually be used during a "No-HUD" playthrough, if someone so chooses. Besides, it's the little things that are nice.
-
[1.4.2] Flat Kerbin V0.2 : Flat earth mod for KSP
Noname115 replied to JP_Magoo's topic in KSP1 Mod Releases
That moment when I was actually hoping this was a real thing. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Noname115 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Just out of curiosity, any plans to create the BFR or add a functional Dragon spacecraft? -
Oh you know what I meant. People are taking my words a little too literally.
-
The BFR is essentially the ITS with a new makeover. (And a loss of weight)
-
Holy crap, that was funny. (And completely accurate, I welcome our new Elon overlord)
-
Can we talk about how amazing this is, and how Elon is single handedly going to push humanity into a new era?
-
This thread is very much dead, but if anyone is still listening, I have a strange issue. For some peculiar reason (that is probably a simple issue that can be fixed but I'm just an idiot), the black version of the 3.75m fairing and the white version of the 5m fairing aren't loading into the game at all. If @RangeMachine is still active, or if anyone else has had a similar issue, I'd love to continue using this mod, as I find it very much needed to get rid of the ugly texture that the stock fairings use. Log: https://drive.google.com/file/d/0BwZHDX3K4KIuTTVvZVA0eE1Ga2M/view?usp=sharing
-
In my spare time, I decided to create a little video demonstrating a docking with the infamous Agena Target Vehicle. I'm still fairly new to video making, so if there's any criticisms you'd like to share, I'd love to hear them. Here's the video in question, enjoy: If you'd also like to give me some ideas for videos I should make, feel free to post them in the comments. I'm always looking for more ideas to explore.
-
Any news on the expansion? I've been waiting for this for quite a while. If someone could point me to a devblog reporting on it, that would be appreciated.
- 1,169 replies
-
- expansion
- kerbal space program
- (and 3 more)
-
Just a question, but with the addition of Skylab, will there be an automated way of lowering the telescope mount from the top of the docking mount to the side like the real Skylab? I was messing around with the parts and noticed that there was no way of doing this without putting the telescope mount on a docking port and adding it to Hokulani after launch.
-
Sounds interesting, albeit a little cheaty IMO.
- 111 replies
-
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Noname115 replied to nightingale's topic in KSP1 Mod Releases
I shall try it out then. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Noname115 replied to nightingale's topic in KSP1 Mod Releases
Seeing as the entire solar system is new, it'd take more customizing to get it to work with it. Such as with Outer Planets Mod, I know that it's compatible with that. I was wondering if it was a possibility (now that I put this to words it sounds insane) that a complete overhaul could be done, supporting all planets and moons in the pack. The specific goals could stay the same (such as landing, planting a flag, etc.). I might sound a little overzealous by requesting such a feat, it's just the game doesn't really feel complete without Strategia, and I'm hooked on GPP. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Noname115 replied to nightingale's topic in KSP1 Mod Releases
Just as a random question. Is there a possibility that Strategia will ever receive a compatibility update for Galileo's Planet Pack? If so, you got a lot of work ahead of you. That is if there are any plans of such an update. On a different note, glad it's updated to 1.2! -
Mmm, yes, quite. (Good mod, looking forward to it)
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
In the RAM department, it's pretty overkill. 16 GB. (At least I don't have to worry about RAM requirements for games. )- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
Welp, looks like being dumb has struck me again: http://i.imgur.com/PnhfLxb.png After removing KittopiaTech and restarting the game, the issue has gone away. Now to spend 100 hours designing rockets I'll only spend about an hour actually flying. Business as usual.- 7,349 replies
-
- 1
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
@Galileo Because I don't know how to make a pastebin note with my mod list (because I'm dumb), have a couple pictures instead:- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with: