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zorque

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Everything posted by zorque

  1. Look, reaver, I wasn't saying Hikari was cheating. I was saying he was ignoring the spirit of the challenge, and then whining when someone called him on it. Implicit or not, if a challenge has "centipede" in the title, calls for segments held together by clamp-o-trons, and asks that each segment have a docking port at the front and back, you'd probably infer that they intended the challenge to be putting a SEGMENTED vehicle together. So what if the author didn't specifically put "Don't only make 1 segment" in the rules, that should be pretty obvious. Furthermore, this is a game, not a court hearing. It should be about people getting together and thinking outside of the box to complete a challenge within the spirit of the challenge, not jumping on the weakest link in the wording and exploiting that. Anyway, that's my opinion, and it's just an opinion. Call me old fashioned (or just old), but I'm just the kind of guy who won't do mods or unlock cheats that make the games I play easier. I appreciate your explaining your disagreement in a calm and mature manner.
  2. I think Hikari and Bimu are the same person. Always looking for loopholes and then whining when someone calls them on it. "But the rules don't explicitly forbid blah blah blah." Prolly the same troll teen behind the keyboard making 2 accounts to feel twice as good about loopholing the way to another leaderboard. I'll bet that's the reason a lot of folks put "the spirit of the challenge" in the rules. Because, let's face it, one segment does NOT a centipede make.
  3. OK, here's my entry. I went for a go-kart design with the safety bumper around it. It can smash into a wall full speed and maybe lose a headlight: Manufacturer: Jeb's 3rd cousin's lawnmower shop, housed in the abandoned KSP2 building northwest of KSP. Model: K-Kart TE1 (TE=Thermo-Electric) No pit stops (generators are exactly enough to keep all 4 motors and both headlights going, so batteries are for surges, in case of generator failure, and for weight centering. 9:35 for 10 laps. I lost a battery to the invisible bump in the north section of the track, which is why you see the total EC drop after lap 5.
  4. Hey, m1sz, to post your imgur, just take the vvEXw part and do this:{imgur}vvEXw{/imgur} but replace the { and } with [ and ]. -Mike
  5. OK, so I wanted a simple SSTO, but I also wanted to make something that looked different or cool and was fun to fly. I chose a mid/rear seat vessel with rear landing gear positioned to protect the rear control surfaces (as I tend to break those on takeoff/landing). This ship is pretty easy to fly, and can dock if needed. In case of orbital mishap, you can stage to detach the wings and tanks and the vessel becomes a life pod that can orbit until a rescue ship comes along. Here is the result: No mods of any kind. Name: The Pod. 64 parts. Just over 21T takeoff weight. 104LF/40ox left in orbit. ~14 minutes to LKO mike SSTO Rapier P3.zip Ascent profile is in the imgur album, but it's pretty standard (take off, steep climb to 15k, shallow climb to air intake limit ~20k, rockets at 45 deg. to orbit). Enjoy! -Mike
  6. This sounded too fun to pass up, and YES it was very frustrating. On try 1 billion or so, I finally managed to land it (kept bumping and tipping over, very hard without RCS, but I started playing with this before the edit). Had to practice flying quickly as I only had about 50-55 seconds of fuel to work with. (16 kerbals * 1000) / (42 / 60) = 22857. Fun fact: I designed the lander with wide arms, hoping it would prevent me tipping over (kinda hug the rounded part), and by pure luck the arms fit exactly over the top of the tower. Pros: If you come straight down, the arms perch on the catwalk ring and you can stay there forever. Cons: If you come down at an angle or even slightly off center, you tip over and your thrust vector sends you careening without enough fuel for recovery.
  7. My GOD, bimu, for the love of all things Kerbal, SHUT THE HECK UP. In every challenge thread you visit you're either whining about the challenge or exploiting loopholes to get ridiculous scores and then whining when someone calls you on it. If you're not happy with the challenge or it's just "too easy" for you, GO SOMEWHERE ELSE. It really is that simple. Not every challenge has to be a super complicated one. Put two ships in different orbits. Get an encounter planned, and instead of ship decel to complete the rendezvous(slowing down enough to dock), you jump out and do it with EVA. Pretend you used all your fuel getting the encounter (or used your soft landing rockets to do the encounter, as in the movie). Still too complicated for you to wrap your head around, or soooo simple it's not worthy of the great bimu? Then don't do it, leave this thread, and stop making things not fun for other people.
  8. So my plane flies very well, my straight-tracking missiles worked wonderfully, and I got pretty accurate with my drop bombs. However, it is too darned hard to get a screenshot while flipping the view around and trying to pull up, plus a lot of the hits are after you're on the other side of the target. I could probably improve my score, but I am not going to try until I get FRAPs or something similar (at jeb's request). 56 points X 1 (weapons between 4 and 8) X 2 (one run) = 112 points. -Mike
  9. Yes, 31050 is the starting amount, with *snicker* 302 left at Munar touchdown.
  10. Jeb took it upon himself to decide that beating the Krussians was far more important than saving fuel, so set off on a solo mission to get to the Mun well before anyone else. 1:10:02 from launch to flag planted, and just another 1:10 to get back home safely in time for dinner. Probably the polar opposite of Smidge's entry. -Mike
  11. I think this is going to boil down to a parts limit race. For instance, I can get 48 Kerbs to 10KM in ~30 seconds. That gives me 7067 points and the current lead. However, all I did was stack 12 hitchhiker pods and then figured out the minimum fuel / mainsail combo to get to 10KM. This cycle could be repeated to increase the number of passengers exponentially until your PC couldn't handle it. -Mike
  12. Finally finished my space station. It has room for 20 kerbals or so, depending on what's attached. Completely modular, so everything can be replaced when an better package is designed. Descriptions in the album. It's 153 tons at a ~103KM orbit. Cores: Main hub, fuel hub, shuttle, escape pod, tug hub, light packs, science pod (plus room for 3 future expansions).
  13. 5thhorseman, totally my fault. I didn't read the periapsis part. Here's another attempt, this time keeping with the part count in mind and everything was de-coupled while still at 100KM circular orbit. Part count: 10 (I realize I could have whittled the part count down, but I like to have fully functional planes that can take back off after landing). -Mike
  14. I refuse to do a heli-spinner for this. That's not the spirit of the challenge to me. Here's an actual plane that can do it with a horizontal landing. Key steps: Boost into orbit at ~100 KM, separate all but lander and retro burn package, retro burn at beginning of big ocean before KSC, ditch retro burn pkg, line up to 30 degrees down at 80KM, let go (forgetting to set brakes). Steps detailed in pics titles. -Mike EDIT: Sorry, 28 parts. Wasn't really trying for part cound, just do-ability.
  15. I went with the school bus style. Gets to orbit just fine. Enough fuel left for a lunar encounter (mebbe not a SAFE one, but you can get there). Easter egg: The bus is actually a fuel tank. It has a docking port for in-orbit refuels, the rear tail pipes are thrusters, and it has vertical thrusters for a soft low-grav landing. Batteries are hidden in the engine compartment to power the wheels and lights, as well as the comms antenna and the SAS hidden behind the windshield. -Mike
  16. Built a super lightweight plane for this, made it in 41 minutes with 52 fuel left, landing at the island. Made it with 60+ on my first try but flubbed the landing, then overshot the KSP and had to weave to get to the island. 52.34 Fuel + 3 ShowOff + 2 Stock + 3 FastCraft = 60.34 pts
  17. My entry is an attempt to make a plane that can drop Kerbals off anywhere in the world, so I targeted the exact opposite side of the planet. I went a hair further to land them in daylight on land instead of in the water at night, so the drop point was at 2,105,860 M distance over land. I could have cheated and circumnavigated, then dropped them off just west of the mountains, but that seems like loopholing to me. Completely stock, heavy as heck on take-off, and way too unstable at high speeds / altitude for sub-orbital hops... But it got the job done. (Note the pods have generators, batteries, and coms for actual scientificky stuffs). 500 + 20 Kerbals * 5 points * 2,105.86 KM = 211,086 points.
  18. I submit my entry: The Bullet. Completely stock, no hidden, stacked parts, no detachables (it can land). Don't believe in mods, cheats, or exploits... just in overpowering. -Mike
  19. here's my attempt. The key seems to be not using full speed, and having a craft that doesn't take too long to turn. Had to backflip after gate 2 to make it to gate 3 without a ridiculously wide arc. -Mike Stopped at 2:03, but the speed still showed 2m/s because my tail was dropping to the ground, so complete stop at 2:06.
  20. Here's my attempt, using my favored keep-it-simple solution. The key was in the stage timing and angle-change timing (had to get up to the thin air (or no air)). 327162M ground distance - 600 for SRBs = 326,562 points. -Mike
  21. What? and let Bill get away with sloppy flying?
  22. hehe, that penguin will never fly. -Mike See? Here's proof:
  23. My attempt. Just over 5K, but the poor guy had atmospheric effects trailing off him from going so fast. -Mike
  24. Hey, Scarecrow, I finally got it working. Had to call the new game I created 'Local Run' to match the name in the save file. Very fun scenario(s). Must have taken a bit to get it all set up, and I applaud your effort. I hope others take your lead and we get more of these hunt-type challenges. Here's my screenshot. Took a bit longer because we were 4km off on our KSP Center landing. Jeb blamed Bill, and refused to walk, so Bill had to jog back to the airstrip and get the crew delivery shuttle, then come back for the others. -Mike
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