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Lupi

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Article Comments posted by Lupi

  1. I wouldn't say a lack of disposable income means a lack of nice stuff. Some folk could have gotten the game as a gift, or 3 years ago when it was 12 dollars, and their ksp-ready computer as a graduation present, and still have like 200 dollars in their bank account theyre worried about spending because bills and stuff.

    and yes, to that one guy, I do have it on steam. because nowadays, I couldn't justify the 40dollars on it no matter what, worth it as it is.

     

     

  2. Just now, nosirrbro said:

    You do realize that this is extra right? This is tacked on after the normal amounts of experimentalls and QA. At most it will have 25% more bugs than a normal release.

    You do realize he's Squad staff? Just saying he PROBABLY knows what he's talking about. More than the rest of us do.

  3. Just now, nosirrbro said:

    Your people are yelling at us thinking we're entitled, but you aren't either. Sure, you have it on steam, but you aren't part of the development team either. And spoiler alert, this is still going to be quite stable after months of QA and experimentalls, and I personally don't mind a few bugs

    and also, we don't win. If this wasn't here, the game would have been released two weeks earlier, we get the same slightly buggier version you have the option of, some people wait for mods, they release a couple hot fixes, and it's fine. Here, we could keep everyone happy or even happier if they at least just provided a non updating pre release on the store. And I know I'm not part of the development team but neither are you so shush.

    I'd like to point out that I never mentioned where I had the game. Not that it matters.

    It's not like the stock game is bug free, for example:
    If a fairing bit sticks to your craft when you decouple it, you almost always get a bug where the game thinks your craft is landed.
    If you use a fairing at all, your rocket may spin out because the body lift vector on it is entirely screwed.
    The game crashes on scene change.
    Sometimes it just well and truly breaks, giving you a screen you can't do anything with, and all the gauges on the UI read absolute nonsense and are even blank sometimes. You usually have to force quit the game because the escape menu doesn't even work.
    "Cannot deploy while stowed" in situations where it doesn't remotely apply.

    This pre-release is out because they need people to seriously test the game. A non-updating pre-release would do absolutely nothing toward that goal. This isn't minecraft, it's not out for the lols, or because they can. The bugs listed above are just a handful of what I regularly encounter in the released game. The pre-release is intended to scrub out as much as possible, or else it would be much much worse, as much as you don't want to believe that.

  4. 2 minutes ago, KerbonautInTraining said:

    I'm considering just signing out of the forums during the pre-releases. I want 1.1 to be a surprise. It won't be the same as if they'd actually released it to everyone at once but it'll be pretty close. 

    Note that I completely and totally understand why Squad can't give pre-releases to the store users, which includes me.

    As I understand it, they intend to have a separate subforum for 1.1 prerelease discussion, and will probably try to confine it to there.

  5. Having always looked at the Kerbal community as one of the best, friendliest places on the internet, one that I have always recommended to people, I really can't believe the way some of the people in this thread are acting.

    Nobody has ever had the RIGHT to experimentals. Since the start, as far as I know, Squad has always controlled who gets them. This group tended to be folk like the KSP Media Group, the KSPTV People, modders they trust, and probably other sorts of trusted individuals like forum moderators. Never has anyone been ENTITLED to the development versions of the game, past what they pushed out to the public while they were in Early Access.

    As explained before, the logistics of the situation make it hard for Squad to push the experimental updates through their own store, given how frequently they will be patching it over those two weeks. With Steam, all that is handled for them; they just have to push the version to Steam when it's patched, and the system there will handle distribution and automatically update the game for everyone opted in to that program.

    I understand the reasons it might seem unfair, but given how buggy the RELEASED versions are, the ones you and I get to play no matter what, I highly doubt the pre-releases will be remotely spotless.

    I also realize nothing I'm saying is new, and I'm just repeating what I've seen many people say in this thread. It's not really adding anything except my personal opinion, one of disappointment with what I'm seeing. And I'm sure I'm not the only one disappointed with how everyone is taking this; I'll be surprised if Squad ever try to do something like this ever again.

     

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