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usulrasolas

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Everything posted by usulrasolas

  1. That works! Thanks. I only am using it for the allsized large sized variations as I used them for station building and wanted to use them with cls. Thanks again!
  2. Seems my problem is with making a stand alone cfg file. added it to the base patch files and everything works
  3. Yeah I mean doesn't work... Derp. Is there an AFTER: or something maybe? when I was trying for it wouldnt even load. it loads like this but doesn't seem to activate cls for the part
  4. Posted this in the PicoPorts thread as well. Looking to make a config file for CLS and PicoPorts to work together. @PART[PicoPortPlus]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } The above code doesn't work. Maybe need a FOR: or some other syntax, anyone skilled with module manager know where to point me?
  5. Real quick request for help. Not huge issue but trying to add CLS to picoports and using the following code: @PART[PicoPortPlus]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } modulemanager to attempt to add it. I guess it needs different/more syntax? For: something? If this is the wrong place to ask sorry but figured I would throw it out here for people with far more experience than I.
  6. just reporting I get "37 errors related to GameData/WarpPlugin/Patches/USI_NF_Mode.cfg" with latest update during module manager loading. Heavy modded 64 bit, but don't know what else to get for anyone to track down cause? OKAY! I FOUND SOMETHING!
  7. O Nerd, are you in campaign? And Jamis, I got another one for you for future consideration: http://forum.kerbalspaceprogram.com/threads/76156-0-23-5-Procedural-mod-resource-storage-parts
  8. This is beautiful, I know it's just configs, and will need some weight tweaking, but it adds a lot to my 0.23.5 build.
  9. active texture management has a 404 error for me, both basic and aggressive, if I find more mods that do this, i'll let you know
  10. dlrk, I have two installs and one is a rss 10x kerbal system, i'd love to see your finished config if you get it. Sadly I don't have time for the next day or so to sit down n do the math for rss with the planet factory tweaks. But I should have them soon!
  11. still having issues with GM, and only gm. once again, more RSS silliness but this time I'm on the planet factory version... heh. I wish there was an easy conversion but it's looking like I'd have to actually calculate each newtons constant for each orbital body? If we do estimation, how badly will this effect the calculations? I mean, we wouldn't want such a level of error that use of the tool doesn't work? http://en.wikipedia.org/wiki/Standard_gravitational_parameter Am I right to base my research off this?
  12. Have you followed the java troubleshooting steps found earlier in the thread? My guess is either system variables aren't working or you are on a 64 bit windows without 64bit java installed
  13. Okay, playing with this a bit... but for it to be superdupermegagigantanormous (patent pending). It should support rss (drool, or with the planetfactory tweaks for rss). I know, I know, realism and kerbal seem sorta counter intuitive, but a tool like this could help an amazing amount with the hungry gravity wells eating up my dV and the mechjeb and standard transfer planning tools not really working very well for rss. Really I just want to get to duna in rss with planetfactory without a 600-900 day lapse inbetween goes, and I lack the patience to try and calc a flyby or slow transfer by hand. Okay, so I guess it does this? but I am still trying to figure out how to get the plugin to digest the solar system... or whatever it's called.
  14. please do a mmcfg for all stock parts? I can copy that to other things but im barely a script kiddie over here. lolz
  15. Can you check that java is installed (both 32bit and 64bit)? That command prompt (dos window) always runs in the backround when you run the bundler. If no window is popping up when you run the file (.bat for windows) then I would double check java as java runs the user interface for this directly.
  16. Hi guys! I can confirm slight issues with downloads currently. I didn't notice until you guys said something because most effected zips were cached on my side already. I can assume we all use windows 64 bit? please make sure that you have java installed *both 32 and 64 bit to be sure*, and please make a note of any zips that are having issues, I will go one by one and see if I can figure out what does and doesn't do it on my end, and we should "report" on it. @hodo What specific problem are you having? I don't understand.
  17. Hi! I'm running RSS with the planetfactory and I am having an issue with the processor thinking i'm looking into the sun or my path is blocked by kerbin even when it isn't. Anyone experience this or know anything about that?
  18. It may be a windows only graphics bootstap, but I like it! way better performance than other graphics wrapping I've seen, due to the specific nature of it. Still this is worth it for me, I have so much gpu to spare for kerbal, its worth it for me.
  19. And here I am trying to balance my rcs on a lander... the shame.
  20. @nubcaker So RSS and RO get a little complex with all the MM cfgs either stacking or overwriting stuff. I suspect that your problem has to do with the configs (i.e. rcs sounds doesn't work on realistic overhaul due to MM cfg issues that I haven't ever tried to tackle). I think that building a new .zip without the offending (mod pack)part is a good start to see if it's a cfg issue or perhaps something specific with the mod. Anytime we combine so many mods, unexpected stuff happens... not can happen, does. I would like to try and help with this issue if you still have it. PM or reply and I'm more than willing to help. You've provided a good stepping off point and I will be trying to recreate the problem on my own system.
  21. Check if both 32bit and 64bit are installed. If you run a 64 bit windows then you need both for command line tools to work right.
  22. Great work! Everything is definitely starting to show some polish! @tocooljim The only thing I see with b9 is the amount of "fixing" that it requires. If it gets into the bundler and has all the fixes that'd be amazing! But b9 in its current state is one of the more fiddly mods to get set up right in .23 or rss.
  23. Here's my list of recommendations that aren't too crazy and I will try and notate what "category" of mod I suggest it as. Core - AIES RT2 Fix Utilities - Tweakable Wheels Utilities - Tweakable Everything Parts - ALCOR *Maybe when it's out of WIP, but it supports RO and has great IVA. Also dependent on RasterProp. Utilities - RCS Build Aid Utilities - Enhanced Navball Utilities - NavBall Docking Alignment Indicator Utilites - Docking Port Alignment Extras - Atmospheric Sound Enhancement Parts - Procedural Wings (I know the control surfaces have FAR issues, but the wings can't be beat for tuning SSTO in RSS) Core/Extras/Interesting/IDon'tKnowWhere - Raster Prop Monitor Interesting - Kethane (I imagine there are reasons to keep this off the list too... but it's fun.) And you already added ScanSat. Those are just my box of ideas, not really anything too crazy, and some of them sure aren't necessary... but I use way more mods and those are "core" for me. If you need details or links to any of these, feel free to PM me, I don't mind.
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