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About mys_721tx

  1. A package manager should be on the schedule so the mod dependency can be resolved by some metadata instead of packaging everything into a zip file.
  2. mys_721tx

    Modular Fuel System Continued v3.3 (OBSOLETE)

    NathanKell: Thanks! I was using a older version. With the new version everything works like a charm.
  3. mys_721tx

    Modular Fuel System Continued v3.3 (OBSOLETE)

    That will be great! Also, is it possible to make the configuration window scrollable or moving-around-able? The real fuel alone takes a lot of screen spaces.
  4. mys_721tx

    Modular Fuel System Continued v3.3 (OBSOLETE)

    Does anything try to make this work together with a life support mod? It would be really handy to make a single service module with food, air, water, and fuels in one tank. ---- Edit: I made a cfg file that works with the TAC life support, (and should work with ioncross since the latter one has only CO2 and O2.). However, this thing doesn't work very well with real fuel enabled, since there are too much columns.
  5. mys_721tx

    Mk2 Cockpit Internals

    Here's part of my GameData structure: GameData --------- |- ModuleManager.dll |- Catram | |- Squad_Cockpits.cfg | |- SH_mods I don't think the location of Squad_Cockpits.cfg will matter as long as ModuleManager is presented.
  6. mys_721tx

    Mk2 Cockpit Internals

    Hi Sam, I made a cfg file to modify the parts using ModuleManager. In that way, people don't have to overwrite the stock cfgs anymore.
  7. Thank both of you! Now the interior patch works too.
  8. Have anyone tried to modify INTERNAL with ModuleManager? I tried to make a cfg for the mk2cockpit and mk3cockpit interiors and apparently the file does not work. The following codes could not delete the node either. @PART[Mark2Cockpit] { !MODULE[INTERNAL] }