bullettMAGNETT

Members
  • Content Count

    89
  • Joined

  • Last visited

Community Reputation

35 Excellent

About bullettMAGNETT

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yes sir, that is right :) and all thanks to ensou04 :) ARP will proudly be able to boom your speakers powered by DynamicSFX :D [quote name='RyanRising']Ooh, so this is going to come to fruition via DynamicSFX? Wonderful![/QUOTE]
  2. @ensou04 My ARP project sounds will be happy to be able to finally work in the game . <3 will test drive this weekend w00t! w00t!
  3. uggh havent had much luck with MM. and exploring part.cfg some are not even updated to the new sound code :S what a mess T_T
  4. Haven't had much time to keep messing around with the config but so far making the sounds work without replacing the originals is not working well :S If anyone have any ideas how to implement them with a .dll or mm let me know
  5. Howdy BmB, currently i have not been able to finish updating due because i have a horrible flu. I ended up deciding not to do it the old "low-tech" way. A friend of mine is more code savy than me and he is helping with the workings on if. In the meantime i guess you have to be patient or use the low tech version when i finish it. if you can suggest me to some alternatives to hooking files and differential loading it would be amazing. Like i mentioned a friend is working on something for his mod that might help my mod on the way. But i believe hes been busy with other stuff too, so in that regard i depend on him for more advanced stuff. I'm on my own way planing to figure out how to do some low enough tech lol without replacing stock files.
  6. what program are you using to model the engine? maya, lightwave?
  7. hey there MeCripp, if you've got time and knowledge for it , who am i to stop you ? It would be nice to be finally able to implement the sounds without causing bugs to other parts of the engines
  8. hey there MeCripp, yeah i was trying to make a mm file to replace the standard sounds, but i never managed to get it working. , no i haven't tried 0.90 i think i should update the game too, its been a while since i played ksp because of me failing with the sounds lol ill implement the sounds when or if its possible. but so far i'm at a roadblock :S
  9. i have more sounds already made, but novice coding skills hit a brickwall. :/ so ill be putting the project on hold, until there is a way to deliver or implement the sounds. sorry guys
  10. Hello, just wanted to share my space program Kerbal suit. I decided to make a complete personal suit for them, more immersion I present to you: The Kragon Suit Mk3 Inspired by the Mythological Kragon, that ate roasted kerbals, say the legends. (probably the kraken's cousin) the suit is composed of durable and flexible skin, offering maximum protection to the kerbals inside. -Developed by BullettAerospace
  11. hey ymir9, i will try to see if i can get them to work, 0.25 made some changes but i haven't had time to mess with it.