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    Senior Rocket Scientist

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  1. Hmm, you'll need to be more specific about the hardware; there's a few different variants of macbook pro for any given year. Could be related to http://bugs.kerbalspaceprogram.com/issues/12808 , but I'd try asking in the tech support forum. Be sure to include log files and such; there're stickied topics with the information on how to get those.
  2. http://imgur.com/a/GowQA this lab part? Sounds like a graphics driver problem. Which platform, what graphics hardware?
  3. "line-y"? A screenshot would probably be clearer.
  4. Try pressing F4. that toggles those markers.
  5. Open the properties window for KSP, then do this: Dunno if the disclaimer(s) still apply in 1.1+ though; I don't need to use this on my system.
  6. Okay, so update for my earlier post on the pre-release: most of the wheel issues seem to be fixed (though not all of them yet), hooray!. Some (but again not all) of the issues with fairings are also fixed. Nice work @SQUAD.
  7. With the current state of build 1196, this is simply not true. It looks like an update is on the way, but the problems with fairings are not included in the roadmap for the current next pre-release, so those are unlikely to be fixed by it. Wheels in 1196 cause spontaneous disassembly of planes, jittering while sitting on the runway (much worse in physics warp), and several other issues. Fairings currently do not shield their payloads, have issues with their colliders, and can make it impossible to launch craft if you forget to build them (as well as break the size calculation). The state of updates before 1.0 isn't really important either; it was an alpha or beta at the time (depending on the particular release). None of the 1.0.x versions were even close to this bad on launch (though 1.0.0 was pretty rocky, admittedly). But that's enough negative stuff. This is the hype thread . Pre-release update and/or devnote hype?
  8. Psst. F9 is the one that loads. Which is a lovely coincidence I think . Also.... WOOOOOOOOOOOO!!!
  9. We have quicksave.sfs/persistent.sfs backups now, in the Backup folder Also, pre-release update HYPE! (assuming the pattern holds)
  10. Damn it. Nah, that pre-dates my usage of it. How about "Anquietas314" then? I generally use that as a fallback on the handful of things where Anquietas is taken.
  11. I'd like to request my username be changed to "Anquietas" (without the quotes). In my case my current username (armagheddonsgw for posterity) is one I made something like 10-15 years ago, The misspelling was deliberate (correct spelling already taken on whatever the original thing was) but eventually I got sick of being called on it and changed it to Anquietas a few years back (2013 I think).
  12. Your jokes are badS and you should feel badS . I'll see myself out.
  13. Tiny things being stuff like this that doesn't really affect gameplay much if at all: http://bugs.kerbalspaceprogram.com/issues/8287 (most people don't really spend enough time in the menu to notice, or play the tutorials for that matter). http://bugs.kerbalspaceprogram.com/issues/8286 http://bugs.kerbalspaceprogram.com/issues/8116 I have seen a lot of similar things waiting to be confirmed too, including some of mine. Those were just the first 3 in the "confirmed" category I could find. Though granted, it detracts from the feeling of the game being polished when you notice these kinds of things.
  14. Quite a few of those are tiny issues that barely matter though. On the other hand there's several serious issues that haven't been confirmed yet, or "Need More Info", or similar, so I guess it could go either way. Plus Squad don't need to fix everything to get it "good enough" for release. We're up to ~2000 open issues (as of the time of writing this) between the main bug tracker and the pre-release one. Even if you assume 75% of those aren't really bugs, or duplicates, or similar (generous imho), there's no way that'll all be fixed in ~10 days time
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