jamqdlaty

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Everything posted by jamqdlaty

  1. I'm trying to take this thing to space. The only problem is - some batteries explode on launchpad due to overheating. There are no problems if nothing is attached to batteries (but it's covered with fairings) OR if there are no fairings (but there are parts attached to batteries). Attaching some parts to batteries and covering it with fairing makes batteries inside fairings explode (both Z-100 and Z-200, mainly Z-100). I was trying to find a solution online, but found only some info that some ppl had some issues similar to this one using FAR. I haven't found any solution though or any threads with exact same problem. I'm using FAR, Joints Reinforcement, Remote Tech and some other mods that shouldn't be a problem here. Any ideas how to send it to space using Fairings? I can do this one without fairings, but I'm afraid it won't always work with some other sattelites without breaking anything.
  2. Hi. Personally I'm annoyed by today's world "problems" and some people's stupidity, both slowing our tech development down. I'd like to think that I and you, as KSP community, have some above average understanding of the world's events, quite undisturbed by media. Lately I came up with an idea of a comics based on KSP. I'd like to create something funny, yet dramatic and interesting. Large part of the comics would be a satire of our own world mixed with KSP styled humour. Bill and Bob may not look like they do in game, but... You need to be able to tell them from each other. And yes, Bob is white. But that doesn't mean he's any worse, does it? You racist... So... If enough people like the first page, I'll continue delivering you the story. Creating that page took me about 10 hours, so don't expect more than a page for 1 or 2 weeks. PS: It would be nice if some native speaker with good knowledge of english language wanted to help me with writing. There are probably some mistakes on the first page. So, here it is. Kerbonauts, page 1:
  3. Are there any issues with TAC compatibility with other popular mods? Yesterday I've installed TAC and my game started crashing on loading saves. I've deleted all mods and installed them again. I've started Career Moe today, played for 2 hours, then I've added TAC parts to my rocket. During one of test launches game froze on loading screen. I couldn't even shut KSP down in task manager(issue with unability to click things when KSP is minimized), so I had to restart system. Now my save file is corrupted. ;/ There were no problems like that before I've installed TAC. EDIT: I checked the logs, I think that's memory issue. :/
  4. What did I do wrong? Both axles are facing forward with red side. Can't figure it out, no matter how many axles I put there, they all are turning in one direction... And they're turning left when I press right...
  5. Yes, I realized that few minutes ago and edited my post, but now it's only worse. I guess it was something with Part Catalog. Works fine now.
  6. I just started first Career mode with this mod. Pod + communotron 16 - "no comm devices...". Tutorial says to activate the antenna, but there is no option like that, right clicking on antenna just says "status: locked" When I attached Communotron 32 and pressed launch in VAB - after loading antenna just fell through my pod and it stayed on the Launch Pad - I couldn't use RMB on it even when it was highlighted. After getting back to VAB the game crashed. It crashes a lot since I installed few other mods. Here are my mods. Any ideas what's wrong? 000_Toolbar ActionGroupManager B9_Aerospace CactEye ExsurgentEngineering FerramAerospaceResearch Firespitter KAS Keramzit KerbalJointReinforcement Kerbaltek Kethane KineTechAnimation MagicSmokeIndustries NASAmission RemoteTech2 ResGen SCANsat ThunderAerospace Oh, I just realized that there's new version in other thread. I'll post there. Anyway, now the game hangs everytime I get into VAB...
  7. Hi guys. I'm still struggling with this problem - 000_Toolbar is a mod and I think I need to keep it for some of my mods to work, right? :/ I've downloaded current version of Toolbar mod and I've downloaded dll provided few pages earlier for problem with Hull Camera. Still no luck. What should I do?
  8. Well, I don't even know what HullCamera is and still the game is freezing on loading tele_processor_high... Folders from my GameData: 000_Toolbar (I guess it doesn't have to be there anyway) ActionGroupManager B9_Aerospace CactEye ExsurgentEngineering FerramAerospaceResearch Firespitter KAS Keramzit KerbalJointReinforcement Kerbaltek Kethane KineTechAnimation MagicSmokeIndustries NASAmission RemoteTech2 ResGen SCANsat Squad ThunderAerospace and files telescope_KAS.cfg (the fix for KAS that was mentioned on this thread) toolbar-settings.dat ModuleManager.2.1.5.dll Any ideas what's wrong? EDIT: So... I removed 000_Toolbar and it's dat file and it seems to work fine for now. EDIT: But wait... It says Toolbar mod is completely necessary for the mod to work... Parts are available in VAB, but I hadn't tried them in action.
  9. 1. What do you mean "what"? First thing I tried after installing KSP for the first time was to get to every planet and every moon. Then I tried to get there and come back. For me getting to places you have not been before was the best part of KSP. I like all other things in KSP, but it would be really nice to have possibility of exploring and making progress in other, unknown, possibly sometimes harder systems. 2. It would be time consuming, I know, but I think it would be the biggest and the best change that was made since I played KSP for the first time. I'm not saying I want it now (but after budget and weather conditions I would expect it to be one of the most important features) . I'm just kind of annoyed that they didn't even give it a 'deeper' thought. They just gave one or two reasons for not implementing it and these reasons were kind of pitiful. For example, they assume that it would break community apart. Why would it? People could share seeds, they would share MORE screenshots than now and these screenshots wouldn't be as boring as 95% of screenshots now. I'm sure there would be some popular seeds on forum which would be used by many players and they would share their experiences. Many people would still play on default system and many youtubers would still make hundreds of tutorials for beginners. For some reason in SQUAD they see only negatives, no positives. I understand their reasons, but do they understand mine? There would be pros and cons of that solution, but it seems to me that overall influence on community would be positive. Why wouldn't it? "I got back from Eve, that was hard!" + screenshot <- Somehow people thinks that every new player commenting on his really basic experience holds the community together. Come on, how many almost identical experiences have you read about and have you had yourself? Oh, that hold us together so much, cause now all comunity have the experience of landing on duna over and over again. I see how mutual experiences hold community together, but more than enough is too much. Wouldn't you prefer to read or write about some new experience that can be recreated by other player if they only want to (sharing seeds)? Say that after playing with friend 50th time. " my point here is there is a nice commonality to meeting the challenges in the same universe. " - if that's your point, you didn't read what I'm suggesting. You could play with friends on the same solar system seed if you want mutual achievements. The one difference is that you all could play on different than default solar system. Will it be "rather fun" to discuss how you landed on Duna for the first time after many many games you play in default solar system?
  10. If they're not reading what I'm saying in first post and they talk about problems that I've already covered, who they are if not enemies? Come on, My english is simple, but not bad. It's not that hard to understand me saying that I'm bored on making progress in Career and making science every time in the same default solar system. Two on three messages are about things I've already covered in first post. I'm just annoyed by them. Please, read the first post. There could be a choice to play on default or "random" system.
  11. What is obvious? That sharing your rockets and never-changing-Jool screenshots are funnier that doing the same things in various systems? Well, I and ObsessedWithKSP gave some good reasons for our thoughts. We told why we think it wouldn't be bad for community. We realize that there would be little less discussions about default Kerbol system. So now, what are your reasons for this ruining the community? What do you think about what we have wrote? Don't you really see any good influence this change could have on community?
  12. Ok, I edited first post. 1. Some people don't even enjoy community stuff. 2. Take a look at "What I did in KSP today" thread. It gets boring. - I went to Jool! - Wow, what an interesting fact, man! I definitely enjoy reading that you've orbited Jool more than exploring new worlds myself in KSP! You get it?... Who cares that you went to Jool? What's the big deal about "breaking the community" by giving them more possibilities? There ARE plenty of materials about Kerbol System for new players and there still WILL BE. There WILL BE people saying "I went to Jool", but there also will be people saying 'I went to Jool on seed "blabla", you should check it out'. They will share screenshots and encourage people to do the same thing - sharing worlds and playing on best of these. There would be some hard planets on popular seeds and people would talk about it on forums, they would share their ways to get to planet X in Y system and back. Even if it made Community little less active (I don't think so), it would be a cost of giving them more possibilities and definitely more fun. It's worth it. Are they earning money on forums? I don't think so. Are we having more fun on forums than in game? Well, is it really a good thing? I would definitely recommend KSP with random generated systems to my friends. Even if people on forums were less active. Some of you say that one fixed Kerbol System is a good thing, it brings new players. It seems like you care more for bringing more players and filling SQUAD pockets than having fun yourself. EDIT: I edited first post guys. Please read it before you post about problems or questions I've already answered there. What does it have to do with the topic? I'm not talking about interstellar travels, I'm talking about Kerbol System not being your Solar System (starting Solar system in case of interstellar travels) everytime you play especially in Career mode. What's the fun in playing Career for 20th time in a System you already know very well? Well, if someone thinks it's fun, he could play on default seed.
  13. It looks like most of you don't get the SEED idea... 1. You could choose - default Kerbol System - friendly for new players or random (you can enter seed) other world. 2. There would probably be a thread on forums about the coolest seeds - you could still play on systems that other people play or find new ones and share them. I don't know why everybody just say that it would break community apart. I mean... Why would it?... Any problems which can't be fixed with what I just said? I guess I need to edit first post and add there some BOLDED info. PS: There was a guy who started post with "I've read only first page" and ended it with "Any other questions?"... Well, how about checking for them on more pages? ?I don't want to write the same things again and again.
  14. Guys, really, I'm sick of it. Just READ correctly. I don't want TRAVELING to other systems. I want a possibility to start on Kerbin which is in a RANDOM SOLAR SYSTEM, so i could make a career and unlock parts there, not just getting to other Solar Systems when I've got already everything unlocked.
  15. About adjusted mods - I don't use MechJeb and other pliot/calculation mods, in my opinion it kills all the fun. About differences between planets - I read somewhere some time ago that Squad wants to implement weather conditions some day, so it WOULD be harder to get to a planet which conditions (including weather) are completely unknown to you. Putting you to unknown Solar System everytime you start conquering space... I don't know, I just feel like it's the biggest thing that is missing in this sandbox space program game. EDIT: Sorry man, I'm a graphic designer, not a modder. There would NOT be any mod for it yet. You seem to not understand one thing - Squad makes really big money on KSP (implementing random solar systems the way I see it wouldn't change it for bad), they have skills and possibility to do that. That system is clearly too big thing to be included in a mod - it would probably require some changes in game itself. Even if it wouldn't... Come on, be serious - it's still too big for a free mod.
  16. Well I'm pretty sure Felipe wouldn't be pleased that you confirm he's doing the game for himself. Guys... Start a company, sell early access game to at least few hundred thousands people and then tell these people that you actually don't care what they want the game to be. It's not only about fun and hobby like your modding and musical mashups. It's also about pretty big amounts of money. Every developer should pay attention to what community wants. I'm not saying that Squad completely ignores us, but they clearly did not think too much about arguments for and against procedurally generated solar systems and they did not check what community thinks about it. They simply reject the idea because Felipe thinks it's not necessary for him.
  17. Who's talking about interstellar travel? I don't want interstellar travel, I just want a possibility to make a Career in a random Solar System instead of Kerbol System which I know very well and in which I have played Career mode at least few times already.
  18. Noone would do mod with randomly generated planets, just one solar system mods. Modders also tend to make things easier, so I'm afraid of Solar Systems balance. Squad has got both money and skills for making proper planets generation system. I don't know why people are so sure that it would discourage community from communication. Everyone have to learn KSP. The best way would be to play in Kerbol System and read wiki, watch youtube videos. There would still be discussions about Kerbol System. After all videos I've seen, I don't think another video of guy landing on Eve (even with some big ship) would be so interesting to me as video about landing on some cool planet which generated in that guys universe. There would still be many already existing and many new videos, screenshots and discussions about original Kerbol System. I think it would not discourage community at all.
  19. I'm not saying they should start working on it now. And please notice that it would not be a few new planets. It would be countless possibilities of solar system arrangement, planet sizes and conditions. You would want to go to all planets and moons for example to check if there's an oxygen there. Countless new worlds to explore. MOJANG could do pretty good terrain generating engine. Squad seems smarter to me! :> EDIT: Oh, so Star Wars is not a sci-fi movie? Damn it! Other solar systems ARE real. But so far WARP engines are not. They are just like lightsabers.
  20. Probably it was. But what now? Do you think that it would be bad for community and forums to add a choice we're talking about? People who like playing in Kerbol System and talk about it would do it anyway, but many inactive players could become active again. I myself am bored with getting to the same places every time I play. I've got one friend playing KSP and he feels the same. The problem to notice - inactive players do not usually read forums, so it's not easy to receive a feedback from people who got bored of Kerbol System. And personal question to all of you - Why wouldn't you like to try to land on a new planet with unknown conditions and examine it instead of landing on the same well known celestial bodies all the time? Edit: Hmm... I'm trying to see the problem, but I just can't see it... That's a really poor reason to keep only 1 default Solar system.
  21. They have already generated Mun craters procedurally, just not in-game. It would help to make other planets and moons nicer and less glitchy even in Kerbol System. Do you think only some players would like it? Why? Why would you prefer to land on Duna 100th time instead of getting to other planet. With trial and error. Not knowing details about conditions. Don't you think it takes all the fun to do it on a planet you already know very well?
  22. That's why I think you should be able to choose if you want to use Kerbol system or create a new (random/seed) one (and name it just for fun). I think many of KSP players would be happy to play in other Solar System. It would be almost like getting back to first days of playing KSP. New experiences. Something new EVERY TIME you get bored of your current Solar System. I'm not a fan of many solar systems idea. I hope KSP will stay more about SCIENCE than fiction. Also - Would I have to get through all Kerbol system again and again every time I start Career mode? It would be really time consuming to unlock WARP engines. What would I unlock with science gathered from other Solar systems? Better WARP engine? I'm not against many solar systems if most players like that idea, I just think we should be able to go through a Career mode in different Solar Systems. Try hard to achieve as much as we can with limited technology. EDIT: That's exactly what I hope to see one day.
  23. Hi. Some time ago I read that Squad is against procedurally generated solar systems. Felipe has his own point of view (CLICK for interview), but what about players? Can't it be done the way that would make everyone happy? Really? How about "So... hi guys... Here's a screenshot - this is me landing on Duna... 104th time. Cause you know, I play it for over a year now..." Why won't they implement world SEED? If you want to use the standard one, use it; if you're bored with landing on same planets over and over - generate random. I BET there would be more discussions then. And sharing world seeds. The game is still in development and I'm already getting bored. Don't get me wrong - that's still the greatest game I've ever played, but... That's not really a big difference if I land on Duna with some new recently added part. I've already been there. I "conquered" this world. They don't want to implement systems which will give you for example delta-v info, cause they want us to find it ourselves. Well, guess what... I DO know how much trust my ship should have to get to any planet or moon. Everyone can also find that info on the internet. Random planets would make a BIG difference here. They want "trial and error", yet they want us to play in the same Solar system again and again... It seems like they can't make their minds Maybe I'm not up-to-date, but I can't find more info... What is REALLY the reason? It feels like Felipe is doing a game for himself. EDIT: Ok, I guess I need to edit that first post. 1. Procedural / random generated Solar systems doesn't mean that planets would be picked so randomly that they could collide... Come on, I thought KSP players are little smarter... It would be programmed so they wouldn't. It all could be balanced. 2. You could use default kerbol system friendly for new players or generate new one randomly or be entering a SEED. SEED is something that could and WOULD be shared by players on forums. You could still play on seeds that other players play, because the best seeds would be popular! 3. Considering point 1 and 2... Why would it break the community apart? It would be just better. Many people would still play on systems that other people play. 4. I don't mean interstellar traveling. I mean starting in other system. Collecting science and improving your space program in different conditions than always. 5. Seriously, you don't think that someone would do a properly working MOD for generating Solar systems, do you?... If it were in-game, people would share seeds and it would work better (no workarounds), it would be interesting, now there are some poor planets changing mods, I know there are, no reason for pointing it out one more time. EDIT 2: Some say that community would break apart because people wouldn't say "I went to Jool!", but "I went to Jool on seed 12345" and other people wouldn't know what Jool on that seed looks like... Is it that important? - I went to Jool! - Wow, what an interesting fact, man! I definitely enjoy reading that you've orbited Jool more than exploring new worlds myself in KSP! You get it?... Who cares that you went to Jool? What's the big deal about "breaking the community" by giving them more possibilities? There ARE plenty of materials about Kerbol System for new players and there still WILL BE. There WILL BE people saying "I went to Jool", but there also will be people saying 'I went to Jool on seed "blabla", you should check it out'. They will share screenshots and encourage people to do the same thing - sharing worlds and playing on best of these. There would be some hard planets on popular seeds and people would talk about it on forums, they would share their ways to get to planet X in Y system and back. Even if it made Community little less active (I don't think so), it would be a cost of giving them more possibilities and definitely more fun. It's worth it.