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jamqdlaty

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Everything posted by jamqdlaty

  1. Hi. I haven't been playing KSP for some time now and I remembered now what irritated me the last time I played. I don't want to force flight to Duna (or other planets, actually I'm using GPP) if the transfer window isn't there. Next transfer to a planet that I currently getting a contract for is far ahead from now and before that there are transfer windows to plenty of other planets. I wouldn't want to warp and waste time, closing KSC for a year just to wait for transfer window to that specific planet and I also wouldn't want to miss contract rewards for other planets that I have transfer window to before the one specified in current contract. Maybe there's already some mod for that? If not, I suppose I will just ignore the "world's first" contract for now and earn kerdits on satellites that I don't need and measuring temperature in sh*tholes. Still I think basing contracts on transfer windows would be good idea for a mod.
  2. I'm trying to make boosters land with help of other mod. I've got a problem though. If I drop these boosters, autopilot disengages. I think the problem exists because of the command parts on boosters. Main rocket is still in focus, but autopilot stops working. Also ascent settings change to some old ones so I can't just press "engage" to continue. Any solution to this?
  3. Hi. CKAN installed this mod for me as proposed by another mod, I didn't even know alt clicking to switch was a mod. That's a great feature, I used it without knowing that it works - it's just intuitive. What's not great is that alt is used to "toggle movement mode" while EVA. Did you consider problems that it may cause? Seems like I'm stuck with kerbals not aligning with camera when using RCS and not touching ground. I remember it started when I was alt-switching between vessels and kerbals, one kerbal started acting like this, another acted normally, but now I'm forced to pressing SPACE everytime I want any kerbal to align with camera. I changed key for "toggle movement mode" but it doesn't do anything. They align with camera when I press W when I'm touching the ground, but otherwise not. Actually just now I added 'W' as a secondary key for aligning with camera, so that's a workaround, looks like it works fine this way. EDIT: But its' still not that, before it aligned with camera when I pressed A,S or D too.
  4. I'm using dev #769 and I think I see an issue with rover autopilot. I never used MJ before, but I tried to google and looks like people didn't have such issues before. I'm adding n waypoints, "drive" button appears, I press it and... "heading control" auto checks, waypoint index is set to "0 of n" aaaand my rover is heading north. From what I googled, it should start with index of first waypoint, and waypoints are indexed from 1.
  5. Safe to install during career, or better to wait till I start new game? BTW, I love the mod so far, I had some issues with kerbal sliding (and unable to use jetpack during the slide) on not really slope steep on IOTA, but I think it's just a thing with the lack of friction in KSP.
  6. Man, looking forward to the Windows version. I hope we'll see planets with seas too. I was waiting for such mod so long, I requested it in the past. I noticed you also made a topic on polish forums. Gratulacje!
  7. Hi. I play Career mode and I'm done with Mun and Minmus. I play with Remote Tech, so I spent some more time around Kerbin and now that I have Duna Contract, the transfer window is very far. I accepted the contract and skipped some time, no new contract appeared. The closest transfer window is to Dres. What do you do in these situations? f you were me, would you just use your available funds and send mission to Dres to get science, or would you warp time and go by contracts, Duna first? I think the last time I played KSP with mods, I ended at the same spot. The transfer window for Duna was way ahead of me and doing more contracts around Kerbin sounded boring.
  8. I'm trying to take this thing to space. The only problem is - some batteries explode on launchpad due to overheating. There are no problems if nothing is attached to batteries (but it's covered with fairings) OR if there are no fairings (but there are parts attached to batteries). Attaching some parts to batteries and covering it with fairing makes batteries inside fairings explode (both Z-100 and Z-200, mainly Z-100). I was trying to find a solution online, but found only some info that some ppl had some issues similar to this one using FAR. I haven't found any solution though or any threads with exact same problem. I'm using FAR, Joints Reinforcement, Remote Tech and some other mods that shouldn't be a problem here. Any ideas how to send it to space using Fairings? I can do this one without fairings, but I'm afraid it won't always work with some other sattelites without breaking anything.
  9. Hi. Personally I'm annoyed by today's world "problems" and some people's stupidity, both slowing our tech development down. I'd like to think that I and you, as KSP community, have some above average understanding of the world's events, quite undisturbed by media. Lately I came up with an idea of a comics based on KSP. I'd like to create something funny, yet dramatic and interesting. Large part of the comics would be a satire of our own world mixed with KSP styled humour. Bill and Bob may not look like they do in game, but... You need to be able to tell them from each other. And yes, Bob is white. But that doesn't mean he's any worse, does it? You racist... So... If enough people like the first page, I'll continue delivering you the story. Creating that page took me about 10 hours, so don't expect more than a page for 1 or 2 weeks. PS: It would be nice if some native speaker with good knowledge of english language wanted to help me with writing. There are probably some mistakes on the first page. So, here it is. Kerbonauts, page 1:
  10. Are there any issues with TAC compatibility with other popular mods? Yesterday I've installed TAC and my game started crashing on loading saves. I've deleted all mods and installed them again. I've started Career Moe today, played for 2 hours, then I've added TAC parts to my rocket. During one of test launches game froze on loading screen. I couldn't even shut KSP down in task manager(issue with unability to click things when KSP is minimized), so I had to restart system. Now my save file is corrupted. ;/ There were no problems like that before I've installed TAC. EDIT: I checked the logs, I think that's memory issue. :/
  11. What did I do wrong? Both axles are facing forward with red side. Can't figure it out, no matter how many axles I put there, they all are turning in one direction... And they're turning left when I press right...
  12. Yes, I realized that few minutes ago and edited my post, but now it's only worse. I guess it was something with Part Catalog. Works fine now.
  13. I just started first Career mode with this mod. Pod + communotron 16 - "no comm devices...". Tutorial says to activate the antenna, but there is no option like that, right clicking on antenna just says "status: locked" When I attached Communotron 32 and pressed launch in VAB - after loading antenna just fell through my pod and it stayed on the Launch Pad - I couldn't use RMB on it even when it was highlighted. After getting back to VAB the game crashed. It crashes a lot since I installed few other mods. Here are my mods. Any ideas what's wrong? 000_Toolbar ActionGroupManager B9_Aerospace CactEye ExsurgentEngineering FerramAerospaceResearch Firespitter KAS Keramzit KerbalJointReinforcement Kerbaltek Kethane KineTechAnimation MagicSmokeIndustries NASAmission RemoteTech2 ResGen SCANsat ThunderAerospace Oh, I just realized that there's new version in other thread. I'll post there. Anyway, now the game hangs everytime I get into VAB...
  14. Hi guys. I'm still struggling with this problem - 000_Toolbar is a mod and I think I need to keep it for some of my mods to work, right? :/ I've downloaded current version of Toolbar mod and I've downloaded dll provided few pages earlier for problem with Hull Camera. Still no luck. What should I do?
  15. Well, I don't even know what HullCamera is and still the game is freezing on loading tele_processor_high... Folders from my GameData: 000_Toolbar (I guess it doesn't have to be there anyway) ActionGroupManager B9_Aerospace CactEye ExsurgentEngineering FerramAerospaceResearch Firespitter KAS Keramzit KerbalJointReinforcement Kerbaltek Kethane KineTechAnimation MagicSmokeIndustries NASAmission RemoteTech2 ResGen SCANsat Squad ThunderAerospace and files telescope_KAS.cfg (the fix for KAS that was mentioned on this thread) toolbar-settings.dat ModuleManager.2.1.5.dll Any ideas what's wrong? EDIT: So... I removed 000_Toolbar and it's dat file and it seems to work fine for now. EDIT: But wait... It says Toolbar mod is completely necessary for the mod to work... Parts are available in VAB, but I hadn't tried them in action.
  16. 1. What do you mean "what"? First thing I tried after installing KSP for the first time was to get to every planet and every moon. Then I tried to get there and come back. For me getting to places you have not been before was the best part of KSP. I like all other things in KSP, but it would be really nice to have possibility of exploring and making progress in other, unknown, possibly sometimes harder systems. 2. It would be time consuming, I know, but I think it would be the biggest and the best change that was made since I played KSP for the first time. I'm not saying I want it now (but after budget and weather conditions I would expect it to be one of the most important features) . I'm just kind of annoyed that they didn't even give it a 'deeper' thought. They just gave one or two reasons for not implementing it and these reasons were kind of pitiful. For example, they assume that it would break community apart. Why would it? People could share seeds, they would share MORE screenshots than now and these screenshots wouldn't be as boring as 95% of screenshots now. I'm sure there would be some popular seeds on forum which would be used by many players and they would share their experiences. Many people would still play on default system and many youtubers would still make hundreds of tutorials for beginners. For some reason in SQUAD they see only negatives, no positives. I understand their reasons, but do they understand mine? There would be pros and cons of that solution, but it seems to me that overall influence on community would be positive. Why wouldn't it? "I got back from Eve, that was hard!" + screenshot <- Somehow people thinks that every new player commenting on his really basic experience holds the community together. Come on, how many almost identical experiences have you read about and have you had yourself? Oh, that hold us together so much, cause now all comunity have the experience of landing on duna over and over again. I see how mutual experiences hold community together, but more than enough is too much. Wouldn't you prefer to read or write about some new experience that can be recreated by other player if they only want to (sharing seeds)? Say that after playing with friend 50th time. " my point here is there is a nice commonality to meeting the challenges in the same universe. " - if that's your point, you didn't read what I'm suggesting. You could play with friends on the same solar system seed if you want mutual achievements. The one difference is that you all could play on different than default solar system. Will it be "rather fun" to discuss how you landed on Duna for the first time after many many games you play in default solar system?
  17. If they're not reading what I'm saying in first post and they talk about problems that I've already covered, who they are if not enemies? Come on, My english is simple, but not bad. It's not that hard to understand me saying that I'm bored on making progress in Career and making science every time in the same default solar system. Two on three messages are about things I've already covered in first post. I'm just annoyed by them. Please, read the first post. There could be a choice to play on default or "random" system.
  18. What is obvious? That sharing your rockets and never-changing-Jool screenshots are funnier that doing the same things in various systems? Well, I and ObsessedWithKSP gave some good reasons for our thoughts. We told why we think it wouldn't be bad for community. We realize that there would be little less discussions about default Kerbol system. So now, what are your reasons for this ruining the community? What do you think about what we have wrote? Don't you really see any good influence this change could have on community?
  19. Ok, I edited first post. 1. Some people don't even enjoy community stuff. 2. Take a look at "What I did in KSP today" thread. It gets boring. - I went to Jool! - Wow, what an interesting fact, man! I definitely enjoy reading that you've orbited Jool more than exploring new worlds myself in KSP! You get it?... Who cares that you went to Jool? What's the big deal about "breaking the community" by giving them more possibilities? There ARE plenty of materials about Kerbol System for new players and there still WILL BE. There WILL BE people saying "I went to Jool", but there also will be people saying 'I went to Jool on seed "blabla", you should check it out'. They will share screenshots and encourage people to do the same thing - sharing worlds and playing on best of these. There would be some hard planets on popular seeds and people would talk about it on forums, they would share their ways to get to planet X in Y system and back. Even if it made Community little less active (I don't think so), it would be a cost of giving them more possibilities and definitely more fun. It's worth it. Are they earning money on forums? I don't think so. Are we having more fun on forums than in game? Well, is it really a good thing? I would definitely recommend KSP with random generated systems to my friends. Even if people on forums were less active. Some of you say that one fixed Kerbol System is a good thing, it brings new players. It seems like you care more for bringing more players and filling SQUAD pockets than having fun yourself. EDIT: I edited first post guys. Please read it before you post about problems or questions I've already answered there. What does it have to do with the topic? I'm not talking about interstellar travels, I'm talking about Kerbol System not being your Solar System (starting Solar system in case of interstellar travels) everytime you play especially in Career mode. What's the fun in playing Career for 20th time in a System you already know very well? Well, if someone thinks it's fun, he could play on default seed.
  20. It looks like most of you don't get the SEED idea... 1. You could choose - default Kerbol System - friendly for new players or random (you can enter seed) other world. 2. There would probably be a thread on forums about the coolest seeds - you could still play on systems that other people play or find new ones and share them. I don't know why everybody just say that it would break community apart. I mean... Why would it?... Any problems which can't be fixed with what I just said? I guess I need to edit first post and add there some BOLDED info. PS: There was a guy who started post with "I've read only first page" and ended it with "Any other questions?"... Well, how about checking for them on more pages? ?I don't want to write the same things again and again.
  21. Guys, really, I'm sick of it. Just READ correctly. I don't want TRAVELING to other systems. I want a possibility to start on Kerbin which is in a RANDOM SOLAR SYSTEM, so i could make a career and unlock parts there, not just getting to other Solar Systems when I've got already everything unlocked.
  22. About adjusted mods - I don't use MechJeb and other pliot/calculation mods, in my opinion it kills all the fun. About differences between planets - I read somewhere some time ago that Squad wants to implement weather conditions some day, so it WOULD be harder to get to a planet which conditions (including weather) are completely unknown to you. Putting you to unknown Solar System everytime you start conquering space... I don't know, I just feel like it's the biggest thing that is missing in this sandbox space program game. EDIT: Sorry man, I'm a graphic designer, not a modder. There would NOT be any mod for it yet. You seem to not understand one thing - Squad makes really big money on KSP (implementing random solar systems the way I see it wouldn't change it for bad), they have skills and possibility to do that. That system is clearly too big thing to be included in a mod - it would probably require some changes in game itself. Even if it wouldn't... Come on, be serious - it's still too big for a free mod.
  23. Well I'm pretty sure Felipe wouldn't be pleased that you confirm he's doing the game for himself. Guys... Start a company, sell early access game to at least few hundred thousands people and then tell these people that you actually don't care what they want the game to be. It's not only about fun and hobby like your modding and musical mashups. It's also about pretty big amounts of money. Every developer should pay attention to what community wants. I'm not saying that Squad completely ignores us, but they clearly did not think too much about arguments for and against procedurally generated solar systems and they did not check what community thinks about it. They simply reject the idea because Felipe thinks it's not necessary for him.
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