brooklyn666

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Everything posted by brooklyn666

  1. All attitude and steering control during ascent was with the SSMEs and SRBs. The flight control surfaces were only used during reentry and landing.
  2. And for the third question, make sure you have ONE AND ONLY ONE of the following engines cfgs. Either SFJBRealEngines, RftSEngines, or StockEngines. Check your RO folder to make sure you have only one of them.
  3. I already did that. I said it right in my post "The only change I made to play with RSS is to multiply the camera swap distances by 10"
  4. Is there something in the cfgs or the GUI that allows you to adjust the cloud layer altitude? I'm playing with RSS, and my cloud layer is at ~70km, which is way too high. The only change I made to play with RSS is to multiply the camera swap distances by 10. Is there something else I need to change?
  5. Hey SpaceInvader, can you post the cfg edits you made?
  6. I know it's a well known bug, it wasn't an accusation. I didn't know what caused it nor that there was a fix, so thanks for that.
  7. Hey Red, there seems to be a bug with your FASA cfg that causes the LM descent stage icon to enlarge when you click on it until it takes up the whole screen. It's not a major issue, I just wanted to let ya know.
  8. The KSC is at a latitude of 28.45 degrees north. This means that you can never launch into an inclination below 28.45 degrees. If your launch azimuth is 90 degrees, then as you head towards your descending node, your heading will drift towards 118.45 (90 + 28.45).
  9. Not sure about your compass problems, but just open up your RemoteTech_Settings.cfg and change the guid manually. For example if it's 5105f5a9-d628-41c6-ad4b-21154e8fc488, all you need to do is change one digit, so you could make it 5105f5a9-d628-41c6-ad4b-21154e8fc489. As long as no to guids are the same.
  10. That's correct. In real life, hardly any engines are actually throttleable, they're either ignited, or not. And you don't need to write up your own engine cgfs unless you want to. Just use ONE and ONLY ONE of the following: SFJBRealEngines, RftSEngines, or StockEngines.
  11. Rendezvous and docking will now take place on Thursday the 27th Docking scheduled at 7:58 pm EDT Hatch Opening scheduled at approximately 9:45 pm EDT
  12. Yep! You can make as many as you want. If you want to move an existing ground station, just change the coordinates to wherever you want.
  13. Are you sure you didn't over-write anything? Is the squad folder still there? And are you on career mode or sandbox?
  14. Yep. Just open up your RT2 RemoteTech_Settings.cfg and copy the following STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+7 } } Then just paste it below the first ground station, and change the name, guid, and set the coordinates.
  15. Can you be more specific about your problem? Does the game load normally otherwise? Did you delete anything from your GameData folder? (Especially the squad folder).
  16. you can *try* to use whack-a-kerbal in the debug menu to smash whatever is blocking the hatch, but you're gonna quicksave beforehand, in case you smash you craft to bits.
  17. Just to follow up on what Starstrider said, my cfg changes not just the range values, but almost everything else to reflect the size of the real solar system, and to be somewhat more accurate to real life. You can use my config or you can set RangeMultiplier = 10 AND ConsumptionMultiplier = 0.1.
  18. Nope, my values are correct. The consumption multiplier and range multiplier settings were like that because RT2 is based off of the stock game. Since everything in RSS is 10x bigger and farther apart, you need the 10x range multiplier. What I've done is edited each antennas stats individually (Stock, RT2, and AIES) to reflect RSS values, so you no longer need those multipliers. Also, the NathanKell_MultipleAntennaSupport is from an older cfg. It's now called MultipleAntennaMultiplier. Setting it to 0 just means that there is no multiple antenna support. Again, these are recommended values, not mandatory. This cfg is also not mandatory, it's just based more on real-live numbers. And like I said above, it doesn't break anything, because I've edited all of the antennas individually except for the FASA ones. For those, check out RedAV8R's FASA cfg.
  19. For anyone who is interested, here is cfg I made for RemoteTech2 to be used with RSS and RO. To use, simply put both cfgs in your Gamedata folder, and delete the AIES RT2 cfg if you have it. Make sure you have the following settings in your RemoteTech_Settings.cfg: ConsumptionMultiplier = 1 RangeMultiplier = 1 RangeModelType = Root MultipleAntennaMultiplier = somewhere between 0.25 and 1. Experiment to see what works best for you. I also suggest increasing your ground station omni range, but whether or not, and by how much is up to you. If you add this to an existing save, you may find that some of your probes/satellites are no longer in range, or don't have enough power, so I recommend only using it on a new save. Many thanks to NathanKell and RedAV8R for helping me put this together.
  20. Because in my estimation, the probe cores were fine as-is. Their built in omnis are essentially useless anyway. If you don't like it, change it, or don't use it.
  21. the link is the word 'here' The point isn't to make everything the same just 10x, it's to make everything more realistic. That means some values increased, some decreased. It's balance, not simply rescale. And the AIES is fine, but it conflicts with my cfg, so don't use both. One or the other.
  22. No, check the cfg. I changed all of the antenna stats. The current way people use RT2 with RSS is exactly what you said, but that's not realistic. I made all of the values more realistic, including "electric charge" which RO coverts to watts. And no, the distances aren't insane, they're just scaled to real life.
  23. For anyone who is interested, here is cfg I made for RemoteTech2 to be used with RSS and RO. To use, simply put both cfgs in your Gamedata folder, and delete the AIES RT2 cfg if you have it. Make sure you have the following settings in your RemoteTech_Settings.cfg: ConsumptionMultiplier = 1 RangeMultiplier = 1 RangeModelType = Root MultipleAntennaMultiplier = somewhere between 0.25 and 1. Experiment to see what works best for you. I also suggest increasing your ground station omni range, but whether or not, and by how much is up to you. If you add this to an existing save, you may find that some of your probes/satellites are no longer in range, or don't have enough power, so I recommend only using it on a new save. Many thanks to NathanKell and RedAV8R for helping me put this together.