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brooklyn666

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Posts posted by brooklyn666

  1. Hey rbray (or anyone else), do you know the best way to optimize this for RSS? It seems to work mostly fine, but there are a few things that seem to not show up correctly. I don't see any clouds when on the surface of Kerbin, but they look normal once I'm in space. I assume this is a rescaling issue with layer 0, but I'm not sure.

    I also don't see ANY clouds on Duna, and when I try to edit the layer, it becomes opaque white (I posted this a while back).

    Any ideas?

  2. Uhoh... Looks like you've got too much ejection force going off at once. Try decoupling them one at a time from top to bottom.

    That's ONLY the launch tower, everything else is flying off from the explosion. I'm thinking it might be a conflict with RO?

  3. So this happens whenever I separate the launch tower...

    the rocket violently explodes and parts go flying hundreds of meters in the air and/or sideways. The launch tower and umbilicals also go flying backwards. This is using the Titan Gemini IIIc.

    eZb1FYv.png

  4. Heh, I should add the RCS bit to OP as a FAQ :D I decided against trying to put that in because the RCS thrusters in Apollo were used for rotation and the same effect is already achieved in the game with reaction wheels. Mihara suggested changing the config to make the SAS expend monopropellant instead of electricity. There would be no visible effect though.

    The only reason I ask about working rcs is because I play with all of the realism mods, which means no SAS. Attitude control is via RCS only.

  5. For solid final stages or PAMs, the previous stages place the payload into a precise orbit so that the PAM or solid final stage has the exact delta-v to get it to it's final orbit. Does that make sense?

    I really like the precise node mod for this. It lets you tweak your maneuver nodes exactly the way you want. You can set your dV down to the hundreths of m/s, including +/-rad and +/-norm, and you can set your burn ignition time down to the second.

  6. Got ninja'd. That's strange. I got all of the stuff from the links on Medieval Nerds tech tree thread. I downloaded RO/RSS, and DR independently less than 2 weeks ago, so they should be up to date, but I'll check to make sure. I also just updated to the latest FASA, and the other part packs are as up to date as I can find. The latest RftSEngines.cfg is the one on your dropbox, correct?

    Anyway, THANK YOU. You are the best.

  7. Ok I swear, once I get FASA working, I'll be all set. Anyway, no matter what I do, the FASA.cfg freezes during loading. I'm well below the max RAM usage (I'm at roughly 1.3gb)

    Could it be a conflict with the active memory reducer? Or maybe firespitter? I have no idea anymore. Here's my KSP log if anyone can glean information from it.

    LOG 01:41:02.399] PartLoader: Compiling Part 'FASA/Flags/Flag_Pod/FASA_Flag_Pod/FASAFlagPod'
    [LOG 01:41:02.418] PartLoader: Compiling Part 'FASA/Flags/Flag_Pod/FASA_Flag_Pod2x/FASAFlagPod2x'
    [LOG 01:41:02.433] PartLoader: Compiling Part 'FASA/Flags/Flag_Pod/FASA_Flag_Pod4x/FASAFlagPod4x'
    [LOG 01:41:02.449] PartLoader: Compiling Part 'FASA/Gemini2/FASA_ASAS_MiniComp/part/FASA_Gemini_ASAS_Comp'
    [LOG 01:41:02.475] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Agena/Agena_Ant/FASAAgenaAnt'
    [LOG 01:41:02.489] RemoteTech: ModuleRTAntenna: Found TRANSMITTER block.
    [LOG 01:41:02.515] RemoteTech: ModuleRTAntenna: OnDestroy
    [LOG 01:41:02.515] RemoteTech: ModuleSPUPassive: OnDestroy
    [LOG 01:41:02.516] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Agena/Agena_Docking/FASAAgenaDocking'
    [LOG 01:41:02.539] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Agena/Agena_Engine/FASAAgena_Engine'
    [LOG 01:41:02.556] Added sound_rocket_spurts to FXGroup running
    [LOG 01:41:02.556] Added sound_vent_soft to FXGroup deactivate
    [LOG 01:41:02.556] Added sound_explosion_low to FXGroup flameout
    [LOG 01:41:02.659] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Agena/Agena_Engine_FP/FASAAgena_Engine_FP'
    [LOG 01:41:02.665] Added sound_rocket_mini to FXGroup running
    [LOG 01:41:02.697] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Agena/Agena_LFT/FASAAgenaLFT'
    [WRN 01:41:02.711] Part already contains resource 'UDMH'
    [WRN 01:41:02.711] Part already contains resource 'NitricAcid'
    [LOG 01:41:02.722] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Agena/Agena_ProbeCore/FASAAgenaProbe'
    [LOG 01:41:02.742] RemoteTech: ModuleRTAntenna: Found TRANSMITTER block.
    [LOG 01:41:02.765] RemoteTech: ModuleSPU: OnDestroy
    [LOG 01:41:02.765] RemoteTech: ModuleRTAntenna: OnDestroy
    [LOG 01:41:02.767] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Fairings_Plate_2m/FairingsPlate/FASAFairingsPlate2m'
    [LOG 01:41:02.781] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Fairings_Plate_2m/FairingsPlate1m/FASAFairingsPlate1m'
    [ERR 01:41:02.802] Cannot find fx group of that name for decoupler
    [ERR 01:41:02.811] Cannot find fx group of that name for decoupler
    [LOG 01:41:02.814] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Fairings_Plate_2m/FairingsPlateCone1m/FASAFairingsCone1m'
    [LOG 01:41:02.826] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Fairings_Plate_2m/FairingsPlateCone2m/FASAFairingsCone3m'
    [LOG 01:41:02.838] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Gemini_BigG/Gemini_BigG/FASAGeminiBigG'
    [LOG 01:41:02.905] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Gemini_BigG/Gemini_BigGDocking/FASAGeminiBigGDock'
    [LOG 01:41:02.915] Added sound_rocket_mini to FXGroup running
    [ERR 01:41:02.928] Cannot find fx group of that name for decoupler
    [ERR 01:41:02.954] Cannot find fx group of that name for decoupler
    [LOG 01:41:02.961] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Gemini_BigG/Gemini_BigG_White/FASAGeminiBigGWhite'
    [LOG 01:41:02.986] PartLoader: Compiling Part 'FASA/Gemini2/FASA_Gemini_BigG/Gemini_Sci_Radmeter/FASAGeminiSciRadmeter'

  8. Thanks Nathan. I like the KW interstages because they are only 1 part, but I can live with the PF ones. The only problem is that my Procedural fairing bases still use the .625m, 1.25m sizing. Is that correct, or are they supposed to be 1m, 2m...

    And the FASA.cfg causes my game to freeze when loading. It get's to FASA_Gemini_Centar and then freezes. (I like that part, but if it's the only offender, I can take it out). The only engine cfg I have is RftSEngines. Everything else is where it should be, and there are no duplicates or extra conflicting cfgs, so I'm at a loss. Any ideas?

  9. RT2 handles action groups fine, as far as I can tell. I'd write down the list of things to do, with the time intervals in between. Determine when you need everything to start, and set your total time delay in the RT2 Flight Computer (click the green calculator, then on the >>), and start applying the commands in order, including attitude control using the RT2 flight control (node, prograde/retrograde...etc). Toughest part is the landing thrusters. Might be a job for Mechjeb.

    One thing though, I think the attitude control may have been borked since the update.

    Edit: Just watched this video, and found out you can also specify the amount of delta-v to burn, not just length of burn.

    I'm pretty sure I can make it work with this. Thanks! I didn't know it could do all of that stuff.

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