Audiopulse

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About Audiopulse

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  1. Well yes - fixing the reappearing careers should not be a problem. Them even reappearing is not much of a problem, actually. But I guess regarding the mysterious deletion of KSPs localization we are at the end of our line? Should I report this issue to Microsoft kind of as a bug maybe?
  2. Apparently the Localization-file is still being deleted. I sequentially made three exceptions: The KSP directory, the Localization-directory and finally the .cfg itself. I doublechecked if i did the exclusions right and tried launching the game through steam or just with a restart of the machine, as the Localization-file seems to be deleted upon starting the game through steam and when Windows finishes startup (...or when shutting down, for all I know) I think thats wild. i specifically excluded a file not to be tampered with, but Windows deletes it anyway? Edit: Interesting. I didnt really think about it yet, but just now I realized the Career games I deleted twice now keep reappearing whenever I verify KSPs local files. This is probably steams doing? Normally I wouls expect Steam to understand I want these saves gone - maybe this has something to say? The Career I actively play it saves flights and all correctly, though.
  3. Thank you, cheesecake. Ill plant a Flag somewhere in your honors. Ill check back if it works.
  4. Here is what I got: Everything else was Steam or KSP itself - nothing else. I dont know what I am looking at, but maybe you do?
  5. Thanks, Cheesecake - ive got Procmon downloaded and will try my luck with it asap!
  6. I am not many, but I am. Thankfully, starting directly from directory works and I can have some KSP in the meantime - its still pretty grating, though. Accidently starting from steam and I might break my game permanently. Are there any news as to where this comes from and what I could do to fix the issue? I ve been googling since yesterday, but nothing yet. I reinstalled several times and deleted anything I found in APPDATA I could find about KSP before reinstalling, too. Edit: I just started KSP from its local .exe and got "autoLOC" again. I didnt start KSP since last time i successfully launched it from its .exe yesterday or so - yet I just had to reaquire 395 Files. So these files are being deleted without starting the game through steam. Maybe that helps something.
  7. @Trevisan Probably, seeing how Dewar just answered in may. Buuut I wouldnt mind him confirming this himself. ;-) I am wondering, btw, is anyone playing this mod with the community-techtree and a light selection of essential mods? If so - what did you pick? I found my community-tree has quite some empty nodes....
  8. Audiopulse

    Returning Player - So how is KSP doing?

    Thanks a lot! Those are some really good tips!
  9. Audiopulse

    Returning Player - So how is KSP doing?

    Since this topic is resolved anyway - what does everyone do to grind for money? The contracts Ive got right now are not too appealing to grind with, right now. I remember there was a goldmining-mod for that - is that still a thing?
  10. Audiopulse

    Returning Player - So how is KSP doing?

    Thanks everyone - Indeed I found the advanced tweakables in the settings, when I opened them from the main menu. Right now my Springs are set to 0.5 and the Dampeners all the way to 2.0 - it still bobs a little up and down, but much less so!
  11. Audiopulse

    Returning Player - So how is KSP doing?

    Im glad to hear - really am! Sounds like I was just unlucky returning right before some new bugs being squashed. What are you referring to with advanced tweakables? Is it a mod? I rightclicked the wheels on the runway yesterday but didnt get any options to fiddle with springs or dampeners.
  12. Hi everyone, just yesterday out of the blue i reinstalled KSP via steam, found some mods and started a few test-games in sandbox-mode. Immediatly I found my Planes continuously bumping up and down on its wheels, without touching any buttons first, and went to check if I was the only one with this issue. It looks like I am not, but its rather hard to get some definite answers with so many topics flying about - is everyone having these rocking motions? Is there a fix or can I fix it myself, somehow? Is it a known bug thats aknowledged by the devs? Is it still Squad behind KSP or did the clear the seat for TakeTwo? When why and how did TakeTwo take over and what did they change? Whats the huge Community-clash I heard about and why does it look like most mods are having hard times fighting with bugs? Ive played KSP when decouplers even werent in the game yet, but nowadays I feel I am pretty much out the loop. Reading into 1 or 2 topics in here it sounded almost like KSP is not the game I remember. Id be happy if someone filled me in.
  13. Ill keep posting if I come across usefull info myself. http://forum.kerbalspaceprogram.com/threads/118658-New-Heat-System-causes-memory-leak Seeing as most of my crashes happened flying with planes (preferably with several engines because I like going fast) I guess this is the problem I had with most crashes as well. Just now I crashed from the VAB, though, so there must be more.
  14. I was looking for a Topic catering to this question only, so I wouldnt have to make a new one just for me. If youd like, you can stick this one to the top. So, on we go: I keep crashing to desktop and naturally, I expected some not-updated mod to be the culprit. I removed Firespitter and KIS and launched again but - as I just learned - to no avail. Theres only one mod remaining incompatible with KSP (According to KSP itself) which is MechJeb. Im not quite willing to let go of MJ just yet, unless someone can truly confirm MJ is the cause Anyway - my latest Log: https://drive.google.com/folderview?id=0B3OvfUn1lRtRfjI3d0x5SUtOTHlnMVQtMHR0MktPa3FCVzEteXZSVnlSZVc4Qmp3eFFDbUk&usp=sharing Maybe this little bit of Info helps - so far I seemingly only crash when flying my surveyor-planes around on Kerbin. Once I crashed approaching the Space Center.
  15. Heyo, You all know the in-game contracts-list. It displays the contracts you accepted in your little 'marketing-hut' (or whatever it was called again) and it allows you to fold up / unfold every single contract when you click its title. Today I had the idea to sort my contracts by using this list, folding up every contract my current vehicle couldnt do - that involved mostly "test ... on escape-trajectory" for example. I quickly realised that this list doesnt save its states. Everytime you re-open your list, every single contract is also open again. You guessed it: Im suggesting to make the list remember which contracts were open, which were closed. On top of that I could imagine being able to click on single sub-requirements, like "...on escape-trajectory" to highlight and possibly auto-foldup any contract containing a similar line. In example: I know I wont be able to reach an escape-trajectory from kerbin, so clicking on the line of contract XY stating that requirement closes this contract and any other contract requiring me to reach escape-velocity. Another small sidenote - Contracts in the line of "test part XY" should show a thumbnail and/or more details about the part in question. I took a contract asking me to test the huge "twin-boar"-liquid boosters on an escape-trajectory away from kerbin - at that time I barely had researched my third node.