Jump to content


  • Posts

  • Joined

Everything posted by adsii1970

  1. @Just Jim, the man, the legend, the Kerbal! This is a more recent photo of me than the earlier one on this thread. Because of health-related issues, I've had to change my lifestyle and am losing weight. I'm now averaging about 192 pounds (87.08 Kg) and have lost 24 pounds (10.88 Kg) since I began my weight loss journey a little over 18 months ago.
  2. Once you have five posts you will be able to edit your profile settings until your heart's content.
  3. A friendly note from your moderation team: A number of posts have been moved from this thread that were either off-topic (this thread is about the appearance of Minmus) or were in violation of the forum guidelines. As a reminder, when each of us created our accounts, we had to check a box stating we have read the forum guidelines and agreed we would follow them to become a part of this gaming community. We understand that Kerbal Space Program 2, especially those of us who have hours invested in the original game, are passionate about the changes. And some of the changes are a little harder on some of us than others. But the last thing we should do is make disagreements on the game's development progress OR features a reason to personally attack other forum members. Thanks for your understanding!
  4. Heh, this problem existed way back in the days of the original KSP. At that time, I had fun doing "salvage missions" by constructing vehicles designed to "nudge" debris just right to where it would get sucked into Kerbin's gravity well. By the time all the fancy indicators were added to the NavBall, I had already become pretty proficient at rendezvous and docking. It works pretty well in KSP2. Another way is to add a probe core to each stage which makes the stages controllable - you can manually control them long enough to drop them into the gravity well and let Kerbin do the rest. Go to the tracking station and switch back to the craft in orbit to resume your mission. Irksome and creates another level of ugh, I know, but it does add fun to the game.
  5. Yep. When I first purchased the original KSP, it was a Steam "Green Light" studio game - an early release from an indy studio at an amazingly low price of $5.99. At that time, it was version 0.24 and it was sometime around 2012/2013 maybe? I still play the game and have around 6k hours in it. So, if I consider my time of enjoyment as 5700 hours (a low estimate), the enjoyment value of the game far exceeds the price (the cost value is $0.00105 per hour). And in all honestly, KSP is not the oldest game in my Steam account. I have SimCity 4, Tropico 3, Cities:Skylines, and a few other games I regularly play - and a few of those games are approaching the 20 year+ mark. Their cost value would be even lower but their enjoyment value cannot be measured. I imagine that when KSP2 is finished, we will see cost value will eventually work out the same. KSP2 is an early access game. It's gonna have bugs. Updates will solve old bugs and introduce whole new bugs. It's part of the early access process. Yes, it's worth the $50.00 because in the end, we will get a lot more out of it. KSP2, like KSP1, will become a legacy game once it is completed. It will be worth the ride.
  6. Overlapping threads have been merged. NOTE: During the thread merging process the forum software removed the poll.
  7. Banned for using two ampersands.
  8. @japoop888 There have been a few developer posts about upcoming optimizations dealing specifically with graphics. I, too, am hoping this resolves my issues. Right now, at launch, even a moderately sized rocket gets me about 5 FPS unless I change the camera angle to look away from the surface of Kerbin, then I can approach 15 FPS. But as soon as I point the camera anywhere towards the surface, it drops significantly (to the speed of a PowerPoint presentation). The most current Developer Insight deals a lot with the future of graphics optimization plans:
  9. I have hopes for this to be added to the game. This was a feature later added to KSP1 (1.12), and I am sure the devs, who are also KSP1 players, will add this as the game progresses. Until then, you can use your file manager and copy your favorite craft from one save to the other, the way we had to in the early days of KSP. As a side note, I had one game I called "the playpen" where I would design and test the vehicles - much like a "simulator" then I would exit the game, copy and paste the file into the file I had used as my actual game file. I will play around in KSP2 and see if it can be done in KSP2. I know it isn't the best solution, if it does work, but until they add the feature, it might be the easiest for now.
  10. 10/10 - I see you everywhere, @LHACK4142. However, I never sought to destroy forum rules. It is just there are certain topics I am very passionate about. And stupidly, in 2012 to about 2015, I would blindly charge into discussion and cross over the "don't step over the line" line. I just got tired of getting warnings for what I was doing and wanted to be a contributing member to the forum.
  11. 10/10. @AlamoVampire, your avatar reminds me of a time when I would look for the comic pages to read Calvin and Hobbs! Life was so much simpler then! @Melontime was who I was hinting at that might grow in a garden and @Souptime, from a container or can. My mind is constantly doing strange things.
  12. 9/10 and no, @Souptime and @Melontime are different. One grows in a garden and one is packaged in a container...
  13. @RadProTurtle Welcome to the forum and thanks for sharing a screen shot! We always love seeing what others do with the game! Let us know how the mission goes...
  14. Before I share my thoughts on this, I want to make it clear that what I say here is my own personal opinion and nothing more. Often when folks see a member of the moderation team is commenting on a thread, that somehow we have additional knowledge of what the game developers have planned for Kerbal Space Program 2. I assure you that every member of the moderation team (we have a green title and are volunteers with nothing else or function with Take Two or Intercept Games other than the moderation jobs we were asked to help with and gladly accepted the corresponding responsibilities to do. Now, with all that said... I can agree with this mainly because: I began my journey into KSP well before either science or career modes were part of the game. Science and career modes seem to be identical in how they approach the game. They both seem clunky in how contracts are managed. I often see contracts in the stock game that should be able to be stacked into a single mission - but for some reason, when you try to do that, you cannot complete any mission (test this engine at this altitude and at this speed; test this parachute at this altitude). In real-world space programs, entire launch vehicles are tested at one time - not just an entire mission to test ONE part. They both seemed clunky in how the tech tree progression went. There were parts that seemed to be unlocked way before they should be and some parts that were unlocked later in the game that should have been more towards the beginning of the game.. I believe they are doing this. In all honesty, the original game did well considering it was in an uncharted area of game design - especially for rocket building games. I know I just do not want to be forced to play a story line game like No Man's Sky for me to unlock parts I need to play what was originally described as a "sandbox" space based game. This would be great if there were options at the start of a science or career game, assuming they keep those, that would allow a user to configure the contracts in a general way. Allow the user to group contracts and to combine similar contracts into single missions. For example, why not allow one mission that allows for the testing of a heat shield, probe core, and parachute. If all three contracts are fulfilled, then reap the rewards of all three missions AND maybe a bonus for reducing costs because you did it in a single mission. If you fail, then the cost overrun is your fault. It definitely would cause one to rethink how they play the game. I also like the idea of contracts building one one another. So, your mission to test a parachute, heat shield, and a probe core were successful. So, this next contract set may have more challenges - higher orbit, test an orbital camera on the satellite, test a mystery goo container, and onboard communications to send the results back to the KSC. Oh, and then recover the satellite. And so forth until the contracts require Kerballed space flight. Heh, I play most of my games in Sandbox mode because I like coming up with my own mission parameters. However, I still have an orbital junkyard in LKO. The good news is it justifies my shuttle program to harvest and return all that junk to the surface!
  15. Wow, I haven't updated this page in forever. I didn't think there was any interest in it any longer.
  16. @Delay - I am sorry if I misunderstood your question this morning. It seems we are playing forum post tag. Anyhow, as long as things are sorted out, I consider it a happy resolution.
  17. @Delay Sorry, I was trying to type with a cat dancing on my computer desk and capture screen shots to help out. The last thing I needed - as I started to type this morning, was hot coffee everywhere! This thread was split from the "What funny/interesting thing happened in your life today" thread. Orphaned threads - those that are split from another thread, do not inherit the followers from the parent thread. The software does not do that. Each moderator has a different way of handling how a split is done; I will usually post something along the lines of "the treads not related to the OP of this thread but are about eating jelly donuts have been moved to this thread" and then a link to that thread. And again, each moderator is different in how they handle the splits. You would think that the forum software would detect the forum members who liked a post and would automagically sign them up to follow the new thread. When I did the above post (and now I have added pictures) it was not meant to be sarcastic. I was attempting to help you to follow the thread and creating a helpful guide at the same time - as quickly as I could. There are times, such as this morning, that my cat had other plans. No coffee was spilled and no cats were harmed in the creation of the "how to subscribe to a thread and change my notification settings" information up there. I feel that part is a win-win.
  18. @Delay - not a problem. At the top of the OP, there is an area called Follow. Click on that. But to provide you with better information, here's a walk-through on how to help you. Above the original post of any thread, there's a "Follow" area. Not only is it a URL but it also shows how many people are following the thread. Here's an image with the area in a red circle: If you hover your mouse over that, you will get a tool tip: If you click on "Follow" it will open up a dialogue box that looks like this: There are several ways you can set your notifications - all based on your preference. Once you hit the "Follow" button, you will receive future notifications when they are posted to the thread. If you notice, there's some text that reads "Change how the notification is sent" in a contrasting color other than the default. This indicates the text contains a hyperlink - you have more options! If you click on the text, you will be taken to your global notification settings. It looks like this: Simply select the options you want to change your GLOBAL notification settings and click "save." This will affect every thread you are subscribed to.
  19. The KSP forum moderator's team presents the Threads of the Month March 2023 Edition February proved to be an exciting month with the early access release of Kerbal Space Program 2! The early release has brought back a lot of memories for me, back when the latest version of Kerbal Space Program was 0.22, the game was still in Steam's Green Light Release Games (this is what Steam once called EA released games). There were a lot of strange things that happened in those early days - things like spaghetti rockets and the ability to have Jebediah deorbit from 75Km and safely land on Kerbin - with only his EVA pack! It's funny to see some of those old "features" in KSP2 and as I have seen some of your shared videos on the forum, I am reminded of the early days of when I found one of greatest PC games that I've ever owned. No, KSP2 is not a finished game and when I heard the game was going to be EA last month, I knew what to expect. I was not expecting a finished game with all the polish and glitz, but a game "in the rough." I was expecting what I call in my vocation as a university professor, a rough draft. And I am quite pleased with what I see. KSP2 has a lot of potential - but it has to. It has to have a lot of potential if it is going to compete with the original KSP. It has to do more than capture our imagination, than to give us a sandbox with parts, destinations, and be a hotbed of ideas. It has to do more than to reach down into our souls and pull out the engineer, the scientist, the pilot, and the explorer in all of us. See, the original Kerbal Space Program did all of that. So, naturally, Kerbal Space Program 2 must do all of that - and it must do even more. And I believe, in time, it will deliver the promised dream. I've put a lot of thought into how the Threads of the Month will work from this point forward. When I volunteered to do it, I wanted to help celebrate the accomplishments of our gaming community. Now that we have two games in our franchise, I think it is even more important than ever to preserve the one forum community -two games concept. There will not be a separate Threads of the Month for either game, but one that focuses on the community - for both games. I realize there are certain areas where we will have to be version focused, such as challenges and mods. Where applicable, you will know which version the entry features because the version logo will precede the introduction. You'll see this beginning this month. And as I do in each of these threads, I am asking a favor - if you see an interesting thread - NOMINATE IT! The instructions for nominating a thread are at the bottom of this post. Instructions on using the TOTM images: If your thread has been selected as a TOTM, you can copy the image's link above, go to the area of the forum you want to place it, then paste the link. When the image appears, press the <CONTROL> button and right click on your mouse. A menu will drop down and offer you the option to edit the picture. You can resize it - the first number can be changed as large or small as you want it. Eventually I will be adding these images to the thread I've created as a repository. For those out there who like the nerdy parts of the TOTM: To continue what I started in May 2021, I began keeping some forum statistics to respond to those claiming the forum was dying. In February, there were 1607 new forum accounts (an increase of 832, or up 207% from January). Out of the new forum members that joined last month, there were 129 who were active and participating in the forum. This conversion means 8.02% of the new users who registered their accounts are now contributing members of our community! (This is a decrease from last month; 13.21% of the new members became active and contributing members). If you’re interested in seeing the new members of our forum, you can click here! Now, without further delay, I present to you the threads of the month for March: Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a thread (or threads) that, while not directly Kerbal Space Program related, may be a creative work, fan-fiction, or other presentation related to the game. It's Lego! It's Jebediah! What's not to love! In this thread by @Zweistein, the love of both Kerbal Space Program and Lego comes through! @Zweistein introduces the thread by asking those who support the efforts to have this made into an actual Lego building set: I can tell you right now, as a subscriber to the updates from Lego's official website, if I see this as a set or even in the "unofficial" creator sets they sell, I am definitely going to get one. You can visit the thread and see the other KSP theme inspired Lego creations shared by @Zweistein here: And please, if you have KSP-inspired Lego creations, or maybe you've painted, carved, welded, or crocheted (or whatever art medium you may do), don't hesitate to create a thread and share it with the community. We'd love to see it. Forum Member Created Challenges and Missions: This category contains missions and challenges created by you, the members of our gaming community. Many excellent missions and challenges threads are created that expand our fun with the game and press our skills, creativity, and sometimes, luck beyond what we get accustomed to. Let’s face it, we all have our go-to design basics and even our go-to vehicles we like to use. So sometimes, a good challenge can cause us to think of another way to achieve our goals. There were no nominations for this category. Game Support/Game Mod of the Month: This category features either help with the game (stock or modded) or mods that add quality-of-life gameplay improvements to Kerbal Space Program. There are mods out there that can best be described as quality of life (QOL) mods - they do not necessarily add anything new to the basics of the game. No, they are not life support mods. They do not add additional planets nor do they add life support or anything else that affects the game mechanics. But what they do add are "quality of life" - some detail we thought the game should have to make the KSP experience more enjoyable. This month, we want to feature a mod that's been around for a while that a lot of us use. The mod's creator, @Judicator81, introduces the mod: Yes, this mod does something we've all wanted to do for quite some time - it allows you to add color to your favorite craft without much effort! This mod will not work in KSP2. It was specifically created to work in KSP only. So, if you are looking for a way to make your favorite craft files more personalized, then why not download this mod and give it a try? General community threads of the month: This category features a thread that adds to the community and doesn’t fit the game support/game mod categories. Sure, we all know there are extra bugs "features" we weren't expecting when Early Access - Kerbal Space Program 2 rolled out on February 24th. I've been playing KSP since October 2012, and when I purchased it as one of Steam's "Green Light" games, I knew it was unfinished. But I had a lot of fun with it. Many of you I have come to know over the years through this forum, we laughed at some of the "features" of the original. We shared crazy screenshots. We posted wild YouTube videos (and some of us put them to music and were threatened with lawsuits because of the music we used ). Uh, Um. Yeah. Well, ahem *cough* But in the end, KSP eventually became the game we were promised and more. No, it wasn't a perfect game, but no game ever is. Anyway, for those of you new to this process, KSP2 will mature into the game you expect it to be - trust me. This post by @Vl3d, is one we can all get behind and share with the forum community and the developers of the game what we see that we really like so far. Believe me, they do see the complaints on the forum, Discord, and Steam. They are aware of the gripes, grumbles, and rumblings. But they do need to hear what they did get right, too. It is an encouragement to them - and that's the real currency that keeps them doing the great things they do. If you want to really make a difference in the community and have a positive impact on the development of KSP2, then why not visit this thread and let the developers and those within the community know what you enjoy about KSP2! Cinematic-based Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a video or other form of cinematic of a Kerbal mission report using in-game video recorded game play. Note: This has changed. Instead of awarding this to a thread, this is a *post of the month* since most new cinematic works are being posted in a single thread. We have a lot of great content creators but because they've been posting their mission reports as videos in a single thread, most of their work goes unnoticed by the general forum audience. Hopefully, with this change in the category to a Post of the Month (POTM), this will highlight the great work done by these deserving content creators. Other threads that contain cinematic posts will also be featured in this category, too. Yes, folks, that's right. An overhauled image just for the cinematic posts! There's a lot of great content creators who are deserving of this recognition since we were made aware of the thread, Post Your Cinematics Here! (Cinematic Enthusiasts) by @HatBat. Although the thread did receive TOTM previously, it was felt that it wasn't enough for those of you who have shared your great creations featuring our favorite Kerbalnauts. Instead of of it being a TOTM, I've changed it into a CPOTM - a Cinematic Post of the Month. This month's cinematic was released before KSP2's early access release and was described by @Vexillar as a tribute to the original Kerbal Space Program. For this month's CPOTM, we'd like to recognize the work of @Vexillar in this amazing cinematic found here: Sometimes the forum software will get a little glitchy and an exact post may be a little hard to find, especially when it is buried in a longer thread. In case this happens, here's @Vexillar's cinematic presentation: If you happen to encounter other cinematics you feel are worthy of being recognized as this category's post of the month, please nominate them! You can use the same instructions to nominate a post containing a video as you would use to nominate a thread. Honorable mentions: Sometimes it’s a challenge to choose which threads are going to receive the honor of being selected as the Thread of the Month for our five categories. We get so many good nominations each month to choose from, but we limit it to one for each type. Threads nominated but not selected as a thread of the month become honorable mentions. The honorable mentions for this month are: Cat's guide to interplanetary transfers by @CatWithAJetpack KSP2 is Art by @Vl3d So excited for KSP2 by @IU_R Stock ornithopter / entomopter by @salaminho Waiter, theres a _____________ in my soup! by @kenbobo The honorable mentions for this month may not have made the Thread of The Month, but if you think they might be worthy of another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month! We want to thank our forum members, @Abel Military Services, Klaupicus, @LHACK4142, @Poodmund, and the members of the moderation team and staff who nominated this month’s contenders. Thank you so much for helping us identify noteworthy threads and bringing their awareness to our forum community. We’d appreciate your continued help in the future. The odds and ends: TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered for next month’s thread of the month, then use the “report comment” feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post “Nomination for thread of the month,” and we will do the rest! You can always nominate more than one thread, too. IF YOU WANT TO KNOW WHAT GOES INTO THE DECISION WHEN CONSIDERING THE TOTM: Wonder no more! This helpful guide is to help you understand what we use to help determine what makes a thread a really good thread and one that becomes a thread of the month/cinematic post of the month winner. It's everything you want or didn't want to know and includes some helpful tips. And the last word this post: I'd like to thank a few people who continue to trust me enough to continue to support and allow me to contribute to the forum. I'd like to thank the Lead Moderator, @Vanamonde for bringing me on as a moderator, a decision that I'm sure has had moments where he often wonders why he did it. I'd also like to thank @Ghostii_Space and @PD_Dakota , our community managers and @Nerdy_Mike, the KSP Franchise Community Lead, for tolerating me and allowing me to continue to serve our Kerbal Space Program forum community through the monthly Threads of the Month post. In case you missed last month’s threads of the month, you can click here.
  20. Wagner is what's been stuck in my mind all day. And yes...
  • Create New...