

Melcom
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Rocketry Enthusiast
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That's it. Thank you for the help and the awesome work!
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Hello, i have a problem. The FTL-Mod is installed and i can use the parts. But, when i right-klick FTL-parts there is no mod-specific option. I can not start a beacon or do anything on a FTL-drive. I used older versions of this mod with great succes but i cant find the problem now. i use both latest versions of KSP and FTL. But i use some more part-mods. Could there be a conflict?
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[1.10.x] Mk2 Expansion v1.8.9 [update 8/11/2020]
Melcom replied to SuicidalInsanity's topic in Add-on Releases
So its a balancing thing... Thank you for the reply.- 1,403 replies
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[1.10.x] Mk2 Expansion v1.8.9 [update 8/11/2020]
Melcom replied to SuicidalInsanity's topic in Add-on Releases
sorry if this was mentioned before: The "R4-D Rontgen" Engine says in its description that it can function in non-oxygenated atmospheres. But why does it still need Intake Air? Is it for balancing reasons?- 1,403 replies
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[1.0.x] [V1.9f] Kerbal Foundries wheels, anti-grav repulsors and tracks
Melcom replied to lo-fi's topic in Add-on Development
Thank you again for the quick reply earlier today. No major problems anymore with the last patch, great. I also tryed the "Lithobrake Exploration Technologies"-Mod, with the big Landerpods, and the Mk4-Mod with its large Cargobays.. http://forum.kerbalspaceprogram.com/threads/130517 http://forum.kerbalspaceprogram.com/threads/101699-1-04-Mark-IV-Spaceplane-System-The-redo-everything-update-bigger-and-better-%2824-07-15%29 There is a problem with the colission of the Foundrie-wheels on the Pod or Cargbay grounds. While the stock-wheels "work", the Foundrie-Wheels sadly just float through the m -
[1.0.x] [V1.9f] Kerbal Foundries wheels, anti-grav repulsors and tracks
Melcom replied to lo-fi's topic in Add-on Development
oh, a new Version? Thx. I loaded 1.9a at the 10th. ^^ -
[1.0.x] [V1.9f] Kerbal Foundries wheels, anti-grav repulsors and tracks
Melcom replied to lo-fi's topic in Add-on Development
Is there a bugfix out now? Constantly, Ships explode after loading from quicksave or tracking station. Or, even better, out of the blue, the heatshield colides into the pod. And everytime comes the cause "ModuleWaterSlider collided into... <something>" Very very strange because i didn't even started to use "Kerbal Foundries"-Parts on my Career yet. If i delete the mod, everything is fine. :/ The only solution right now is using Alt-F12 and cheating. I read that this is part of the hover-parts, but deleting only them makes no difference because the code is in the plugin. Maybe you can ma -
ahh, thank you. Tweakscale does miracles.
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Hi, i am aware of the many possibilities out there to create a nice vehicle and put a rover in. But all of them need some work. There are the stock parts, the LLL-Mod, with awesome parts, and there is the Mk4-Plane-Mod, also great. But afterall, i am just searching for a box to put a (also a big) rover in, and don't need to think about landerlegs that break of or melt on reentry or how to get a rover out of a cargobay that is 5m in the air, because there are no ramps. Can you give me a advise for a mod that is out there? Thank you.