jpinard

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Everything posted by jpinard

  1. Set all visual settings to max and start a new game with all DLC.
  2. USI requires ample housing space over and above vanilla? If so that's fantastic.
  3. Oh darn. Do any of them do that? Like you need to have a rotating chamber for them to live in or they go nutso or get unhealthy?
  4. Does this life support mod introduce the need for gravity on long distance routes?
  5. Cool! And thanks again for making our game so much better. I would not enjoy the game nearly as much without your mods and the fantastic things you've done for the experience. You're awesome
  6. Awesome thanks! Did you have fun at the KSP event with Scott Manley?
  7. I'd like to turn them off in the tracking station. This doesn't let you do that. This is for when you're physically in orbit with your ship. Neat! Will give that a try. Thanks!
  8. Fantastic. Thanks for replying and filling me in. I really appreciate that
  9. @Poodmund - I was wondering what your Barn script does in the game. Do you get less, more, or the same science for tasks around Kerbin? In general do you get more or less science for tasks vs. vanilla? Cheers mate
  10. Is there a way to turn off the orbits of planets and moons? Need to do it for a video. Thanks!
  11. You could try Spectra. That has a beautiful Aurora too. Also, you may have left some parts of Astronomers behind which is mucking things up. If you use CKAN I see no reason to not fully get rid of all the previous graphic mods and just reinstall what you want. That would be the safest and best way to do it. Just make sure you delete any extraneous stuff left behind.
  12. https://bugs.kerbalspaceprogram.com/issues/23172 I think it's ridiculous this hasn't been fixed yet, and there's no light at the end of the tunnel from the player perspective. Since Squad isn't putting out a hotfix out for this, nor any attention according to the bug tracker - any modders want to tackle it?
  13. I can't believe there's not a huge thread for this already. ------------------ This is exactly the kind of thing I've wanted to see for years and has the potential to make a dramatic difference in the game. I just wonder what month they are targeting this release for?
  14. Is Jool supposed to have rings around it? One of the loading pics shows that, but I've never seen it.
  15. Hey, it looks really good with Astronomer's and the patch code listed.
  16. Ohhh perfect. I was asking about this very thing in a new thread. Glad I looked in here!
  17. It's a joke Of course she's not really singing Kerbal, but we can still happily anthropomorphize it. The next joke was gonna be, "Squad stole the name for the creatures from an Enya song!" ------------------ Moderating may have sucked all the humor out of you LOLOL
  18. @SQUAD ummm you ever gonna release sounds for propellers or their engines? That's kind of a big part of prop planes and helicopters and all we've got is *crickets* That's like releasing only 80% of a package. That last 20% is pretty important to immersion.
  19. Absolutely. While we will have a much more refined game as far as performance, career, and a few new things, the content gap on release is going to the HUGE. There will be a place for both, and I hope the KSP 1 team keeps pumping out new content while looking for ways to make performance better. Still waiting for the Squad to release SOUNDS for Breaking Ground (propellers and engines do make noise ya know)