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jpinard

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Everything posted by jpinard

  1. The part of the blade the slices into the air, which side of the blade is supposed to do that? There's a slight silver tiny to one side of the blade. Is it that side, or other other?
  2. @Brikoleur do you have to do those little girder pieces for helicopter blades? Why not just attach them right to the motor?
  3. Do you know what the name of it is? I'm having difficulty finding an RTG that fits in the same storage box as those ground based experiments.
  4. I tried doing some testing with a girder test rig to make sure I could undock the original side if I needed to, but every time I'd try to undock it the rig setup would break. In practice does it work where you can leave it attached to either end if both sides are attached via jr. docking port?
  5. @4x4cheesecake @infinite_monkey This may sound silly, but I just love watching those boosters and aspy stages fall back and land to Earth via parachutes. So this will not allow me to click them unless I have a probe with electricity attached to the boosters?
  6. Is this thing rigid enough to connect two medium sized space stations together?
  7. You're the author of chatterer? Thank you so much! I couldn't imagine playing the game without it. Thanks!
  8. When using this mod, do you need to have probes on the stages to get parachutes to deploy properly from super high in the atmosphere?
  9. The icon for this mod in my game is now just a large white square. I had a crash and then this happened. I use CKAN and uninstalled the mod and reinstalled and it is still just a white square. The mod looks fine but the icon is kind of ugly and distracting on the toolbar. I thought maybe it was the dx11 switch so I removed that, but the issue is still there. note - I delete any remaining folders/files CKAN leaves behind.
  10. Awesome thanks for posting that! Installing now
  11. A circular Air intake brings in 2 cu. of air while an engine nacelle bring in 5.0 cu. I can't figure out if I put an air intake on front of engine nacelle if it will bring a combined 7.0 of air in?
  12. That is a beautiful base. Did you uninstall the mod including the directory it makes in gamedata? I too had massive slowdowns on the moon but couldn't figure out if it was this mod or something else.
  13. Oh that sound is not stock but from Chatterer? And I can disable it there?
  14. Whoa that is an awesome explanation of which I would have never figured out myself. Thank you! Going in my long list of critical game notes.
  15. Would you consider doing a new "load craft" screen? It could use some filtering options, and a bigger window. A bigger window so you can actually see the craft file pictures and also so you don't have to scroll as much. If you could that would be amazing and make playing the game so much better.
  16. Scrolling through my list of 100+ ship designs is painful and exceedingly difficult now to find what I need as I don't have a consistent naming scheme (and the window is so small I can barely make out what the craft looks like). Is there a mod that changes the load craft screen?
  17. WHOA... I just stumbled across this in CKAN and am I reading this correct? This mod will take care of those horrible and annoying pauses and hitches while building a rocket?
  18. I have to keep muting my game (annoying as I really abhor silence) when I do anything in warp because I have a slew of ground based science experiments collecting data on the moon and Kerbin. And since I'm doing tons of Moon and Minmus based travel the data transfers are constantly going off. Can anyone do a mod that just removes the ground based data transfer sounds? I like to hear them for other stuff.
  19. It is driving me NUTS as they go off constantly when I'm doing warp maneuvers that take days.
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