symmeclept

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About symmeclept

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  • Location Clinging to TARDIS
  1. [KSP 1.3.1] Overdrive - Let's ROCK! (Revamp KSP UI)

    Oh boy! Oh boy!
  2. Thanks for the clarification. I always forget Sigma is only needed for rescale, but my main game is 2.5x, so it's still broken. I was half right, atleast
  3. Well, it's not loading. Was there an update I missed, or hasn't been released? KSP 1.3.0 GPP 1.5.1 GPP_Tex 3.0.0 Sigma Dim 0.9.2 Kopernicus 1.3.0-7 MM 2.8.1 Again, clean KSP install with only what's needed for the test.
  4. It seems GPP doesn't like the latest Kopernicus release (1.3.0-7). I get the message that Kopernicus didn't load. Tried with my normal, heavily modded game, and with a clean KSP install; same result. Here are the logs. I also posted this in the Kopernicus forum.
  5. [1.3.1] Kopernicus (Release 2) - Oct. 07

    It seems GPP doesn't like the latest release (1.3.0-7). I get the message that Kopernicus didn't load. Tried with my normal, heavily modded game, and with a clean KSP install; same result. Here are the logs. I'm also posting this in the GPP forum.
  6. Switched it back to KSP time. Tried reinstalling KAC just to see, but it's still off. Game says Day 8, KAC is on Day 23.
  7. Sorry if this has been answered, I can't find anything. Using 10x scale, KAC and game time aren't in sync. Game time is set to 24hr days. Is this normal, and is there anything I can do to fix it?
  8. This is really cool! To answer your questions: 1. Works with 2x 1080p monitors, running DX11 on Windows 10 2. Display ID remains 0 at all times. Mouse coords are always positive. This might be due to my setup, where second monitor(1) is on the right of primary(0). I noticed that (0,0) is on the bottom. It's running fine so far. I'll try to break it *Quitting to main menu, cannot click any options.
  9. [1.3.0] Blast Awesomeness Modifier (BAM)

    Does this mod play nice with MKS' disassemble function? Like, if you disassemble a fuel tank, will it explode and send the kerbal flying?
  10. I noticed the same problem back when I used PreciseNode. It doesn't happen every time, just most the time.
  11. Will there be any significant changes to NF Spacecraft that might make updating a problem?
  12. I have ENTER bound to staging control. Is it possible to rebind mod control to SPACE?
  13. [1.3] - Modular Kolonization System (MKS)

    <Snip> That actually makes sense. It just caught me off guard. I haven't played in a while, and MKS is constantly changing, I guess I missed it. Lesson learned.
  14. [1.3] - Modular Kolonization System (MKS)

    Yeah, missed that. Kind of a shock from a simple upgrade. Thought I was being proactive sending some 1.25 Kans, just for maintenance. I thought wrong. I haven't unlocked the survey scanner, much less the means to make anything on-site, yet. Word up kiddies: Don't update mods in the middle of a game.
  15. [1.3] - Modular Kolonization System (MKS)

    I'm playing highly modded with CTT. It's not that simple.