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Seawolf

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    Rocketeer
  1. You actually did it! It works great. I looked for a "donate" button but couldn't find one :/
  2. I was actually using your Wider Contracts App Yeah, I did what you said and it works. Weird. I'm sorry for thinking that it's your mod's fault, I honestly didn't expect to be able to complete the RemoteTech contract I was working on, but it works as long as I don't check the stock contracts app.
  3. The game freezes when I hover over the contracts window in flight or from the tracking station. The same thing used to happen with the previous version as well, but it only took ~10 seconds until the game finished calculating the contract progress. This time I waited like 3 minutes and gave up. I'm using the RemoteTech contract pack, and I updated both RemoteTech and this mod.
  4. Like all your other mods, this looks simple, useful and great. Thanks!
  5. Glorious. Thanks. If you can also add the ability to "Activate Navigation" without switching to map view, that would be fantastic.
  6. Here's a discussion about the satellite contract abuse on reddit. I think it's relevant. http://www.reddit.com/r/KerbalSpaceProgram/comments/2pwz28/idea_after_placing_a_satellite_in_orbit_for_a/
  7. Is there a similar way to change the value of surface samples or eva reports? since they aren't done using a part but with a kerbal instead, i can't find a xmitDataScalar to modify.
  8. Is there a similar way to change the value of surface samples or eva reports? since they aren't done using a part but with a kerbal instead, i can't find a xmitDataScalar to modify.
  9. Try right clicking on the launchpad (or any other command pod) and checking productivity. If it's negative, your kerbals are too stupid. If it's zero or doesn't exist, we have another problem.
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