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KSP Interstellar Extended Support Thread
Taki117 replied to FreeThinker's topic in Add-on Discussions
So, I have a question TL;DR: What happened to the old models and is it possible to get them back? Also, is there a calculator to tell you how many/big your radiators need to be for maximum efficiency? I remember this mod from like 0.9 or earlier and I've been using it ever since. Back when I first discovered this mod there was an engine model I really liked that I can't seem to find anymore. Is there a way to include the old models with new configs, or as an option for new engines? I do remember it being the quantum vacuum drive, or the EM drive or something (It didn't require fuel, just -
[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
Taki117 replied to pap1723's topic in Add-on Releases
I am happy to report that this works just fine in version 1.8.1. You will need to delete the MiniAVC stuff if you want to avoid the annoying pop-up, but it can be safely ignored.- 158 replies
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[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
Taki117 replied to theJesuit's topic in Add-on Releases
Does Simplex Tech Tree also support KSPIE? I noticed TETRIX does, but it is not listed under the SIMPLEX tree. -
[1.9.x, 1.10.x] KEI - Kerbin Environmental Institute
Taki117 replied to linuxgurugamer's topic in Add-on Releases
I am happy to report this mod works just fine in 1.8.0 -
[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
Taki117 replied to theJesuit's topic in Add-on Releases
I assume this no longer works with 1.6.x? -
[1.11.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Taki117 replied to Athlonic's topic in Add-on Releases
I don't know. I'm not far enough along in the tech tree, but as long as it has the Launch Clamp Module it will work, or if you know the name of the part you can copy/paste one of the other ones and change the name as appropriate. -
[1.11.X] RealChute Parachute Systems v1.4.8.2 | 21/01/21
Taki117 replied to stupid_chris's topic in Add-on Releases
I learned something new today. My statement still stands though, I have yet to come across a popular mod that doesn't use this. -
[1.11.X] RealChute Parachute Systems v1.4.8.2 | 21/01/21
Taki117 replied to stupid_chris's topic in Add-on Releases
There are very few chutes anymore that aren't using this mod, or because they use the stock chute system, get converted by this mod. -
[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
Taki117 replied to theJesuit's topic in Add-on Releases
It looks like you might have more than one installed. -
[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
Taki117 replied to theJesuit's topic in Add-on Releases
I guess the thing I don't like most is the different sized nodes. Half size is fine, but the decreasing size might get hard to see. -
[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
Taki117 replied to theJesuit's topic in Add-on Releases
I actually like the Engine Nerf, makes designing and building rockets more of a challenge. As far as the Oxidizer/LF levels being adjusted, as long as the same mass results in the same dV I don't see an issue with it, my only concern would be mod parts and how those would interact, so I would probably either make an extras folder and make it an option, or move the resources bit to its own mod. As for the tech tree itself, I'm not sure I like the new direction? I guess I'm not fully understanding what's going on, and if anything the upgrade nodes would make the tech tree more cluttered, even -
[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
Taki117 replied to theJesuit's topic in Add-on Releases
That's pretty normal actually. Sounding rockets aren't supposed to go to space, and certainly not stay there. It takes 3300m/s or so to reach orbit around Kerbin, three stages of a Sounding Rocket is only going to get you to about 30km or so. (I used 2 stages and got to about 10km) To go higher you'll need a bigger rocket, the .035m parts aren't going to do it, and you get the .0625m parts are right where they should be on the tech tree. Yup, sort of. Because Simplex uses stock nodes the parts get put in their stock places, but because sounding rockets are geared towards being the firs