Moach

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About Moach

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    Unsung Pioneer of Kerbal Spaceflight

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  1. I was already here when the rest of all you guys showed up. True story: Note how the number by my user profile URL is 9. That id number is really just the position users arrive in as they first join these forums. I suppose the other 8 were mostly Squad staff members back in June 2011.... Man, I feel old.
  2. I do not need to be driven to madness, as I've already gotten there, parked and the garage doors have long since become welded shut by rust... But one can always add more madness on top of what's already a pretty damn loony pile - To this purpose, and seemingly to it exclusively, exists the relentless pounding of hammers on walls coming from the apartment above being renovated for what feels like the whole last geological era. I can no longer recall a time when the walls didn't shake from relentless banging all day, every day.... Even with earbuds shoved tightly about as far as beyond eardrums depth, I can still feel the ceaseless repeated blows. It feels like my very soul is being banged upon. Madness is no stranger at times like these. Even without the hammering, I'm already a pretty screwed up person. This merely adds a little bit of rain over the veritable ocean of insanity that lies inside this head-shaped reservoir of chaos I keep atop my neck
  3. New version out today! This one has internal views! https://www.motorwings.net/updates
  4. because of how Windows is constructed, it is actually not very straightforward at all to type in more than one program at a time. Windows runs each keystroke through the active window first. And said program gets to decide whether or not to "trap" the key or allow it to have it's default behavior (if any) - Once the active window traps a key, the buck effectively stops there. Windows might quite possibly detect any means of interception as a possible (even if false) attempt at data theft. Microsoft is rather poophole about security, with perhaps good reasons, (most of the time) so they make it intentionally difficult to have various programs stealing inputs from each other. Perhaps the only way to achieve true multiple-focus typing would be to write software that does so at a driver level. Unlike regular (so called "user mode") programs, drivers can do pretty much all they want with your computer (though there are still various restrictions even then), which is why Windows makes such a bit fuss about whether or not you really, really, no really, I swear I won't break it, mom! trust your software provider when you install a driver. Easier perhaps would be to have a script that rapidly alternates between windows and retypes what you just wrote. Though this would make for some awkward flickering if it ran on each key, I expect. It'd also have to be able to receive inputs even while on the background, which might be troublesome if any programs you're using makes a point to capture and trap all inputs (games usually do this, especially when running in full screen) So this would work perhaps only some of the time, depending on what particular combination of programs you're trying to multi-type into. There are ways to do it - but I don't think any are anything you could call "trivial". ---- also, mind that if the goal is being able to input more keystrokes at one time, it might not be possible to get any faster than the game is able to accept your inputs. Unless the program queues up key press events, you'll most likely be limited by it's update cycle rate. (this may or not be the same as it's FPS)
  5. In some parts of the US you might be hard pressed to tell.... Anyways, I started learning english around age 12 - Me and my brother were enrolled in a special after-school course for this, as in our native country one cannot gain any useful language skill whatsoever from the ludicrously insufficient english classes included in the regular education schedule. At this day and age, I hope kids are getting something better than I had back then at schools, or they're pretty much doomed to isolation.... Anyways, having discovered the wonders of cable TV and the inexplicable number of mostly-generic sitcoms available in the 90s (which cable TV had the decency to present with subtitles instead of the horrible overdub used on open channels) - We found that English was really the language spoken by people in the Real World. This then absolutely needed to be learned. At some point around that age (perhaps around 13 or so) I gradually began trying to think in english, rather than just translate from native. This proved to be the key. Even without enough vocabulary to go around, one can begin to use english in his "internal dialogue" with as little as a year's worth of decent part-time classes (2 hours a week, rly) - Once that capability becomes sustainable, one may confidently say that he can speak the language, even if this requires some roundabout descriptions where exact terms aren't familiar. To be fair, most native speakers of any language don't really bother learning any more of it than required not to flunk gradeschool. This is where me and my brother fall a bit outside the curve - I personally flunked my native Portuguese as a school subject thrice. Conversely, I don't recall ever having had any non-passing grades in english. And in the off-school course, my tests were reliably graded above 80% - This is not to say that we were good students. On the contrary, our colleagues were befuddled to the point of jealousy by how we managed those grades while at the same time just as consistently failing to ever return any single piece of the course's assigned homework. I personally don't believe in homework. I much rather prefer to use my time actually paying attention to class while I'm there, instead of taking notes for revision some other time... Anyways - that was then. Our all but exclusive preference for "cable culture"* and persistent endeavor to convert our brains to think in english by default payed off rather well. Each new aspect of the language learned, either in class or elsewhere came as an "A-ha!", instead of a "what the?" moment. This made all the difference. * (this was the late 90s, mind you, Internet then was a thing that made a weird noise and hogged the phone line) It was also around that same age that we started growing the very real feeling that English was really meant to be our first language. So even after we stopped taking classes, we continued to learn and seek to master it as a native tongue. Thus we shunned all translations and opted for English on any source of entertainment or device that provided the option. By age 18, we spent two months living in the Netherlands with english speaking folks all around (Dutch is an insanely hard language, and I have not yet found a dutch person who didn't revert to english so naturally they appeared not to notice the change.) - It was satisfying to confirm then that not only we could hold perfectly comfortable conversation with anyone about anything, but our accent in english was drastically more subtle than that of any of the other students we met when our interchange group got together. After that it was pretty clear that English really was my first language. I found that when I speak my native portuguese, I'm half the time having to translate myself back to it from the english spoken inside my head. This can be a bit awkward at times... Eventually I moved to Canada, and finally there I truly felt "at home". It is very liberating to be able to converse in the same language one uses inside one's head. But before I set out and got on an airplane, I made a conscious effort to exorcise any remaining trace of my native accent. It is actually not possible to have "no accent whatsoever", as someone somewhere else will always claim their pronunciation is really the correct way and everyone else is doing it wrong. What resulted for me, is really an accent made up of blended bits of most others I come across online every day. People often ask me where I'm from, saying they're unable to place me by the way I sound. My usual reply: "I'm from the Internet". I never stopped seeking to learn more and more English, as I find it a truly fascinating language. Curiously, the more I learn of it, the more I find in common with various other languages. Then it becomes obvious why it has become an "unofficial official language" of the Internet (and with it, the whole world) It is not, as some hard-headed overly nationalistic folks claim, because of US cultural dominance that English is the world's standard language. Not at all. In fact, just ask folks across the pond and they'll tell you most Americans don't really speak proper english anyways... English is a natural common language for the world (much more so than languages deliberately conceived for that very purpose, like Esperanto (which is only really universal across latin-based tongues)) because it is literally a language made of all the others. If you think about it, the British empire for most of post-medieval history has come in contact and (quite profitably) traded/warred with pretty much every culture in the globe. This was their main strength, as a sea-faring folk, they became quite literally the "center of the world". (This is clearly seen on any world map, note where longitude zero is.) It is then perfectly natural that the language spoken by such people would be one that took bits from all over the place. And this has been going on for just about a thousand years. What results is really a universal language, not because any king or queen said so, but because it was really cobbled up from the best (and usually the most easily absorbed) parts of all other languages. The result is that english is one of the easiest languages to learn there are. (some are more logical, and easier still, but far less common and thus curiously harder to learn for it) - Even if not properly spoken, bad English is still enough to get communication across for most purposes. It's actually quite difficult to speak it "wrong" and even if you botch half or more of it, you'd probably still make at least a little bit of sense. At age 30+ it appears my English has massively outgrown my supposedly "native" Portuguese. Having recently acquired the habit of going through audiobooks at a furious rate, (sometimes >1/day) I have come to a point where I can actually be more eloquent than most people who were born speaking it. But then again, having it for a "second" language perhaps made me treat it with more attention than those who can take it for granted. Case in point, my own originally native language probably wouldn't do to pass a high-school test these days... But well dammit, Portuguese is HARD!
  6. I'm now working on the world map for the game. And I've come up with a only handful of fictional place names that I'm generally satisfied with so far. So in order to make this easier, I've set up a forum thread where I'm collecting suggestions for naming destinations which will be eventually featured in the game. This is the known world, roughly: You can click the image above and it'll take you to the forum thread where your suggestions are welcome. This is a unique chance to make your mark in the game. Mind that this map covers an area of about 1000km², so there's a lot of ground to explore and much room for imagination Cheers! Edit: Btw: New build Mk1c is now available. This one has explosions! See changes here
  7. 1: Aye, pray forth that He shall press the key! And that this key shall be F8! -- Thuswise be the key for The Saving Of States! 2: Forsooth and verily! All existence that be shall thenceforth restore to The State of Saving! -- And Lo! For as He presses F6, aught once again shall be as ere was! 3: And convenience be unto He! Aye, that keys 1~0 (alphanum) beget the Selecting of The Slot of Saving! -- Thencewith behoove Him of Multiple Save Slots! .... worked out well enough for me to get the Silver PP7 in GoldenEye (much harder than gold, must beat Train in <4:00) on my N64 emulator Should work for Life, The Universe, And Everything....
  8. It's definitely terrain related - It'll be fixed once I upgrade to the 2.0 version of the third party terrain system, but its release seems to have been delayed (probably because of the virus problem in some loosely related way) and it hasn't come up on the Unity asset store yet.... Shouldn't be too long I hope. If you find it gets unplayable for it, try the "NT" build (lower down on the download page) - That has the auto-gen feature disabled so that only the nearby chunks of terrain are available. This version will not hang or freeze much at all, though it offers somewhat more limited country to explore... (not that there's anywhere special to go out there anyways, that's gonna be implemented once terrain 2.0 is up, else I'd have to do it all over again anyways) Cheers!
  9. New build Mk1b2 is now available! Change log for build Mk.1b2: Camera follows aircraft heading. Reduced excessive propwash effects, making aircraft less jumpy in response to controls Fix for strangely violent wheel caster shimmy with steering unlocked. Added fallback NT build as an alternative for those having too much trouble with terrain-gen induced lag.
  10. Aha! Thanks for confirming this also happens on good PCs (I couldn't tell if my baseline rig here was having problems that others wouldn't) Anyways, don't be discouraged - there is a known issue with the terrain generator in its present implementation that makes it quite slow for about a minute or so when you first switch from hangar to flight. Once the terrain blocks around you are done generating, it gets pretty smooth, even on my below-state-of-the-art machine. Then it only stutters briefly, although quite annoyingly, whenever you travel the 5km required for the terrain to start generating new areas. Yet then it doesn't have to generate as much area as on that first run, and you shouldn't have such a big issue with it. Be aware, anyways, this has nothing to do with your GPU specs, as it is a CPU bottleneck intrinsic to the underlying terrain system. That system is bound to be replaced with it's upcoming new 2.0 version (should be available by now, I hope) and that claims to be capable of generating the same terrain independently of output resolution - That is, we can have the far out blocks made at lower res and increase gradually closer to the camera. Thus making it possible to have a vastly wider visibility radius whilst also reducing the hiccups significantly. As for pre orders - I'll be sure to start offering that option as soon as I can have it set up. I'm very glad to hear I'm not the only one who's been wanting to play this game for quite some time now... I Wanted it badly enough even to go ahead and make it from scratch The plan for the near future is to be able to physically setup shop, and have "BoolDog Games" be a proper development studio dedicated to MotorWings. That will require investment of a kind I have no means to afford by myself at present. So either we build up to that by pre-orders in a crowd-funding like manner, or find someone with a deep enough wallet willing to jump in for shares while the opportunity is up for grabs... Ether way works for me, though the latter would probably make things happen that much faster. Just click the picture on the OP, it'll link you to MotorWings.net,where you can hit the "Start Flying" button and get it from there.
  11. It is quite rough indeed - This is the first time it's been actually made playable and everything in it right now is placeholder. Anyways, rotating parts is indeed one of the top things on the to-do list at the moment, it is quite limiting to be without it The auto-symmetry feature is also just so we could have ANY symmetry whatsoever until I finish working out the interface for it, there will be buttons to lock and override symmetry modes soon I've had the same gripe with the camera not following turns as you describe, so nice to know my own perception matches that of players at least on one count. That will also be fixed soon (remember, work in progress) as for your plane pitching down, there is pitch trim, try the W and S keys - or move the wings a little bit more forward to stop it doing so (mind that this balance will change across different airspeeds due to airflow interactions between wings and tail) Roll controls are especially sensitive due to the fact that all wing sections are configured to use their trailing edge flaps as ailerons - that will be more workable with the planned Tweakables system to allow one to choose what each section does in response to controls and finally: the black silhouettes are just placeholder icons for the parts, since I haven't had time to make proper icons yet. See, unlike KSP, MotorWings only loads each part to memory when you actually select it (or load it with a saved plane). This is to prevent extremely long loading times when modding support is done and ppl start stacking up tonnes of parts Anyways, thanks for the feedback - It's nice to have some sense of player priorities when deciding what to tackle next. Ain't easy working as a one-man team (the other half of our "studio" has computer problems and can't help at all right now) But from what I recall, KSP in its first public releases actually started out with somewhat less polish than even this - that only shows how far these things can come in so short a time once a good strong player community builds up around it. Make sure to keep an eye on the live devLog page, where I make a habit of holding often lively conversations with myself as I work on the game - That's where any relevant thoughts that come to mind while I develop will appear for the world to see.
  12. So, I'm making this game: As the thread title says, the concept is basically what would happen if you took the stylish ambience of Crimson Skies, then put it together with the assemble-and-physics of KSP in an open world elite-like environment. It's a concept I've been sitting on for a very long time. Anyways - since I have a production budget of just about what loose pennies I can find under my seat cushions, this is an early-access release. Here we have a very first playable preview of what will gradually build up into the full game - It's free for now, as getting people involved with the project is currently the most important thing. Eventually there'll be a pre-order option and things should follow pretty much in the same lines as the sales method used for KSP. It's all about the player community, as we all know so well. Anyways, enjoy! Updates should come up very frequently in this early stage, so make sure to keep an eye on it!
  13. Why does anyone write Sci-fi? Because they can. To be fair, the name given to the genre has been stretched and pushed so far and hard since it came up that it makes less sense every year to stick to such arbitrary categories... I mean, where would you place the world of Crimson Skies? Is it fantasy? Alt-History? (is that even a genre? shouldn't it be?) There are inventors and newfangled contraptions in it, so why not Sci-Fi? Because it's not in space? Jurassic Park isn't in space, and it's definitely Sci-Fi... Is it the presence of things like robots and Higher-than-presently-available tech? If so, then what of the myriad post-apocalyptic dystopies that tell of whole civilizations built on scrap metal? Is Star-Wars Sci-fi?(pre-Disney, when it was you know, good) It probably isn't, actually, as it apparently takes place in a whole alternative universe with quite different laws of physics - But then again, the fact that it makes you think of a new set of physics laws to account for it, isn't that what Sci-Fi is all about, Yeah - good point! It goes on and on... Anyways, my point is: All this labeling leads to basically nowhere, and ultimately adds very little or even detract from the creative impulses that cause people to write Sci-Fi.... The real question is really: Why are there people out there who do not read Sci-Fi, and how can we get them the help they need? Me personally, I don't write much at all (except in forum posts, where I blabber non-stop) - But that's mostly because I find narrative storytelling to be a much too finite media for the concepts I enjoy coming up with. So instead, I make computer games, and these are mostly made up of worlds in which each player's experience allows him to tell his own story. Case in point: When I was about 15 years old, me and my brother were playing with a model rocket set we had, and I fashioned a little tin-foil man and taped him to one of the boosters. I called up to my brother and said: "Hey, look! He's a um... 'Kerbo'! He's gonna try to get to space, and yeah, he's gonna die!" - We then proceeded to make more of them and started giving them names. In a whimsical nonsense moment, I decided that all of them should have the surname "Kerman" - because, Why not? - And where do they live? Uh, "Kerbin", I spurted, in a semi-conscious contraction of "Kerbo" and "Bespin".(Star Wars Episode I was in full hype at that time) This name proved very satisfying as it also brought to mind the picture of a bin full of the creatures, thus drawing a creative connection to those little green guys in Toy Story who worship "The Crane". That may or not have had some effect on their cultural personality as the idea developed, who knows (or cares?).... My brother started naming their ships "Kerbal I, II, III" and so on, and he drew a mission log to celebrate the heroic attempts at spacefare. Some 10 years later, we both became game developers, my brother moved to Mexico and somehow talked his boss into taking a chance on making a game. He told me what game he was gonna make, to which I replied: "Hey! I was gonna make that one!" - But this kinda thing happens all the time when you're a twin.... And anyways, Now I'm working on another idea that he had first kinda called dibs on - But more on that later.... Yet curiously enough - besides the observation-based mission logs from our historic cardboard space program, neither of us ever really wrote down a single line of any tales whatsoever that happened to individual characters. We just came up with the universe in which any such stories could take place and left it at that.
  14. I have never had a dental cavity. In fact, I have all 32 teeth correctly deployed! Even the annoying ones at the back that most ppl need to have extracted in their late teens. I don't actually take any unusually good care of my teeth even. Truth be told, most dentists would probably say I'm alarmingly sloppy... Oh well... bonus random fact: I (and others) once concocted a sort of home-brew Napalm. We did it by dissolving Styrofoam in petrol until it became a pinkish sticky goo-type substance. Once ignited, this curious ooze combusted quite slowly, excreting an abominable smell and continued to burn for well over 5 minutes. We had made about a liter or so of it. - My friend still has the alien-looking black gnarled rock that was left when the fire finally went out. We call it "The Napalm Rock". DO NOT attempt this at home! Or if you do, at least don't tell where you got such a stupid idea.