labtopia
Members-
Posts
12 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
labtopia replied to FW Industries's topic in KSP1 Mod Releases
about struts and lines, same issue here, cant deattach and reattach- not an option, lifter has way too many components to do this. bummer -
what is the real problem with making subassembly's work with any kind of attachable parts? if it attaches it attaches. seems like a real oversight that makes modular building annoying... anyone have thougts on this? dave
-
Cupcake's Dropship Dealership...
labtopia replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
hey cupcake, i just figured out how to use MJ translatraon with your shops and made no sense, but now genius. wish there was a way this forum searches were useful, but for me top control port, no smartass, keep vert, kill h/s. on kerbin, use rockets too, (i think you actually do mention this) there's no where on this forum that mentions how to use MJ and translaron and was using your new equinox, super fun ship! thanks dave -
[0.23] Tangent Rockets 16% Payload Fraction Lifters
labtopia replied to mhoram's topic in KSP1 The Spacecraft Exchange
these are the best lifters i've found, i use them on everything! -
MUN base flys away after linking. i've got 2 small bases, each have a mounting pylon nearby. 2 pylons linked together, link one base to the pilon and the oher to the other, and base 1 starts flying way and pulls on the pipes and yanks over the other base. am i missing something here? new to KAS. thanks for any help.