mike9606
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Everything posted by mike9606
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One flaw I see is that the railings may be an obstacle when trying to dock larger crafts to the carrier.
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
mike9606 replied to daniel l.'s topic in The Lounge
I may hop on. I myself haven't played Starmade in a while, so I have no idea what it is quite like now. I'm not really sure of what the whole thing about the paid stuff is, and since supposedly once the free version is removed it will be more expensive I may buy it on steam. -
Kyushu J7W2 Shinden [Stock and BD Armory versions]
mike9606 replied to andrew123's topic in KSP1 The Spacecraft Exchange
I imagine this would classify as a J7W2 Replica (The J7W2 was a design for a Shinden powered by a jet instead of a piston engine, though only the J7W1, which was the variant that had the piston engine, ever had a prototype built). -
So I noticed in Robbaz's most recent KSP video he airdropped a tank with a modified A300, and after making my own Replica of said tank (is a bit different but pretty close) and modification to the A300, I noticed that with the modifications I made not only did the A300 handle the load with ease but also lost barely any maneuverability with the extra load. It seems that the A300 is capable of carrying some very large cargoes. Has anyone else tried something similar to this (using the A300 or a modified version to transport stuff like tanks or base modules)?
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[WIP] Never Enuff Dakka:- A BDArmory expansion [Release 3]
mike9606 replied to PrototypeTheta's topic in KSP1 Mod Development
I haven't really played Minecraft in a while myself, and last time I did Flan's Mod the 2 ingame tanks were just retextures of the same model. -
[WIP] Never Enuff Dakka:- A BDArmory expansion [Release 3]
mike9606 replied to PrototypeTheta's topic in KSP1 Mod Development
I myself solved the issue with the excess shells by manually changing the configs. Also, guns imported from minecraft? Does that mean there is a KV-2 mod for minecraft? -
[WIP] Never Enuff Dakka:- A BDArmory expansion [Release 3]
mike9606 replied to PrototypeTheta's topic in KSP1 Mod Development
Thing I noticed: The KV-2 turret has 48 shells in it, yet IRL it only had 12 (if the X-Ray mode in War Thunder is accurate). -
KAX Air-breathing rockets can be extreme...
mike9606 replied to zenmetsu's topic in KSP1 Mods Discussions
I believe this is just because KAX has not officially been patched to a 1.0 version yet. -
I quite like this truck. I have a jet fuel tanker version built off of my M1A1 modification, but I await KIS and KAS updates for it to be functional in refueling operations. Also, here is the list of changes for the M1A1 version: 2 LT-1 landing legs at the front to act as jacks during a crash. 1 LT-1 Landing Leg to act as a jack for the rear wheels. Steering locked on rear four wheels (for realism).
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I myself prefer the current system, as I do not like having to sit for 5 minutes on max time warp. Though if it is an option you can choose in the difficulty menu, I'm perfectly fine.
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Am I the only "Glass half full" guy around here?
mike9606 replied to MrZayas1's topic in KSP1 Discussion
The main issue I have is a mere 4 Seperatons melting the giant STS tank. Took 2 failed launches for me to realize that was the issue with my Space Station's Launcher. -
I HEREBY CLAIM THE POST THAT BRINGS US TO PAGE 200 AS MINE! I'm really hyped right now. EDIT: Still 199 pages. I WANT MY MONEY BACK.
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Attempted to go to the main site, and apparently Squad is doing a Server Migration.
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I was reading through some pages I missed, and it was slow in times. The hype is real. I myself am also really hyped.
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Sure. Scott: WinterOwl: Elysium:
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TheWinterOwl and EnterElysium have their videos up now. As of this video the rest of the youtubers who do the videos have yet to make a video (I think, they may just not be appearing in my Youtube Subscriptions section). EDIT1: Scott's video is out.
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Hmm, tis a shame the TOG II is probably going to be removed from the store. It's even funner to drive with multiple TOGs on the team.
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May I have a link to the news regarding this, and will it be a total remove? I doubt that it will be removed from the game, just from the store. Also, the proper name doesn't have the * last I checked, for some reason WoT just has that there on the site.
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Yeah, the thing that is annoying about that poll was that the Russian CM said if it got 1K "Yes" votes the event would stay until the weekend, and the poll got over 1,300 "yes" votes.
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Non-Utter Sh*t Matchmaking! As well as re-adding the April Fool's Walker Event (seriously, that was the best thing to be implemented in a long time)! Make SB not an event! Make the game less grindy so i don't have to spend 3 months to get a single darn tank!
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
They look to be correct. I assume .90 must have broke something. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
Oh, I don't think I have something there but I do have TextureReplacer. I'll try without it. EDIT: Removing TextureReplacer doesn't fix it. No idea if I have anything that converts textures either. I'll check that again. EDIT2: Can't find anything that converts to DDS that I know of. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mike9606 replied to Ven's topic in KSP1 Mod Development
I do not think that is the issue. Normally having the multiple folders is fine because when not in use I rename the files for that install to have a few letters to show what it was.