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700NitroXpress

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Everything posted by 700NitroXpress

  1. This is the largest and heaviest thing I've ever successfully landed on a planet, except for maybe my Eve lander. 941 parts, 380.75 tons of fun that can even fly in atmosphere. My Super Station Nostromo journeyed from Kerbin to Laythe in a one way trip down to my chosen LZ on the planet's surface. It carried with it, a package of 2 rovers and 2 disposable recon drones for scouting. This video is the epic descent and landing, where on the first recording, I managed to safely land this thing within 200 meters of my rover. Now I'm planning a mission to send out a ground refueling truck and refuel my station/base. Check out this epic landing here: The Nostromo, right before setting out on it's maiden voyage.
  2. Today I landed my Nostromo Super Station on Laythe!
  3. Honestly, I didn't really care much for the update aside from the new parts. I like the updates that include more parts and I want an update that includes more planets. I've played through career mode a few times and I think it still needs a lot of work. I don't like how they have the random contracts that use different parts under different conditions. I would rather they have something more well crafted and significant for part testing. Or even take out the part testing contracts all together and put in real contracts, like land on the mun, land on minmus, bring a surface sample of Eve back to KSC ect. Actually have enough significant and crafted missions to take you to all of the planets in the system for a full career mode instead of having the grind contracts that you can do over and over. I also didn't like the exploding buildings as it seems like a waste of development time to me, but apparently this is setting up something for later down the road. The exploding buildings is something that I had to turn off because the launch pad and air strip like to spontaneously explode if you load a large craft onto them; so it was doing more harm than good. Or did they finally fix this issue? I haven't looked at what's coming in .26 yet.
  4. Today I finished my finest station yet. Behold, the Nostromo deep space station and planetary base! This thing is going to Laythe and it's going to land on Laythe. I'm going to use the drones you can see docked to it in the second image to scout the landing zone and then I'm going to head straight down to it and land this beast. It's jet powered and has solid rocket boosters to assist with landing and to prevent the parachutes from ripping it apart. Also, the mission flag on it has the WY logo from Aliens, building better worlds. All I need no is to dock the rovers to the remaining docking ports and she's ready to go.
  5. This is a KSP mission video with a chipmunk voice modulator just for fun. A quick run to the Mun and back to Kerbin.
  6. Best thing to do is start a new sandbox game and turn on indestructible buildings in the options.
  7. It's not just the runway, the launchpad has the same problem. Out of all of the things that explode in this game, I don't want the launchpad or the runway to ever explode.
  8. Very well, but I still stand by the rest of my statement.
  9. This seems really out of place in KSP. You're doing space exploration, so it makes sense for space parts to explode and be destructible, but buildings. You only have a handful of buildings in the game and all of them are being used, so if you destroy one, doesn't this break the game and prevent us from using the building again? Now if the asteroids actually posed a threat to the planet and they created massive craters that stayed on the planet throughout your play, that would add more to the game. You would have a reason to go out and try to divert the course of one.
  10. Sorry everyone, been gone for a while. I'll be looking through the posts I've missed and get everyone updated this week.
  11. Excellent mission Sensi, I love these ship designs that you guys come up with! Looking forward to your mission too Finwen! New mission will be posted Monday.
  12. Yeah, do a double aerobrake. Use Jool for the first aerobrake to bring your AP to within Laythe's orbit, then use Laythe for a second aerobrake to achieve orbit. That way you don't have to do hardly any burns and you can save a bunch of fuel.
  13. I see a lot of wobbling and flexing in your future Finwen, better take it slow.
  14. I'm building up my rescue armada so I can launch everything from Kerbin all at once to get all of the kerbals that aren't in the Kerbin SOI range. So building all of these and refueling them is going to take a while. For the record, on a lot of these missions I'm going to use one transfer stage with some slight differences to the top docking port setup depending on the lander or other payload that I need to attach to it. This is the DSX deep space refueling ship and transfer vehicle. I just wanted to show here that the thing can get into a 90,000 m orbit by 1,000 m offset without having to stage any of the large engines. So from this point I'll refuel it and either launch it off to a planet depending on distance or attach payloads to the top. This is meant to be a quick and versatile system that can go to all of the planets and back. I've already tested it out to Jool and back without doing the orbital refueling step and staging like normal at launch so I'm pretty happy with it. Here's the non stage launch, the only thing that was staged was the liquid fuel boosters.
  15. gchristopher your core ship looks good to go for missions.
  16. Nice mission Sensi, those were some enjoyable screenshots. Huge fairings that you're using there on the Delta IV rockets, looks cool, I hope these become stock at some point.
  17. Lots of moddy thingies there Darkona, but it looks good to go for missions, core ship approved. plymouth45 for posting imgur albums use: ([)imgur(])code([)/imgur(]) use the brackets [] and no () the "code" is BdlgG for yours. As you can see from this http://imgur.com/a/BdlgG/embed. Your core ship looks good to go as well, so core ship approved for missions. Good luck to you both and have fun! Example: here's yours
  18. Here is my Kerbal Rescue mission part 2. Matfrey on the Mun gets rescued and I return both him and his rover to the surface of Kerbin just 18 km outside of the KSC. Landing of my rover extraction vehicle at 47:00. Landing on Kerbin at 1:31:00, time of recovery at 1:34:25. Matfrey is recovered on Year 1 Day 2. So total this is 20 points, without the dividing by days it would be 40 points.
  19. If you want an alternative to hand painting everything, you could check out dDo and NDo by Quixel. Using these programs you can have the program do the texturing work for you and generate the AO, diffuse, spec, color, and normal maps. Then all you have to do is plug them into the proper channels of the material in Unity. It helps make fantastic looking textures really quickly. The programs are basically plugins that run using Photoshop.
  20. Yeah Finwen, I think I should just keep the point subtraction the same because it's basically refueling then. So the -25 points should be the same for both. You can have it on your ship without being penalized, but if you use it, then you're accepting the refueling penalty.
  21. Per KSC HQ mission just means that it's per mission on this challenge. So there's only 6 missions right now and there's a max of 100 points per mission.
  22. It's a little funky, but it'll work. That's a shuttle. Yeah, Sirine's works as a shuttle mission, but not a NASA shuttle mission. Here's the shuttle thread in the space craft exchange. Most of these will work for the NASA and shuttle missions points. http://forum.kerbalspaceprogram.com/threads/63045-Shuttle-thread
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