jalapen0
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Everything posted by jalapen0
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
jalapen0 replied to blizzy78's topic in KSP1 Mod Releases
Could we get an option for this mod to award money? -
I have to ask - about 0.24 and contract gameplay
jalapen0 replied to tjsnh's topic in KSP1 Discussion
If you guys feel the cash flows a bit too freely, take a look at this thread. http://forum.kerbalspaceprogram.com/threads/87395-Harder-economy-and-progression-in-0-24 -
Harder economy and progression in 0.24?
jalapen0 replied to afranius's topic in KSP1 Mods Discussions
Thanks, I elected to blanket reduce the science multipliers by 30% and increase costs of everything by a factor of 3. -
Harder economy and progression in 0.24?
jalapen0 replied to afranius's topic in KSP1 Mods Discussions
Wow, will get. Thanks for that. Any way to have this single little mod also reduce the amount of science you get for everything? I know how to mod this manually but it's a pain in the ass. -
Harder economy and progression in 0.24?
jalapen0 replied to afranius's topic in KSP1 Mods Discussions
I would like to see this as well. I'm not sure I understand that mod though. I'd like to be able to reduce science and reputation gained. And then either increase part costs or reduce funds gained. -
I have to ask - about 0.24 and contract gameplay
jalapen0 replied to tjsnh's topic in KSP1 Discussion
I think you should get income for accomplishing new things, regardless of contracts. Make contracts a cool but side thing. The main task should still be exploration as you see fit. Give a bit of cash for doing things like landing on Moho for the first time or discovering a new obelisk, etc. -
I said I'm too lazy.
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Someone (not me, too lazy) should gather all the flags in this thread and make a flag pack.
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I've reloaded my quick save so many times, you can't read F9 on the key anymore.
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No I left it at default. Actually, it said something like, it'll take 60 orbits to rendezvous, do you want to change the "something?" I'm sorry, this is off the top of my head and I'm not familiar with the terminology. Anyways, I said yes. Then it created a node that sent me into the planet. I hope that helps some.
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On build 231 (I will upgrade tonight) I used the rendezvous tool to meet up with a station in low Moho orbit. Both my ship and station were at 35km. Mechjeb sent my ship into the surface, trying to meet up. I don't have a save or anything, I just quick loaded and it was no big deal. Just wanted to make you aware of it. Thanks!
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I can see where it would be fairly easy. Unfortunately, I don't have time to figure it out. Instead, I'll look forward to your .24 release. Plus then it'll be done right, vs my hacking. BTW, this is a must have mod. I advertise it all the time on the KSP group facebook page.
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Opinion from roleplayers: Does the LV-N release "radioactive" exhaust?
jalapen0 replied to r4pt0r's topic in KSP1 Discussion
A kerbal's life is shorter than anything the effects of radiation would cause anyways. -
Opinion from roleplayers: Does the LV-N release "radioactive" exhaust?
jalapen0 replied to r4pt0r's topic in KSP1 Discussion
Who cares if it does? Space is full of radiation. -
How about special biomes for the moholes of moho?
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Which moon is the most interesting by its looks and scenery?
jalapen0 replied to TheScareCake!'s topic in KSP1 Discussion
Where is Gilly? -
You could get custom biomes to make science trips outside Kerbin SOI worth it. Just sayin....