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Everything posted by 11of10
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The Linux Thread!
11of10 replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
No, LC_ALL=C forces the thing you're overriding to use a certain localisation settings, in this case, C stands for ASCII standard. Here, check this out: http://unix.stackexchange.com/questions/87745/what-does-lc-all-c-do -
How about having different types of reputation? Green for people who help newbies get their rockets into space, blue for people who help with technical issues (windows/mac/linux/hardware stuff), red for people who post constructive criticism to the game, gold for modders, purple for folks who design cool stuff (all stock submarine? Oh my!). So when you want to add rep to someone, forum asks you what is the reputation for? Can this even be implemented, or would it just complicate things too much? Also, give semi custom titles to folks, to go with the rep. I imagine more than a few folks would warrant "The Chief designer", for instance
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You forgot the Flux capacitor Anyway, I'd really be a lot happier if at least some pitiful kind of "rover" wheels were available at lower tech levels. It's really killing me to have to go higher than NERVA to get wheels for my mining rig! (I'm cheap, sue me, I don't want to pay premium rates for Xenon!)
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Here is how it looks like for me: http://i.imgur.com/Saio2Vi.jpg It's from midnight commander. I'm very new in Linux myself, few days at best, and that's a steam install on 17.1 mint rebecca. Hope it helps
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Possible heads up: KAS & KIS prevent my KSP 1.0.4 to load on Linux mint 17.1. Just crashes in the middle of loading. I juggled mods while I tried to pinpoint what it was, in the end, was KAS&KIS. Don't know if it works on Windows, haven't got around to testing it yet.
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Congratulations, good luck!
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So there you have it. You DON'T stop playing KSP. You can pause, you can try to keep yourself off, but sooner or later, you come back. It's just THAT good
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Welcome, newcomer, to our glorious land of space exploration, SRB shenanigans, silly contraptions, Jeb, Bill, Bob and Valentina are awaiting for your guidance!
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This is an older version of my rover (It uses modded wheels: http://forum.kerbalspaceprogram.com/threads/84102-WIP-PARTS-PLUGIN-0-23-5-Kerbal-Foundries-wheelpack-anti-grav-repulsors ) If you wish, you can try it, here is the .craft file: https://mega.co.nz/#!UxEChbLK!DnglkgcAH9RjLH_vU_sCeLm9MKImicxk3E0hnsd2xXc (this one is stock only)
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New "Electrical" Part Tab
11of10 replied to Zucal's topic in KSP1 Suggestions & Development Discussion
You can try this: http://forum.kerbalspaceprogram.com/threads/104231-1-0-x-Filter-Extensions-2-2-2-%28Jun-2%29?highlight=filter+extensions -
Nice! ISU, the grand equalizer in World of Tanks XD! (if I get to vote at least )
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http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library Check here. Hint: look for "Avionics" or "Davon", depending on your exact needs.
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KSP Interstellar Extended Continued Development Thread
11of10 replied to FreeThinker's topic in KSP1 Mod Development
off topic: Are you sure it's not this issue: http://bugs.kerbalspaceprogram.com/issues/5024 -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
11of10 replied to girka2k's topic in KSP1 Mod Releases
It is usable, tho not fully it seems. There is a dev version that works with 1.0.2 up there -
Kerbal Apace Program in 3D
11of10 replied to Glasher's topic in KSP1 Gameplay Questions and Tutorials
Maybe you might add how you fixed it, if someone has a similar problem? -
KSP 1.0: The x64 Report!
11of10 replied to RogueMason's topic in KSP1 Suggestions & Development Discussion
Actually, U5 64 should be even better. Hell, U5 x32 should be better, what with splitting physics for various craft across different cores and such... -
Transporting heavy rover by aircraft?
11of10 replied to 11of10's topic in KSP1 Gameplay Questions and Tutorials
Damned thing can't get into even the Mk3 Hangar. I can only shove it into oversized ground hangar. Well, that's going to take some creative building to solve. Thanks everyone for your ideas! -
[1.0.4] Instell Incorporated Experimental Technologies
11of10 replied to 8bitsblu's topic in KSP1 Mod Releases
Aren't PD engines supposed to work on a really high frequency, to lessen the damage to the materials the craft is made of? Wouldn't it just sound like a very loud mosquito then? -
Space plane inline decoupler
11of10 replied to Gameslinx's topic in KSP1 Suggestions & Development Discussion
Off topic, but why would MK 2 parts be dedicated to atmospheric use? -
Transporting heavy rover by aircraft?
11of10 replied to 11of10's topic in KSP1 Gameplay Questions and Tutorials
Actually, now I'm thinking of either making an open cargo craft (without any cargo bay... bad idea, this thing needs to land on Eve, and then get back up), or do the winch / dock senior thing (tried it, didn't work). Quantum struts, I tried, but didn't work for me for some reason. I tried also to build a cargo bay out of wing plates, but that didn't really work out in the end (too much parts, game went to a crawl. Tried welding it together, but that failed as well... *sigh*) Well, I'll try some of these ideas tomorrow again, refine them a little at least, and see how it goes. I'll post new pictures here when I get something going. Thanks all! I'll leave it unanswered tho for the time being, maybe someone else gets some other idea. PS, the rover is really big and wide :/ -
Transporting heavy rover by aircraft?
11of10 replied to 11of10's topic in KSP1 Gameplay Questions and Tutorials
I tried with KAS winch (one, for docking) and struts, but it still went right through the floor when I engaged docking. Struts didn't hold it. More struts? -
Transporting heavy rover by aircraft?
11of10 replied to 11of10's topic in KSP1 Gameplay Questions and Tutorials
No, that's right on the spot Vagabond. I was just hoping there was a way to do it, since I'd like to be able to deliver it, then pick it up again and haul it back for recovery. Which is why I can't just attach wings on decouplers, since I'll need them again later. I guess I'll have to find a way to dock it with a ceiling port in the field.