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Posts posted by Nemrav
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ha ha ha knew it would be the wheel colliders, knew it..... well, it ruined my own backroom vehicle game for now (but neither have had the time recently to repair it either..)
I'm guessing wheel colliders break down into about these issues :
1) they are designed for a predefined vehicle weight, meaning the planes and rovers will need a funny script to adjust the wheel colliders for the weight changes in real time
2) insane torque needed to get them moving, self-explanitory (this is the biggest issue I've noticed with the new wheels)
3) there is a little known wheel lock "feature" that will probably break landing gear, unity demo gets around this by giving gear a bit of torque.
4) not forgiving for not weighted enough/too weighted vehicles (vehicles springing to infinity and getting compressed under the terrain)
heres a unity thread with some solutions in it + help : http://forum.unity3d.com/threads/unity-5-wheelcollider-component-is-unusable.307099/ unity posted a reply on one of the later pages....
great work on the procedural colliders ! its hard making proc meshes, but colliders.... AMAZING, and in such a short time too...
GL:HF
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It was actually the first place I visited inter-planetarily after duna, didn't know about the canyon back then... might go back soon though...
edit: 550 posts !!!!
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Congrats !
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As I recall someone ripped the ingame suit+Kerbal (who is technically a part) from the dll and used the blender .mu to .whatever_you_want converter and uploaded it to sketchfab, you could find that... or you could find the paper Kerbal instructions (the guy there shows you how to get the models and textures from the game)...
But then to have cinematic models, you would have to either modify the in-game version or make your own....
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for the op, another argument I've seen for not having proc wings is that they break in one big piece...
But I think what I'd have is a compromise, say either have your own "prebuild a wing part", basically add custom parts to the list. Or a fully fledged procedural wing that gets divided into sections (for destruction) similar to the fairing system...
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Oh this bug, I remember it from a long time ago.... typically happens on high speed impacts.... Its a rare anomoly bug that usually can't be replicated....
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It would appear the fixed landing gear does not count as landing gear to the engineer report...
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Oh boys, they wanted to add it, and now its pushed 1 update back... no clue why they didnt want a surprise 1.0 in-case of these "need a lil more time" things. oh well, not that I ever ended up using KER when I had it modded in (still just ended up gues-timating)
but please, while we rant back and forth don't do this :
-snip- it's basic math... -snip-when referring to calculus.... its not exactly... taught until university (grade 12 is pre-calculus where I live)
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But if we get some clouds, we would also need more atmospheric scattering wouldnt we...
I think for the most part nice floating pictures could work except when you get close enough to fly through, then swap it for the smoke effect....
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Another unnoted change to career was the mobile lab function, perpetual science generation
guess what gets spammed in a 75km equatorial orbit next update......
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aah the video, notice how the fairings appear to have their own icon in the staging, rover base was moved to pods, and how its 2 piece split at the end !
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Best comedy channel is by far and away danny2462 (my opinion)
this is a great idea !
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I think it would be in reference to "not like the procedural fairings mod", they previously said they were procedural out of necessity. they simply won't function as the current mod does it...
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true, I didn't have my required 3 tons of irony
The user below me found the hidden letter in that sentence before reading this one
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Wait, I think I have an idea for a reusable division calculator...
But it has to be in space or on minmus..... (I think), reserving this spot for the entry
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I really think Kerbals are the one thing re-entry heat shouldn't work on... it stops my last ditch head landing maneuvers
looking good, hopefully we can transition the fairing sizes more smoothly..
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just about all released versions up to 13.3 are free (only a few hotfixes are missing) as these were before KSP became paid : http://forum.kerbalspaceprogram.com/threads/24858-Old-versions-of-KSP-%28some-versions-still-wanted%21%29
and of course some people don't delete their old version copies, if one of them is your friend, they could lend it, then well.... ok still illegal in that case but it wouldn't be mass distribution, so I think it might be safe-ish
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They do not want to introduce robotics. Even simplest.
wrong.... they experimented in 0.23.5 and c7 issued a statement in harv's polar expedition that "we want to do it, but it always ends up being low priority, so it never gets done"
[/off topic]
JAXA.. haven't seen anyone mention them, that nor anything reminiscent of the early non soviet/us space projects (asterix, alouette 1, etc.)
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The doctor...
its seems that its meant to be a time traveller at least...., tell me if im on track...
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Honestly I say try and make partnerships with as many different space agencies as possible, then add some parts/missions themed around what those agencies have done for those that accept, if its a smaller one like the CSA, then you have sounding rockets (black brant) and some other contributions, or a whole pack if its big like ROSCOSMOS...
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The only problem with u5 that I've encountered is the wheel colliders..... they're horrible (if you try to adjust default settings, they bounce you into oblivion) and plenty of people have the same sort of problems....
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It looks an awful lot like the default plane that's bundled with unity, however those are nice effects.
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nope
GIC (cmon cmon)
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1/10 seen you once..
Dear SQUAD please do something about these ugly textures
in KSP1 Suggestions & Development Discussion
Posted
If you're talking about the stuff you see, I think you're crazy, that's subjected/opinionated
if its the inside, well you aren't meant to see it anyways...