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Nemrav

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Posts posted by Nemrav

  1. ha ha ha knew it would be the wheel colliders, knew it..... well, it ruined my own backroom vehicle game for now (but neither have had the time recently to repair it either..)

    I'm guessing wheel colliders break down into about these issues :

    1) they are designed for a predefined vehicle weight, meaning the planes and rovers will need a funny script to adjust the wheel colliders for the weight changes in real time

    2) insane torque needed to get them moving, self-explanitory (this is the biggest issue I've noticed with the new wheels)

    3) there is a little known wheel lock "feature" that will probably break landing gear, unity demo gets around this by giving gear a bit of torque.

    4) not forgiving for not weighted enough/too weighted vehicles (vehicles springing to infinity and getting compressed under the terrain)

    heres a unity thread with some solutions in it + help : http://forum.unity3d.com/threads/unity-5-wheelcollider-component-is-unusable.307099/ unity posted a reply on one of the later pages....

    great work on the procedural colliders ! its hard making proc meshes, but colliders.... AMAZING, and in such a short time too...

    GL:HF

  2. As I recall someone ripped the ingame suit+Kerbal (who is technically a part) from the dll and used the blender .mu to .whatever_you_want converter and uploaded it to sketchfab, you could find that... or you could find the paper Kerbal instructions (the guy there shows you how to get the models and textures from the game)...

    But then to have cinematic models, you would have to either modify the in-game version or make your own....

  3. Oh boys, they wanted to add it, and now its pushed 1 update back... no clue why they didnt want a surprise 1.0 in-case of these "need a lil more time" things. oh well, not that I ever ended up using KER when I had it modded in (still just ended up gues-timating)

    but please, while we rant back and forth don't do this :

    -snip- it's basic math... -snip-

    when referring to calculus.... its not exactly... taught until university (grade 12 is pre-calculus where I live)

  4. just about all released versions up to 13.3 are free (only a few hotfixes are missing) as these were before KSP became paid : http://forum.kerbalspaceprogram.com/threads/24858-Old-versions-of-KSP-%28some-versions-still-wanted%21%29

    and of course some people don't delete their old version copies, if one of them is your friend, they could lend it, then well.... ok still illegal in that case but it wouldn't be mass distribution, so I think it might be safe-ish

  5. They do not want to introduce robotics. :( Even simplest.

    wrong.... they experimented in 0.23.5 and c7 issued a statement in harv's polar expedition that "we want to do it, but it always ends up being low priority, so it never gets done"

    [/off topic]

    JAXA.. haven't seen anyone mention them, that nor anything reminiscent of the early non soviet/us space projects (asterix, alouette 1, etc.)

  6. Honestly I say try and make partnerships with as many different space agencies as possible, then add some parts/missions themed around what those agencies have done for those that accept, if its a smaller one like the CSA, then you have sounding rockets (black brant) and some other contributions, or a whole pack if its big like ROSCOSMOS...

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