JDobs
Members-
Posts
29 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Rocketeer
-
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
JDobs replied to blizzy78's topic in KSP1 Mod Releases
Thanks again regex! Once again your mod is a must in my ksp game play! I hope this version did't give you too many headaches! -
How to calculate a DeltaV Map?
JDobs replied to Snafu's topic in KSP1 Gameplay Questions and Tutorials
The dV numbers are calculated using the vis-viva equation. http://en.wikipedia.org/wiki/Vis-viva_equation You plug in the values of the equation to find the required change in velocity to alter your orbit parameters to meet the other body. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
JDobs replied to cybutek's topic in KSP1 Mod Releases
Time is how long the engine will burn for... -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
JDobs replied to blizzy78's topic in KSP1 Mod Releases
Glad to hear that you're back regex. Hope you had good holidays and have a happy new year! I look forward to the next update! -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
JDobs replied to TriggerAu's topic in KSP1 Mod Releases
I have run into a bug where after editing the values under the specifics-2 tab on the settings (ie. time window for ignoring maneuver node alarm generation and time before node warp slow down) I entered one value, then changed it later, now these values keep switching to the values I first placed and have to readjust them every time. Also, if I do adjust them and then go to another ship and come back, they once again default to the first values I put in and don;t use my updated values. Any ideas on whats up? I can post screenshots if that would be more helpful in figuring out what it may be, just let me know. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
JDobs replied to TriggerAu's topic in KSP1 Mod Releases
Figured out what it was... I had it installed properly but changed the "Trigger Tech" Folder to "Trigger Tech - Alarm Clock" to help me keep track of my mods, after removing the additional text it works now.... Thanks for the fast help though! -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
JDobs replied to TriggerAu's topic in KSP1 Mod Releases
After updating to the latest version the alarm clock icon is no longer appearing... I tried installing the mod several different ways and doesn't want to work at all.... any ideas? -
Mods should take this post down or close it, the list from the op is inaccurate now
-
The height you set your parachute to deploy at is based on actual radar height, not sea level height like it was before. It helps a lot when trying to land on some tricky high elevation areas.
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
JDobs replied to cybutek's topic in KSP1 Mod Releases
I'm having an issue where the calculation of dV in the VAB either doesn't compute or freezes. I don't have fairings, I do have KW Rocketry, but even without that it freezes. I tried to delete the part or build a new ship entirely but it won't recalculate anything. Any ideas? -
Scan Sat and Kerbal Engineer Redux have been updated to .23
-
OP should add list of mods that are working, not just the ones that aren't. I have a feeling the list of the working ones will be much shorter than the broken ones for a while
-
Because trolls get first dibs...everyone knows that! Haha
-
Were like a bunch of junkies out here.... Come on Squad...just one more update man...thats all we need! I promise, after this I'm going clean...just one more update! Come on Squad! I'll pay you back later, just let me get that update!
-
One of the few times I'm glad to have steam