Isabelle.V.Fuchs

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About Isabelle.V.Fuchs

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    Rocketeer

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  • Location Ahrensburg, Germany

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  1. Hello, very nice addon.! I have tried to make a german language Version, but I wasn't able to upload it into the github. Does it make sense to post it right here? maybe as 'code'? - Isabelle
  2. Isabelle.V.Fuchs

    [1.4.x] B9 Aerospace | Release 6.5.1 (June 23 2018)

    Ah. Good idea! Thank you
  3. Isabelle.V.Fuchs

    [1.4.x] B9 Aerospace | Release 6.5.1 (June 23 2018)

    Hello blowfish, thank you for your quick response. I understand. The only way to use the APFD then would be to change the cfg-file: from: cameraTransform = B9ForwardCamera to: cameraTransform = ExtCam1 Then it would use one external camera (with index 1) instead of the internal. is that right? Best wishes, - Isabelle
  4. Isabelle.V.Fuchs

    [1.4.x] B9 Aerospace | Release 6.5.1 (June 23 2018)

    Hello, I would like to ask a question. I tried to understand how the internal cockpits work. They use the RPM. And they have an own RPM-Screen, the B9-Display. I like this better than the normal RPM-Display. I think the use of the buttons is much better. And (!!!) they have the Syntneticvision. APFD with the SyntneticVision. What I would like to know is, how do you handle the internal cameras, the B9ForwardCamera and the B9LandingCamera? I know, that some of the Displays are able to use the ExtCam (1-8). And some don't. That's okay. I can alter that, but I woulkdn't. But where do I find the definition of the B9ForwardCamera and the B9LandingCamera? Position and FOV and the like. Thank you in advance, - Isabelle
  5. Yay!!! One of my most loved mods lives again. Thank you!
  6. Isabelle.V.Fuchs

    [1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03

    I really do enjoy your mod. Working with TCA is a charm. Going to and from orbit, hovering and landing. I have an old Eagle-landing platform from the Version KSP 0.21 that works great with your transporter. I tried a ramp using procedural wings and there the ailerons. But they were too thik so my rover wasn't able to enter the ramp. Sad. Now I follow another concept. I use three KAS-winches. One 'docked' in the center to lift the rover up to the main pylon and two ' undocked' in the front and in the rear to line up the rover. Then I use KAS struts to fix the rover. It lloks quite well. So I was able to transport one feline rover to the moon, It is not perfect, but it has potential. @Andejx: Try re-download and reinstall of the mod. Maybe it helps.
  7. Isabelle.V.Fuchs

    [1.2.2] Space 1999 Eagle Transporter 3 Pack v1.03

    Hello Major Tom, congratulations to your last add-on. I was searching for some method to carry some freight with the eagles. The new cargo pod is perfect for this. But I would like to ask a favor. Would it be possible to add a ramp on both sides, so one could load a rover on this pod. I tried some of my own but I failed. One try was a part from the heisenberg airship. A gondola which look quite well. I use it to let my kerbals walk on and off, but it is too small for the feline rover. My next try would be some parts of magic smoke's infernal robotics. I hope to build some ramp or some kind of crane to load and unload my rovers. Thank you in advance, - Isabelle
  8. Isabelle.V.Fuchs

    The Shado knows

    That is so... great! First the Eagle Transport from Space 1999 and now U.F.O.
  9. Isabelle.V.Fuchs

    KSP Weekly: Farewell John Glenn...

    I hope the name generator is optional. For none of the German names is realistic. Not even a little. Apart from Elena, which should be called Elina correctly. But all the other names are pure fantasy. And if I had to use such names, I would get a toothache.
  10. Isabelle.V.Fuchs

    Engine Status "off"

    Terriffic! That was it. I never noticed, that some engines were installed with thrust limit 0%, so I never noticed that. I was so stunned by that status 'off'. Now everything works like a charm. - Isabelle
  11. Isabelle.V.Fuchs

    Engine Status "off"

    I have a question. Sometimes I have different engines on my Spaceplane. When I want so tart the engines, The do not start. They are activated but their status is 'off'. I do not know what that means and I don't know how to set them 'on'. Here is a screenshot (sorry, really large and so made smaller but the text is not very readable): the important line is: "Status: off" what does that mean and how can I change that? Thank you, - Isabelle
  12. This problem I have in 'Pilot assistant' too, from which the autopilot originates. But I have tested it. If I use a more the less clean installation of KSP, it works. But if I use my heavy modded game, then after undocking the pilot assistant doesn't respond any longer. I have to save and load and then everything works well again. There seems to be some kind of intolerance between the pilot assistant (or the autopilot) and another mod. But I hevo not found out, which it may be. - Isabelle
  13. Isabelle.V.Fuchs

    KCP - a Kerbal Card Game with the VASSAL Engine

    Hi! I just stumbled over this game while I was looking for some nice games in VASSAL, which I like to use for my strategy games. This is a nice idea and I will definitly try it out. best wishes, - Isabelle
  14. Isabelle.V.Fuchs

    [1.1] NavUtilities, ft. HSI & Instrument Landing System

    Oh, Ser, let me kiss you! - Isabelle