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About Isabelle.V.Fuchs

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    Ahrensburg, Germany

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  1. I'll see, if I can have a look today.
  2. Hi! Funny as it is, I have testet the Space Bus with only the Main Unit (the pod) plus the two engines (vtol and Main engine). TCA run smooth and very well. So the engines are not the problems.
  3. Hello Kunedo, I like this vessel. It has potential. But I have a question: I like to use Allistas 'Throttle Controlled Avionics' (TCA). That is a mod helping one to move VTOL vehicles around. Landing and taking up and so on. Normally the vessels like Major Toms Eagle Transporter or the Lander from the Endurance are been supported by TCA. Unfortunally your Space Bus is not. And I cannot see why this is so. Do you have an idea? Greetings, Isabelle edit: I found out that if I leave the left and right lander, then I can use TCA. If I attach them (
  4. Hello, very nice addon.! I have tried to make a german language Version, but I wasn't able to upload it into the github. Does it make sense to post it right here? maybe as 'code'? - Isabelle
  5. Hello blowfish, thank you for your quick response. I understand. The only way to use the APFD then would be to change the cfg-file: from: cameraTransform = B9ForwardCamera to: cameraTransform = ExtCam1 Then it would use one external camera (with index 1) instead of the internal. is that right? Best wishes, - Isabelle
  6. Hello, I would like to ask a question. I tried to understand how the internal cockpits work. They use the RPM. And they have an own RPM-Screen, the B9-Display. I like this better than the normal RPM-Display. I think the use of the buttons is much better. And (!!!) they have the Syntneticvision. APFD with the SyntneticVision. What I would like to know is, how do you handle the internal cameras, the B9ForwardCamera and the B9LandingCamera? I know, that some of the Displays are able to use the ExtCam (1-8). And some don't. That's okay. I can alter that, but I woulkdn't. But wh
  7. I really do enjoy your mod. Working with TCA is a charm. Going to and from orbit, hovering and landing. I have an old Eagle-landing platform from the Version KSP 0.21 that works great with your transporter. I tried a ramp using procedural wings and there the ailerons. But they were too thik so my rover wasn't able to enter the ramp. Sad. Now I follow another concept. I use three KAS-winches. One 'docked' in the center to lift the rover up to the main pylon and two ' undocked' in the front and in the rear to line up the rover. Then I use KAS struts to fix the rover. It lloks quite
  8. Hello Major Tom, congratulations to your last add-on. I was searching for some method to carry some freight with the eagles. The new cargo pod is perfect for this. But I would like to ask a favor. Would it be possible to add a ramp on both sides, so one could load a rover on this pod. I tried some of my own but I failed. One try was a part from the heisenberg airship. A gondola which look quite well. I use it to let my kerbals walk on and off, but it is too small for the feline rover. My next try would be some parts of magic smoke's infernal robotics. I hope to build some ramp
  9. That is so... great! First the Eagle Transport from Space 1999 and now U.F.O.
  10. I hope the name generator is optional. For none of the German names is realistic. Not even a little. Apart from Elena, which should be called Elina correctly. But all the other names are pure fantasy. And if I had to use such names, I would get a toothache.
  11. Terriffic! That was it. I never noticed, that some engines were installed with thrust limit 0%, so I never noticed that. I was so stunned by that status 'off'. Now everything works like a charm. - Isabelle
  12. I have a question. Sometimes I have different engines on my Spaceplane. When I want so tart the engines, The do not start. They are activated but their status is 'off'. I do not know what that means and I don't know how to set them 'on'. Here is a screenshot (sorry, really large and so made smaller but the text is not very readable): the important line is: "Status: off" what does that mean and how can I change that? Thank you, - Isabelle
  13. This problem I have in 'Pilot assistant' too, from which the autopilot originates. But I have tested it. If I use a more the less clean installation of KSP, it works. But if I use my heavy modded game, then after undocking the pilot assistant doesn't respond any longer. I have to save and load and then everything works well again. There seems to be some kind of intolerance between the pilot assistant (or the autopilot) and another mod. But I hevo not found out, which it may be. - Isabelle
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