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iamonfire

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Everything posted by iamonfire

  1. @quasarrgames I wouldn't mind looking at the persist, but I think you've won this. You still have that battleship right? It was an interesting fight for sure it was an honor fighting you. I will be looking into claw tactics for future battles...
  2. There is a button that looks like a chain in the tool bar. It will bring up a pop up box that is straight forward to use. As many as you can fit on one craft.
  3. @quasarrgames VS iamonfire: Turn 6 Persist: Turn 6 You da tube: the video I killed your ship and wanted to steal your weapons. Alas, the Kraken was hungry.
  4. So next battle... Here be the link
  5. @quasarrgames VS iamonfire turn 4 Persist: turn 4 Youtube Found your battleship, but looks like it weathered the storm. Also found some spare missiles, thank you for that.
  6. @quasarrgames VS iamonfire turn 2 Persist: Turn 2 Youtube video Took out one of your escorts, although I messed up my staging. I still have the number advantage. Probably should have paid attention to the demilitarization of the Mun, this could have been avoided. Oh well, I guess we get to remilitarize it. Also your "warning shot" scraped off a solar panel and some paint.
  7. @quasarrgames VS Iamonfire Persist:This be it. The fleet is 150t in total. My game has been crashing lately, so I'm trying to keep the fleets small. The Nightmare is 63t and each Drift is 29t.
  8. We can start tomorrow, I'll have time then.
  9. If I am joining, would I be up against Quasarrgames?
  10. Here a missile boat I've been working on. I'm have problems getting it above 15m/s. The missiles work, 4 mounted in tubes and 4 mounted on a turret. The rear wheels broke off in this image.
  11. Modified it for carrier operations. Seems to work well, it's defiantly compact. Here is the modded file if you want it. [click here] Action group 1 toggles the reverse engine Action group 2 toggles main engine Action group 3 toggle main engine mode added a parachute to the aircraft to help with landing.
  12. Keep the wing span under 10 meter, other wise what ever can land on that carrier.
  13. I don't suppose you could build some carrier based craft? Say one that could work with this carrier?
  14. You have some impressive looking aircraft, love the look of the unguided rocket. It would be an honor to build with you.
  15. Star Nation Defense Force After the loss of the SNIC company, Star Nation has reassembled it's military branches into one organization. This organization is the SNDF, covering land, sea, air ,and space craft related to the defense of Star Nation interests and the interests of its allies. This force is currently organizing old craft, but will start production of new craft once the organization is complete. The SNDF will be accepting commissions. Land Vehicles COMBAT LT-01 The Light Tank Mark 1 is the standard ground combat unit of the SNDF. It's low profile and its working turret makes it a threat for any ground forces. Mass: 15.382t Part count: 213 Weapons: 2 Medium I beam air balanced missiles. To use: The first stage decouples the turret. Use the gap on the top of the turret to access the probe core for the turret. Use the probe core in front of the turret ring to control the main vehicle. The remaining stages are the missiles. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzoWXRJZ0t1VUE0UHc -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Sea Vessels COMBAT CV-02 "Ithaca" This escort carrier can hold up to 4 aircraft, projecting your power across the seas. She able to defend her self as well, with her guided missile turret. Stats include aircraft. Mass: 2,079.627t Parts: 500 Weapons: 4 Guided AP missiles Engines: 4 J-90 Goliath To use: To get it off the runway and into the water, use the first stage to start the engines and gun it off the side of the runway. It will get stuck on the ground once it gets off the runway, use action group 10 to free it. Once you get near the shore use action group 1 to reverse thrust and apply brakes to slow down. Now that you are in the water stage again to release the missile turret. For the Fighter aircraft, action group 2 toggles the reverse engine, use this to taxi to the back of the flight deck. The main engine uses action group 3 to toggle and action group 4 to change modes. Be sure to have the reverse engine off and the main engine in wet mode to take off. The stages are a bit messed up when you undock from the carrier so be sure to organize them before going into action. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoRGRfRk4wb3o2R0U -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Air Craft COMBAT B-1 This medium bomber is fast and can be very accurate while bombing in a dive. The bomb bay can carry a variety of 1.25m and smaller payloads. Stats include current payload and party empty fuel tanks(improves maneuverability). Mass: 32.386t Parts:103 Weapons: 4 Small fuel tank bombs Engines: 4 J-404 Panther To use: Action group 1 toggles bomb bay doors, Action group 2 toggles engine mode. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoQi1vb1hWQVJEV28 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- F-33 "Swash Buckler" This high speed interceptor excels at high altitude dog fighting. A medium range aircraft that in experienced hands can out turn or out run any opponent. The missiles could use some work. Mass: 18.409t Parts: 97 Weapons: 4 "I" beam missiles Engines: 3 J-X4 "Whiplash" To use: Everything is staged, air brakes linked to "B" button. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzocUhXdWdjS0c4ZVk -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Space Craft COMBAT SN-Drift-MK3 This space fighter carries guided torpedoes able to hunt down other fighter craft or harass frigates and cruisers. Lightly armored it can easily patrol a planetary system. All stats do not include the launch stage. Mass: 15.631t Parts: 117 Weapons: 6 Guided AP torpedoes Engines: 6 Ion engines, 1 LV-909 To use: Action group 1 toggles the LV-909, Action group 2 toggles the solar panels and ion engines. Each torpedo must be manually undocked, be sure their probe core is charged before undocking. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzodTVLaHpNTjBlS00 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SSTO-F-1 This SSTO can engage any craft in LKO and land back at base with ease. Mass: 25.949t Parts:60 Weapons: 2 Guided AP torpedoes Engines: 3 CR-7 R.A.P.I.E.R. To use: Action group 1 toggles air intakes, action group 2 toggles engine mode. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzoWFhxVTRQdVh4Qlk -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SNSS-FF-Nightmare The SNSS-Nightmare is an old design refitted with reactive armor. Heavy armed and armored, it is a danger to any fleet. It has a limited range so a tanker escort is recommended. All stats don't include the launch stage. View it in action here {Not my video} and here{also not my video}. Mass: 49.919t Parts: 314 Weapons: 12 "Lance" I Beam missiles Engine: 1 LV-N "Nerv" To use: Everything is staged. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzocFNUbjdSTG4yM0k -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT SSTO-C31-Starling This SSTO can haul up to 6 kerbals and 10t of cargo into LKO. The cargo bay is often used to carry small fighter craft to space born carriers. Mass: 54.185t Parts: 89 Engines: 4 CR-7 R.A.P.I.E.R., 2 LV-N "Nerv" To use: Action group 1 toggles CR-7s, Action group 2 toggles CR-7 mode and air intakes, Action group 3 toggles LV-Ns, and Action group 4 toggles solar panels and radiators. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoSk1YeC0zUmo1cjQ --------------------------------------------------------------------------------------------------------------------------------------------------------------------
  16. The Star Nation guided missile series. Three torpedoes all with a small diameter; a low part count short stack-able torpedo that works great with fighters, a mid-length designed to combat reactive armor, and the Long Lance Torpedo capable of piercing the thickest armor. Download here [craft file with all weapons]
  17. SNSS - LKO Anchorage Star Nation's primary refueling station. Currently has a SSTO docked and a life boat with a capacity for 6 kerbols. 100% stock
  18. I moved the file to google drive, thanks for telling me.
  19. I give you the SN-Drift-MK3, a heavy fighter armed with 6 guided torpedoes. Decouple torpedoes before use. Download here{craft file} 117 parts when armed A mass of 15.6t when armed Use the 1 key to toggle LV-909 engine. Use the 2 key to toggle solar panels and ion engines.
  20. [IMG]http://www./convkey/9a2e/rgk2hkd9uf8d6vvzg.jpg[/IMG] Time to bring the big guns.
  21. I just finished testing your ship, and I put up a video of the test. You built your ship around some very weak fuel tanks. If anything hits those tanks the whole ship goes. That and you had some areas around those tanks that were one plate thick. Said plates were also attached directly to the tank, try to space your armor.
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