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Everything posted by biohazard15

  1. I recommend getting JNSQ instead - it's natively scaled up to 2.66x, so you won't need any extra mods. More importantly, planet textures in this mod are made from scratch, so they won't look blurry. If you want even more challenge, get KSRSS Reborn instead - a 2.66x rescale of RSS. You can use KSCSwitcher mod to move KSC to various IRL locations. Since said locations are all at different latitudes, some launches become more challenging (like GEO, for example - you'll have to factor in inclination change).
  2. Dude got into it too early, IMO. Modern AAA games have one quite peculiar thing - they are unplayable at release. They're basically early access sold at full price. Want good experience? Wait at least 6 months. That's what I'm doing with BG3 - and rightly so, according to internet.
  3. Funny thing: some crafts I've made kitbashes of were eventually made for BDB. Syncom 3, Little Joe 2, upcoming Viking - that's what I can remember. So go kitbash funny stuff, people - you never know when inspiration may strike the BDB team.
  4. One small request for Atlas V revamp: hardware for Atlas V Heavy - decouplers and side attach nodes, just like on Delta IV Heavy. Unfortunately, I have no idea if any blueprints for those are open to the public, or even exist.
  5. IRL most SRBs don't have these. The closest thing to a "shutdown assembly" would be blowout ports on Minuteman III's third stage. IIRC there was a plan to add similar feature on UA-1207s for Titan IIIM MOL flights.
  6. MJ's ascent guidance doesn't work very well with solid-fuel rockets (not only BDB, but in general). You get best results flying them manually or at least semi-manually.
  7. Absolutely nothing. I use 1.12.3, because I'm too lazy to update. 1.12.4 and 1.12.5 didn't change anything that affect mods.
  8. IIRC there was some discussion about it several years ago. Highly unlikely, since such vehicle would need a ton of hacks and probably a plugin to function.
  9. YAY YAY YAY PSRE! I love these all-in-one packages - they are ideal for contract sats. (Still dreaming of BDB IABS, but that's for BDB2, I guess) Now, that would be stretching, but... M57 (I and II 3rd stage) and corresponding guidance section? Pretty please?
  10. Thanks for clarification! So my first assumption of skirts being related to launch base was at least partially correct @CobaltWolf Any chance for the rest of Minuteman? I mean: 3rd stage SRM, PSRE, guidance section, warhead base (to use as payload adapter), and most importantly, the one-piece shroud which was jettisoned LES-style.
  11. Okay, there's something Seems that early II (and presumably I) had a flared skirt, but it was changed to a shorter, straight one at some point. Not sure what "Wing II" means - most likely it's analogous to "block", and most certainly not a "missile wing".
  12. Most diagrams I've seen so far show a straight skirt on III. Photos are inconsistent, as they show both variants on what appears to be Minuteman III. I wonder if it may have something to do with launch platforms. The "flared skirt" might be just a part of launch stand that is left inside the silo on launch.
  13. A badly configured Sigma Dimensions, maybe? It's been a while since I've used it, but I do remember that you may accidentally change not just atmosphere height, but also density - which would lead to aforementioned problems.
  14. Seems to me you're doing something very, very wrong. If anything, Delta IV is not underpowered, but overpowered - and not just for stock, but also for JNSQ-sized rescales. Are you, by any chance, use a mod that alters engine thrust, or something like that? WRT DCSS TWR (wow, what a string of acronyms): it's supposed to be that way. Real DCSS is also slow.
  15. Is KJR actually needed today? I haven't used it for years - in my experience, autostruts are more than enough to ensure that your craft wouldn't pull a RUD. Use KER for 2-click solution.
  16. It was launched to impact trajectory. SRM decelerated it to about 100 m\s several minutes before impact (then it was jettisoned, and final deceleration was provided by verniers)
  17. Little Joe II: yay, no more replicas, we have the real thing now! And it's so fun! Small QoL request: a notch (or red triangle, or whatever) on both boosters and body, to indicate correct placement for canted variants. Right now we have to rely onto good old Eyeball Mk 1. Something like this: Also, symmetry is kinda broken for its nodes - for example, when I try to place fins in 4x, it reverts to 2x.
  18. Took a hiatus from KSP, now I'm back and trying new stuff. Quiestion: how do I launch a single Voyager Mars? - Generic 4.25m fairing doesn't work well with VM truss. - Wide SLA could work, but there is no closed panels that can accomodate VM (wide panels lack closed variant) - DPAF base has no fairing and no good upper node to attach it. Using offset with fairings is definitely not something I want to try. - DPAF fairing (upper half) has no good lower node to use it as a standalone fairing base. - Using full DPAF is an answer, but that's a dead weight, which is bad. Or maybe I'm missing something, and one of Saturn fairing bases now has a switch for VM?
  19. Yay! What about the soil analyzer? Making it two-part with removable scoop is inpractical, so maybe use science system to "remove" it?
  20. It works on any scale, not just stock - MJ doesn't care about planet size. It actually works better than PVG when launching directly to high orbits.
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