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Everything posted by SSSPutnik

  1. Wow so Lack left it :( I used this mod like 5 years ago, thanks for maintaining it. Always loved the look it gives stuff. https://imgur.com/Ab3gnod
  2. Hrm, I might just nuke City Lights. I'll just pretend Kerbals have extremely strict light pollution laws.
  3. Ahh sorry I looked above but ALL of the ground ShiMengG's post looked dark so thought it was a different issue. Thanks! *Update* Hrm, nope, deleting suncurve did not fix the issue.
  4. So, everything seems to be working great, except, the space center is very very dark. It's there, just really dark, any ideas on fix? Mods installed here: IMAGE KSP 1.3.1
  5. Scatterer, EVE and RSS are having a lot of issues with 1.3.1 I should try Real Size but prefer stock sized system.
  6. Has anyone got RSSVE v1.2.2-RC4 for KSP 1.2.2 anywhere? The link from Github isn't working? (Click and no file eventuates, tried on two machines).
  7. Really interested in getting this working for 1.3.1 (Especially with Scatterer).
  8. I'm having issues with mining. Latest USI from CKAN USI Kolonization Systems v0.53.0.0 KSP 1.3.1 (64bit) I have built a rover with a MEU-100-A Pulse drill. It has cooling fins attached to the unit it's mounted on, it has sufficient power. 1) If I start the drill without deploying it, it mines ore. It never overheats, runs at operational temperature fine. 2) If I deploy the drill it mines ore whilst drill started. 3) If I stop the drill/retract it, it stops mining ore. BUT I cannot get it to start again, (Start drill command is missing from GUI). I can deploy it,/retract it but it just sits there, no option to restart it. I've messed around with it heaps but this has me stymied. Any ideas?
  9. Thank you so much for the update, all working now Appreciate the work.
  10. I'm seeing zero ablation and no temp shown when I right click the parts... Just the temperature part tolerances are shown.
  11. Is DRE 7.6.0 running with KSP 1.2.2 64bit supported? I have DRE menus, but despite some crazed atmospheric plunge I only seem to take aerodynamic damage, not heat.
  12. Wow, great to see this challenge is still going, did it way back in 0.23 Cheers all.
  13. I've actually de orbited a Kerbal and had him survive landing. May have been with FAR installed. May have also been 99.9% luck.
  14. Hmm, looks like a mod/save game issue. Removed all mods and it works OK with a different save. If I try the same saved game, I can't go to launchpad or hanger/vab at all for some reason without the mods installed. Might be time for a clean install. Thanks Ezriilc
  15. First time using Hyperedit with the latest Beta of KSP. Using the orbit editor I have a small ship and set a simple orbit of 60,000m. Result, ship explodes and sun is seen to be receding into distance as my viewpoint leaves the system at some multiplier of the speed of light. Only new mods I have installed was DRE. Deleted the folder for Hyperedit, grabbed latest and installed it, same deal. I am running 32bit
  16. I'm lurking. Not had much time sorry, major issues at work and a big xmas holiday coming up. (Trip to Europe with family). Apologies to all and Ziv.
  17. Shouldn't the OP also show it can be done? Also the above is not valid since it does not use the mods specified?
  18. Hi. Nice challenge. Just to keep things ticking along, I should be submitting this one shortly. It was not designed for this challenge but fits the bill nicely. However it's more intended as a "fly to Duna and deliver a lander and return type" craft. Hence, I need to tweak it up a bit for this challenge to convert fuel capacity into cargo capacity. (This was my first ever space-plane landing that worked OK, I did however, miss the runway). I am using FAR, craft is all stock apart from MJ and PWings, so need to alter wing config.
  19. Procedural Wings - The wing tip position key G seems to be malfunctioning. Edit: This has been fixed by the mod author! Yay!
  20. Meh... I reloaded again and now it works? (Without opening and closing on the launch pad). Thanks.
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