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  1. Most recent version from Github + clean KSP 1.8.1 with MM gives errors in log: [LOG 00:17:17.836] Load(Assembly): /ModuleManager.4.1.3 [LOG 00:17:17.836] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\ModuleManager.4.1.3.dll [LOG 00:17:17.856] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5.0 [LOG 00:17:17.856] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Atmosphere [LOG 00:17:17.856] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll [LOG 00:17:17.857] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CelestialShadows [LOG 00:17:17.857] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\CelestialShadows.dll [LOG 00:17:17.858] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CityLights [LOG 00:17:17.858] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll [LOG 00:17:17.858] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/EVEManager [LOG 00:17:17.858] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\EVEManager.dll [LOG 00:17:17.859] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/PartFX [LOG 00:17:17.859] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\PartFX.dll [LOG 00:17:17.860] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/PQSManager [LOG 00:17:17.860] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\PQSManager.dll [LOG 00:17:17.860] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/ShaderLoader [LOG 00:17:17.860] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\ShaderLoader.dll [LOG 00:17:17.861] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Terrain [LOG 00:17:17.861] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\Terrain.dll [LOG 00:17:17.861] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/TextureConfig [LOG 00:17:17.861] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\TextureConfig.dll [LOG 00:17:17.862] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Utils [LOG 00:17:17.862] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\Utils.dll [LOG 00:17:17.863] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/_BuildManager [LOG 00:17:17.863] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\_BuildManager.dll [LOG 00:17:17.864] AssemblyLoader: Loading assemblies [ERR 00:17:17.925] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 00:17:17.925] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 00:17:17.926] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 00:17:17.926] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null ----------- Lisias' solution works for eve too http://ksp.lisias.net/blogs/tech-support/TweakScale/KSP-1.8-Issues You just have to move problematic assemblies into GameData root
  2. Any news about DRM-free version ?
  3. DRM Free version no splitting content for monetization like in some other Take 2 games no simplification, new game should be at least complex as old game
  4. From visual point of view - could Lindor get a ring ? Maybe re-purposed one from Tellumo.
  5. Thanks for another reason to still play KSP. Would be great to add accompanying contract and tech tree to direct space exploration
  6. Zip contains only master source - that post got 3 links: two contains binaries one has none
  7. I know Lisias' solution belongs to category "Some assembly required" but is it possible for someone to provide binaries for: compiled against 1.6.1 ?
  8. @_Zee I had little time to cleanup first two contract layers, beta-tested with GPP: Zs_PBCContractsLayer1.cfg Zs_PBCContractsLayer2.cfg
  9. Thanks for PBC. It was time to put old MBU to rest. _Zee could You make contracts solar system independent? Change targetBody formula from Mun or Minmus to Homeworld().children ... etc ?
  10. Great Job, just love those probe containers. I think, it would be nice to add different rover command module sizes as variants to use them without rescale mods.
  11. Looks like KAC impacts performance way too much in Tracking Center: Clean install, new campaign, no vessels in orbit. Both performance tests from inside of tracking center
  12. Short answer: stay out of 1.4.5 as much as You can. Longer answer: I play moded KSP, usually keeping about 100 plugins (with EVE, GPP, BLO). At first glance 1.4.5 is quite good - somewhat faster loading times, less crashes, got steady 60-70 fps during launches, but no matter what I do, got 22.6 fps and yellow stuttered physics marker in map view. From some strange reason, more textures (parts) You load, slower Tracking Center works. NO ! Having plenty of part mods shouldn't affect Tracking Center performance this heavy - but it does. Looks like Squad lately doesn't like moders much. Had to revert to 1.4.2 (still had my installers )
  13. Same here, looks like change from Gael to gael caused crash to some of the contracts.
  14. Looks like Strategia very poorly reacts to UI scaling. I play on 110% scale and windows stretches over screen border. To adopt new strategies I have to rescale it again to default.