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Ravien

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Everything posted by Ravien

  1. I wonder how most of people plays this mod - stock scale or 2.5 re-scaled
  2. Original GAP have "Marketplace" contract group. It covers parts, Kerbals needs to build first planes. Without it this pack cannot be used from beginning of new career play.
  3. For me, it's is the best one for airplane building, lacks only open cockpit (that one you can get form another mod). If only someone (hint hint) adopted it and fixed bugs.
  4. Sadly, Rocket Emporium with Animated attachement makes for really mean duo in my campaign - adding those made some of decoupler joints wobbly like jello (despite KJR) and strangely cloned advanced options tab (1.10.1) Looks like this mod in its own \Plugins directory duplicates files form KSP\KSP_x64_Data\Manged\ Removing: Assembly-CSharp-firstpass.dll, Assembly-CSharp.dll, TDx.TDxInput.dll, UnityEngine.dll, UnityEngine.UI.dll fixes some problems You also can fix (at least partially) wobbliness editing AnimatedAttachment.cfg, making it works only with parts provided by Rocket Emporium but it doesn't fix bad shroud rendering and other small annoyances
  5. I recently pushed Keyhole return capsule (BDB) from Mun orbit with rather aggressive periapsis 40-something km, it was left with 1 unit of ablator but survived. (JNSQ normal settings)
  6. Are You sure it's torque not wheels? AP wheels are quite buggy, @Citizen247 created config fixing some issues with few of them but for me part of them still unreliable.
  7. Looks like comets work atm. KSP 1.10.1 . JNSQ Kopernicus BE v46
  8. Same here: 1.10.1 infinite loading loop with latest CactEye beta [LOG 14:27:52.695] Expansion makinghistory detected in path C:\Games\KSP\GameData\SquadExpansion\MakingHistory [LOG 14:27:52.696] Expansion serenity detected in path C:\Games\KSP\GameData\SquadExpansion\Serenity [EXC 14:27:52.707] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 14:27:52.708] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SpaceDustWrapper 1.0.0.0 GameData\CactEye\Plugins\SpaceDustWrapper.dll with SpaceDustWrapper.dll removed: [LOG 18:41:56.115] Expansion makinghistory detected in path C:\Games\KSP\GameData\SquadExpansion\MakingHistory [LOG 18:41:56.115] Expansion serenity detected in path C:\Games\KSP\GameData\SquadExpansion\Serenity [EXC 18:41:56.129] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 18:41:56.130] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: CactEye2 1.5.2.1 GameData\CactEye\Plugins\CactEye2.dll
  9. Looks like some character encoding errors with two files ModuleManager.log ... [LOG 21:27:43.210] Done patching [WRN 21:27:43.210] 1 warning related to GameData/ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-A.cfg [WRN 21:27:43.210] 1 warning related to GameData/ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-C.cfg [LOG 21:27:43.210] Saving Cache ... KSP.log [LOG 21:28:27.633] Config(CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory]) ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-A/Airline-Flight-120-A [LOG 21:28:27.633] Config(CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory]) ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-C/Airline-Flight-120-C
  10. Found no binaries in beta release. Some assembly required ?
  11. Really missed this one. Thanks for adopting another one orphaned mod
  12. Patch works perfectly, at least some of wheels are usable again. Thanks for sharing. Tested on KSP 1.10 with JNSQ and Kerbal Konstructs.
  13. At this state I'm not going to pre-order either. Just wonder how T2 will neuter KSP2.
  14. Delays first, cutting features second
  15. Main culprit there is, I think, patch contained in file \WarpPlugin\Patches\SolarPanels.cfg, which enables WasteHeat mechanism for solar panels. When part has batteries too its makes them inoperable. @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]:HAS[#chargeRate[>0]]]:FOR[WarpPlugin] { MODULE { name = FNSolarPanelWasteHeatModule } RESOURCE { name = Megajoules amount = 0 maxAmount = 0.001 isTweakable = false hideFlow = false } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0.001 isTweakable = false hideFlow = false } } As a crude workaround You can change first line into: @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]:HAS[#chargeRate[>0]],!MODULE[ModuleCommand]]:FOR[WarpPlugin] It will disable WasteHeat for all parts with solar panels and ModuleCommand. I hope some Module Manager whiz knows how to make better patch for this issue.
  16. Most recent version from Github + clean KSP 1.8.1 with MM gives errors in log: [LOG 00:17:17.836] Load(Assembly): /ModuleManager.4.1.3 [LOG 00:17:17.836] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\ModuleManager.4.1.3.dll [LOG 00:17:17.856] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5.0 [LOG 00:17:17.856] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Atmosphere [LOG 00:17:17.856] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll [LOG 00:17:17.857] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CelestialShadows [LOG 00:17:17.857] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\CelestialShadows.dll [LOG 00:17:17.858] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CityLights [LOG 00:17:17.858] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll [LOG 00:17:17.858] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/EVEManager [LOG 00:17:17.858] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\EVEManager.dll [LOG 00:17:17.859] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/PartFX [LOG 00:17:17.859] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\PartFX.dll [LOG 00:17:17.860] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/PQSManager [LOG 00:17:17.860] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\PQSManager.dll [LOG 00:17:17.860] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/ShaderLoader [LOG 00:17:17.860] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\ShaderLoader.dll [LOG 00:17:17.861] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Terrain [LOG 00:17:17.861] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\Terrain.dll [LOG 00:17:17.861] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/TextureConfig [LOG 00:17:17.861] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\TextureConfig.dll [LOG 00:17:17.862] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Utils [LOG 00:17:17.862] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\Utils.dll [LOG 00:17:17.863] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/_BuildManager [LOG 00:17:17.863] AssemblyLoader: Loading assembly at C:\Games\KSP\GameData\EnvironmentalVisualEnhancements\Plugins\_BuildManager.dll [LOG 00:17:17.864] AssemblyLoader: Loading assemblies [ERR 00:17:17.925] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 00:17:17.925] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 00:17:17.926] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 00:17:17.926] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null ----------- Lisias' solution works for eve too http://ksp.lisias.net/blogs/tech-support/TweakScale/KSP-1.8-Issues You just have to move problematic assemblies into GameData root
  17. DRM Free version no splitting content for monetization like in some other Take 2 games no simplification, new game should be at least complex as old game
  18. From visual point of view - could Lindor get a ring ? Maybe re-purposed one from Tellumo.
  19. Thanks for another reason to still play KSP. Would be great to add accompanying contract and tech tree to direct space exploration
  20. Zip contains only master source - that post got 3 links: two contains binaries one has none
  21. I know Lisias' solution belongs to category "Some assembly required" but is it possible for someone to provide binaries for: compiled against 1.6.1 ?
  22. @_Zee I had little time to cleanup first two contract layers, beta-tested with GPP: Zs_PBCContractsLayer1.cfg Zs_PBCContractsLayer2.cfg
  23. Thanks for PBC. It was time to put old MBU to rest. _Zee could You make contracts solar system independent? Change targetBody formula from Mun or Minmus to Homeworld().children ... etc ?
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