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Ravien

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Everything posted by Ravien

  1. You suppose to rebind it Your way not to break Your fingers on predefined one. But, as for today rebinding in game is very lacking.
  2. not only UI - look at world renderings from orbit
  3. But still - KSP 1 scaled itself properly - and without this awful artifacts - look at Kerbin. At bigger resolutions artifacts still exists, pixels are just smaller.
  4. As in the topic. Tested game with lower resolutions and it looks absolutely terrible - UI gets grainy, and world rendering is none better (max settings + AA 8x)
  5. Even impossible to remap via direct editing of InputBindings.json
  6. I hope there will be options to assign more than one key to same action. And there is no way to clear of keybind to empty
  7. Man, You're impossible. Thanks for fixes. Noodle rockets make me literally angry.
  8. As I can see, we have to prepare for comeback of wet noodle rockets - this feature will be back in KSP2. There is a need for more struts.
  9. This is the reason You have to pre-plan where to land.
  10. I wonder how most of people plays this mod - stock scale or 2.5 re-scaled
  11. Original GAP have "Marketplace" contract group. It covers parts, Kerbals needs to build first planes. Without it this pack cannot be used from beginning of new career play.
  12. For me, it's is the best one for airplane building, lacks only open cockpit (that one you can get form another mod). If only someone (hint hint) adopted it and fixed bugs.
  13. Sadly, Rocket Emporium with Animated attachement makes for really mean duo in my campaign - adding those made some of decoupler joints wobbly like jello (despite KJR) and strangely cloned advanced options tab (1.10.1) Looks like this mod in its own \Plugins directory duplicates files form KSP\KSP_x64_Data\Manged\ Removing: Assembly-CSharp-firstpass.dll, Assembly-CSharp.dll, TDx.TDxInput.dll, UnityEngine.dll, UnityEngine.UI.dll fixes some problems You also can fix (at least partially) wobbliness editing AnimatedAttachment.cfg, making it works only with parts provided by Rocket Emporium but it doesn't fix bad shroud rendering and other small annoyances
  14. I recently pushed Keyhole return capsule (BDB) from Mun orbit with rather aggressive periapsis 40-something km, it was left with 1 unit of ablator but survived. (JNSQ normal settings)
  15. Are You sure it's torque not wheels? AP wheels are quite buggy, @Citizen247 created config fixing some issues with few of them but for me part of them still unreliable.
  16. Looks like comets work atm. KSP 1.10.1 . JNSQ Kopernicus BE v46
  17. Same here: 1.10.1 infinite loading loop with latest CactEye beta [LOG 14:27:52.695] Expansion makinghistory detected in path C:\Games\KSP\GameData\SquadExpansion\MakingHistory [LOG 14:27:52.696] Expansion serenity detected in path C:\Games\KSP\GameData\SquadExpansion\Serenity [EXC 14:27:52.707] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 14:27:52.708] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SpaceDustWrapper 1.0.0.0 GameData\CactEye\Plugins\SpaceDustWrapper.dll with SpaceDustWrapper.dll removed: [LOG 18:41:56.115] Expansion makinghistory detected in path C:\Games\KSP\GameData\SquadExpansion\MakingHistory [LOG 18:41:56.115] Expansion serenity detected in path C:\Games\KSP\GameData\SquadExpansion\Serenity [EXC 18:41:56.129] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 18:41:56.130] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: CactEye2 1.5.2.1 GameData\CactEye\Plugins\CactEye2.dll
  18. Looks like some character encoding errors with two files ModuleManager.log ... [LOG 21:27:43.210] Done patching [WRN 21:27:43.210] 1 warning related to GameData/ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-A.cfg [WRN 21:27:43.210] 1 warning related to GameData/ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-C.cfg [LOG 21:27:43.210] Saving Cache ... KSP.log [LOG 21:28:27.633] Config(CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory]) ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-A/Airline-Flight-120-A [LOG 21:28:27.633] Config(CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory]) ContractPacks/GAP-JNSQ/Flights/Airline-Flight-120-C/Airline-Flight-120-C
  19. Found no binaries in beta release. Some assembly required ?
  20. Really missed this one. Thanks for adopting another one orphaned mod
  21. Patch works perfectly, at least some of wheels are usable again. Thanks for sharing. Tested on KSP 1.10 with JNSQ and Kerbal Konstructs.
  22. At this state I'm not going to pre-order either. Just wonder how T2 will neuter KSP2.
  23. Main culprit there is, I think, patch contained in file \WarpPlugin\Patches\SolarPanels.cfg, which enables WasteHeat mechanism for solar panels. When part has batteries too its makes them inoperable. @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]:HAS[#chargeRate[>0]]]:FOR[WarpPlugin] { MODULE { name = FNSolarPanelWasteHeatModule } RESOURCE { name = Megajoules amount = 0 maxAmount = 0.001 isTweakable = false hideFlow = false } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0.001 isTweakable = false hideFlow = false } } As a crude workaround You can change first line into: @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]:HAS[#chargeRate[>0]],!MODULE[ModuleCommand]]:FOR[WarpPlugin] It will disable WasteHeat for all parts with solar panels and ModuleCommand. I hope some Module Manager whiz knows how to make better patch for this issue.
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