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HoHun

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    Bottle Rocketeer
  1. 1) Lander tilts over and crashes into ground from hovering flight at low altitude during landing attempt. Root cause: View aligned to make lander shadow visible in external view to show height and speed over terrain, but lander not aligned with view control-wise, inducing incorrect pilot inputs based on visuals. In short, the blasted thing tilts a little to the left, I correct intuitively by pushing right yaw - but the view is backwards so it tilts more. I push right yaw harder and throttle up, Kerbal dies in big fireball. (No one else does that? I feel even more stupid now!) 2) Returning spacecraft enters Kerbin SOI with tons of delta V available. After expending all of its fuel, it's still fast enough to leave Kerbin SOI uncontrolled. Root cause: KSC Mission Control is clueless. "We didn't have that until recently. Kerbonauts are currently subjected to a rigid weight saving program ro increase delta V. We're also testing a new auxiliary engine type that runs on stowed-away extra snacks."
  2. "If it looks useful, slap it on the ship!" That, and reliability. I try to maximize travelled worlds over limited playing time, so fewer launches and fewer burns are better. No mods except Alarm Clock (yet). My go-everywhere ship (I only use one type for everything) has a rover, all the science stuff, a Kerbin-return capable lander, a manoevring orbital refuelling station also carrying four Kerbin-return capable "escape pods", and extra docking ports just in case. If something goes wrong, as it always does, this ship is the perfect self-rescueing princess. (Unless it happens planetside - maybe I should add a second lander... You can never overengineer enough! ;-)
  3. Spannend! :-) Benutzt Du ein Mod für die Lebenserhaltungssysteme, das regelmäßige Versorgungsflüge erforderlich macht, oder ist das nur erzählerisches Kolorit? (Ich spiele "stock", aber gucke auch gern über meinen augenblicklichen Tellerrand :-)
  4. Moin! Ich glaube, es lag an der hohen Sinkgeschwindigkeit. Ich versuche, auf weniger als 5 m/s zu kommen, aber ich lande meist nur Kapseln - alles unbemannte lasse ich herzlos zerschellen :-) Tschüs! HoHun
  5. When your already delayed train waits in the station forever, and you think it's completely normal because it always takes so long before the next launch window opens.
  6. A couple of years later, Jeb's flying a tanker/rescue ship around Dres to routinely rescue other Kerbonauts. He's very good at this because he has unmatched experience at getting rescued.
  7. When you look at a slender, pretty blonde and think, "Wow, with a build like that, she must get great Delta V from the boosters!"
  8. I use them on the radial stages jettisoned in the gravity turn to ensure they don't hit the ship, which they did before I added outward-burning sepratrons. For the lower radial stages, I use radial chutes to make sure the empty stages fall behind before they have a chance to hit the ship. Chutes stabilize and decelerate, while sepratrons make things more interesting ;-)
  9. Moin! Klingt, als wäre KSP sehr logisch aufgebaut. Versuch mal, stattdessen den Treibstoffverbrauch der Triebwerke auf 10 % zu verringern. Evtl. mußt Du auch den ISP aufs Zehnfache erhöhen. Viel Erfolg!
  10. Rescue was successful, but Jeb's next mission took him to Duna where a hard landing voided his ship's guarantee and left him stranded. He's found an old science rover that has been gathering Duna dust for years and is having fun rebuilding it into a dune buggy.
  11. I use a 4 'ruggified' wheel rover as a science drone that has a landing gear leg on top to righten up itself when it has accidentally overturned. It's lands on top of a six-legged lander, then drives off the top. Occassionally, it ends up upside-down when driving off, but due to the design, no problem there. I also tried to land the rover below the lander, upright and inverted, but this didn't work quite as well.
  12. Same here - Jeb had over-finessed the landing, burning up too much fuel for a safe (or any kind of) return. Admittedly, mission control might have stressed the need to preserve the Mun's exact number of craters too often - especially the aspect of not adding another!
  13. Same here - Jeb had over-finessed the landing, burning up too much fuel for a safe (or any kind of) return. Admittedly, mission control might have stressed the need to preserve the Mun's exact number of craters too often - especially the aspect of not adding another!
  14. After being stranded on the Mun by writing off the lander on touchdown and getting picked up by a greysuit on a rescue mission, Jeb and his would-be rescuer shot themselves into a Kerbol orbit accidentally. A staging error separated the return stage at full throttle when they merely meant to drop the landing rig a few meters above Mun. They continued straight on, out of control, on an escape trajctory, until they ran out of fuel. The rescue^2 mission despaired at catching up with them, but was ready to give it another try with the scarce remaining fuel when I found this thread. However, KSP suffered a savegame loading failure when I switched to the stranded ship ... miraculously returning Jeb to KSC again.
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