Myrten
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Spacecraft Engineer
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Myrten replied to ferram4's topic in KSP1 Mod Releases
I'm having a weird issue which I've managed to fix by removing KerbalJointReinforcement (I'm using 2.4.4 version) Many of my planes\rockets are having serious problems with being rigid, take a look at this stock Ravenspear Mk.4 Large modded ships are even worse... Any idea how to fix this?- 2,647 replies
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Just keep it simple, don't go into hundreds of techs and I'll applause this
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Actually it was 60 km http://blog.wolframalpha.com/2013/08/16/elysium/ I wonder how guy from this clip managed to get it so big without his physics crashing, welding mod could have helped but still... Not sure if you saw this article but there is a lot of useful info there.
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It's certainly possible if this torus is big enough
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Just curious, is it visible from ground with Distant Object Enhancement?
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Myrten replied to Fractal_UK's topic in KSP1 Mod Releases
0.24 is downloading Anyone got idea if I play now without KSPI and install it when it gets updated will my tech progression be fine? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Myrten replied to Fractal_UK's topic in KSP1 Mod Releases
I've been thinking about 0.24 and KSPI, since 0.24 will allow to get money from resources recovered from ships landed on Kerbin then interesting way of making money in KSPI 0.24 could be farming antimatter and bringing it back to Kerbin . On the other side antimatter and Helium 3 could be now available at launchpad but very expensive -
If you could only install 3 KSP mods... which 3 would it be?
Myrten replied to Frank_G's topic in KSP1 Mods Discussions
MechJeb Interstellar ScanSat -
HarvesteR's First Contract Update Update #3
Myrten replied to SQUAD's topic in KSP1 The Daily Kerbal
Please give any estimates when we can expect release, I can't wait -
Do you plan to add any rotation\artificial gravity?
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What for? To make game load longer? Small light-weight fix for lack of 3.75m parts in 0.23.5 is just what we need.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Myrten replied to Fractal_UK's topic in KSP1 Mod Releases
I'm using 3.75 mostly for 3.75 reactors in orbital power plants. Assembling them in orbit without large number of reaction wheels is a nightmare as they take ages to turn around. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Myrten replied to Fractal_UK's topic in KSP1 Mod Releases
Thanks guys, it works flawlessly. BTW Is it only me or are there no new stock 3.75m reaction wheels? I guess some parts from KW Rocketry will have to stay.