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52 ExcellentAbout Monopropellant
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Thanks! On the destruction part, I'm sure something will blow up! And that habitation mod looks amazing, thanks for letting me know. I'll release a small chapter maybe Monday (I'm camping this weekend so not much time to write), but don't worry, the chapter after that will be much longer.
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SURPRISE! I'm back! (in case anyone cares) I had a lot of issues with my computer (and life wouldn't let me). But I'm able to get back into KSP now. I need your feedback on continuing this story: Should I continue as is, start a new series based on the premise set by this series, or start a completely separate series? Don't expect chapters too frequently (school) but I'll try to make a new chapter each week or two. Of course any other feedback is welcome. Also note that the previous save file is gone, along with all the crafts.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Monopropellant replied to nightingale's topic in Add-on Releases
Works great! Thanks for the quick fix.- 4,929 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Monopropellant replied to nightingale's topic in Add-on Releases
I believe the problem is isolated to only a specific ship. I ended up de-orbiting the ship in question (without undocking) and managed to recover it. Then I went to the tracking station and got this exception: Exception occured while loading contract parameter 'VesselParameterGroup33001' in contract 'FirstDocking': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.Parameters.VesselParameterGroup.<OnParameterLoad>b__0 (.Vessel v) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int- 4,929 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Monopropellant replied to nightingale's topic in Add-on Releases
I was surprised as well, but it seems that it only happens with this mod installed. Gonna check if theres incompatibilities with other mods.- 4,929 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Monopropellant replied to nightingale's topic in Add-on Releases
I'm having a bug with this mod related to docking. When I undock a vessel from my station, it gets pushed away rapidly (crew died from g-force damage with deadly reentry), then map view gets broken and everything just goes crazy. I think some kerbal clones get spawned (as Unknown Mystery Object). This is the map view after undocking- 4,929 replies
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(Turn-based) Kerbal Multiplayer Collaboration
Monopropellant replied to Thunderous Echo's topic in KSP Discussion
Sign me up! I'll take this as a chance to actually get things done in the game (as opposed to messing around with mods). Hope this will be fun! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Monopropellant replied to K.Yeon's topic in Add-on Releases
Do you plan on adding airbrakes? I feel they're really missing from the stock game and would help a lot during landing (especially with FAR, where almost every landing attempt ends up with me crashing into the runway at 200 m/s. -
I was fighting in a capital ship war-zone yesterday. Lasers galore! Also, just finished a rare goods trade route and got about 1 million credits. Unfortunately, it did take me like 3 hours (forgot to set the routes to "fastest" instead of "economical" and ended up taking a bunch of detours). Almost died a few times due to crashing my T6 (too used to going full speed in and out stations in my viper). Picked up rare goods at these stations- 39 Tauri and Fujin Traveled 160 ly to this group of stations- Lave, Diso, Orerre, Leesti, Uszaa, and Zaonce Sold the Tauri Chimes/Futen Tea, bought rare
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Maybe the joints between parts are a little Too strong...
Monopropellant replied to StrandedonEarth's topic in KSP Discussion
The problem is that they are too flexible. They should be less wobbly, but maybe break more easily. -
What did you do after you Mod it till it crashesâ„¢ ?
Monopropellant replied to RainDreamer's topic in KSP Discussion
I un-mod it until it doesn't crash. -
Where do you guys usually bounty hunt? I'm currently going around the Jen Ebalog system. Resource extraction sites less than 1 light-second away from the nearest station, makes retrieving bounties (and paying off bounties for accidentally hitting Feds) a lot less time consuming. I was previously in LTT 15574 running between RES and Haxel Port (~100 LS separation). I prefer RES over Nav Beacons mainly because there's a lot more action. Smaller bounties, maybe, but a lot more bounties to go around. Making around 200k/hour in my Viper.
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Best game for me is Elite: Dangerous. Looks good, feels good, is good. (KSP is a given and it was the best game of last year anyways) Worst game...personally, it's Prison Architect. Don't get me wrong, it's a good game, but is surpassed by others that I play.
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How to tell you're no longer a noob at KSP
Monopropellant replied to Fengist's topic in KSP Discussion
Take a SSTO vehicle to orbit, then rendezvous and dock with something else without RCS. ^The story of the last time I made a spaceplane