

Klakh
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10 GoodAbout Klakh
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Anti-Aliasing, nVidia in Linux
Klakh replied to 0Kev's question in Technical Support (PC, modded installs)
For Vsync, a good fix I found is to create /etc/profile.d/Tearing.sh (as root), and then paste this inside : Reboot the computer, and you should be good to go. This works only if your windows manager is KWin though... -
Corrupt Saved Game .90
Klakh replied to Phoebian's question in Technical Support (PC, modded installs)
Hello, I tried to resolve it by myself, but I can't seem to get it working, can someone please help me ? http://pastebin.com/dGhVb5aU EDIT: It was uninstalling the FASA Launch Towers and Clamps that uninstalled the FASA flag, and if you look at my save, some contracts use it... I reinstalled this small mod, and it seems to be working again... -
V for vertical align doesn't work anymore in 1.0 Your mod is THE mod I download first. I can't play without. <3
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Always wondered why ain't this one in the game already
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Klakh replied to rbray89's topic in Add-on Releases
Hi, are you playing on x64 ? You should post that in a new Linux thread, you'll get a lot of advices from experienced users --> http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 -
I'm on Linux x64 version Lack Luster Labs 13.1 --> Tweakables and animations not working on several parts (tried to make it work but no use.)
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What do you expect from the next update? (0.91)
Klakh replied to EvilotionCR2's topic in Suggestions & Development Discussion
As I was saying on the Multi Solar systems... MORE KERBOLS I'll quote my post there : -
[0.90] Working Multiple Star Systems(WITH PLANETS!)
Klakh replied to Duracelle's topic in Add-on Releases
The most awesome mod for KSP. The thing it needed the most IMO. Info for Windows users : I'm running this mod, along with others, on a x64 version, on Linux --> total process is around 7.3 Go. I played for 4 hours with no crashes so far. KSP, you made me use Linux as a main OS <3 I have ideas for next, as for me the Warp Drive is either a cheat or should be a single 100000 points node. So ideas for before the warp drive : 1*/ Adding buildable stargates : we develop the technology for stargates, we use it, and then we're able to build a smaller one, like the warp drive. --> big heavy -
Hi guys. First, Bgog, let me say this mod looks awesome. I might install it on my 8.1 x64 Windows just to try it. But that's not the reason why I'm writing here. As far as I can remember, I always used G15 (had 3 of them, first one milk, second got coca cola, and third got sold.), and now I have had the G19 for some years. I love this keyboard, and it's always been a duty for me to make it work perfectly before using any OS I use. On windows, you use Logitech Gaming Software, and personnally, I always disabled all the programs of it, and only left an additionnal one, that I find is the best cu
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Klakh replied to Lack's topic in Add-on Releases
Hi everyone. This post is adressed to Lack. First : your packs absolutely ROCKS. And these words are light. The windows are just amazing. The legs, rovers parts. Oh I love it. See I removed B9 as it cluttered my parts list, but you just refilled it. A little messy, but when you know your way around mods, you can get it working quite alright with the parts you like ;p. Secondly, and that's the reason why I posted here, I just found a way to resolve a texture bug (I like to push my x64 Linux KSP to it's limits, I'm currently running it around 6Go...) and I wanted to share it here. The MkVHog sta -
Hi guys. Posting here because I'm also interested in this mod, even if I did remove it because of its bugs (I posted on the official thread some times ago). The ability to paint parts -I think- would now be extremely apreciated in the community, given the mod is not too buggy. Also because I just had an approximate idea on how you could automatically make mod parts paintable (I'm no coder, but I know some basics) : I think for that you'd have to make an external .dll that: - analyzes the color ranges on a part's texture, - replaces the 3 major color ranges (I'd say white, black and red-orang
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The Linux Thread!
Klakh replied to sal_vager's question in Technical Support (PC, unmodded installs)
No, it doesn't change a thing. For now the solution of changing the keyboard display is the one some friends of mine are using for all the alpha/beta games they play, because the Linux keyboard low level support is always unstable. No worries, I remapped my whole config to WASD anyways -
The Linux Thread!
Klakh replied to sal_vager's question in Technical Support (PC, unmodded installs)
Hello everyone ! I've migrated back on Kubuntu from dos, and I got all working fine, mods and all. Thanks for the awesome Linux thread, which got me so far, because nothing actually did work ^^. I had the freeze problem when launching, the AA not working and x64 not working. Sorted all out, thanks to this thread, and the one that's closed. But after playing for some time (2 or 3 days max), I noticed my action groups weren't working. In the settings, as well as in settings.cfg, the default keys for the action groups, are "Alpha1", "Alpha2", and so on. I tried remapping those keys to 1, 2, 3, e