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Kanukki

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    Rocketeer
  1. They are only giving us a pre-release version now. Things WILL be broken. The purpose is to let us find the broken things.
  2. Ah, drat. True. Somehow it looked like Public was the folder, but of course it is its own build. derp.
  3. Interesting that this QA2 branch is under Public, unlike the other Experimentals branches.
  4. Given the hype levels here, I'm sure all the devs and testers are really "looking forward" to the reaction on here, Steam, Reddit, etc by people who don't understand the difference between an open beta and the full release of 1.1.
  5. What's the main advantage to powered landing, vs parachutes for recovering the launch vehicle? I'm guessing being able to precisely pick the landing spot?
  6. Think I must have missed the mod for it. Or at least forgot to install it. Indeed great to have in stock. One of those no-brainers.
  7. I know I wasn't the only one to think of this, so I'll just say, THANKS 1.0.5!
  8. Noooooooo! I have to say that I struggled a bit to get in to KSP in the beginning after I first bought it, around 0.17, but after I discovered first Scott Manley's YouTubes and then Max's Squadcasts everything really opened up for me. I'll miss our Friday nights together Miguel. Vaya con Dios!
  9. From what I recall, a bit loud but seemed fairly smooth. Really too blown away by being in the thing in the first place, I didn't notice much else.
  10. I actually (quite bizarrely) found myself on one of these amazing Soviet-era hydrofoils a few years ago going from Petrozavodsk to Kizhi Island (a UNESCO site full of old wooden churches and houses). I can remember seeing these in books back in the eighties, and couldn't believe I would ever get to be on one.
  11. Maybe this is some arcane diplomatic protocol lingo, but who says "Six-thirty o'clock �
  12. Super. I suggested this a few weeks ago as a feature. Glad to see it available as a mod, and of course agree should be stock.
  13. Perhaps bad forum etiquette, but bumping this again. Really we do need to be able to disable crossfeed as a tweakable in the VAB. Hard to believe this isn't already in by default.
  14. While it is good to have the "Unsafe" "Risky" and "Safe" status indicators when you right click on the parachute part, a more user-friendly solution would be to have a Red-light, Yellow-light, Green-light icon on the icons for each part in the staging list (bottom left of the window). Currently the icon shows red when it has failed, but maybe 'failedä status could be changed to black to keep red for 'unsafe' status. These would only need to show once in atmosphere.
  15. Ditto strut issues. Also, rockets render with the fairings even if there isn't anything mounted beneath them (any guesses if the exporter could reasonably test for this condition?) Is there a forum thread on Sketchfab where we can give feedback on the exporter? Also, any reason the Embed Sketchfab model is greyed out in the forum editor? Not sure it was the right place, but left some feedback here: http://forum.sketchfab.com/t/kerbal-space-program-craft-now-flying-on-sketchfab-sketchfab-blog/2402/1
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