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Joco223

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Everything posted by Joco223

  1. @mark7 Right now they are for stock scale, and im going to make a RF patch in the next update
  2. Released 0.4 version The 3.75m Version Imgur is not responding to me so pics tomorrow Changelog: Added variants of engines and tanks for 3.75m
  3. @Avera9eJoe Nvm i found out later on how to do it and how to change the name of the mesh. Thanks anyways
  4. As the thread name says. Should SQUAD implement shine and reflections to parts like Texture Replacer allows you to?
  5. How do i find out what meshes are called on my part? I want to add reflection to the nozzle, and in Unity i separeted the nozzle as a seperate object. Any solution to this?
  6. I want to apply shininess to one part of my engine. In Unity i have thrustTrasnform model for upper part of the engine, the nozzle, and a separate object for the piece that i want to have shine. All 3 of them make up the entire model of the engine and when i export it into KSP, everything works fine, but how do i set shininess to the piece that i want? I saw the meshes part in the .cfg file but i don't know how my pieces are called. Anybody know a solution?
  7. @Caithloki Try and search both Unity and your ,cfg file, because sometimes names don't match and thing don't work (Happens a lot of times to me while making engines)
  8. Check if you copied the whole .cfg. Good luck!
  9. @hieywiey Thank you so much! I refurbished them, because they where kinda bland and i wanted to give them some detail. I will look into engines and add more details to them to guidelines you suggested in the next update
  10. Released version 0.3 The 1.25m update! Changelog: Added MS-100 1.25m short tank Added MS-200 1.25m medium length tank Added MS-400 1.25m long tank Added MRS-1 1.25m lower stage engine Added MRS-2 1.25m upper stage engine Added MRS-I 1.25m interstage for the MRS-2 engine
  11. You can edit the part.cfg's from MJ to set them to have functions from the very beginning of career
  12. That would be very interesting Could a modder do that by himself with help of additional mods or is it something that need to be implemented by SQUAD to work?
  13. Released version 0.2.5 Changelog: Refurbished all of the textures so they have more of a metallic look Longer tanks look a bit more worn out from use
  14. How can you attach them? Are they random asteroids when you click on them? Nice idea btw
  15. @blackrack I have found a bug where there is no flare around the sun. Nor in atmosphere or in space. The sun right now for me is just white ball in the sky
  16. Released version 0.2 Changelog: Added 0.625m Methane Tank, 0.625m Methane Engine, One-Way Methane RCS Thruster
  17. Released hotfix 0.1.1 Changelog: Added an 2.5m Interstage Fixed parts breaking on high physics warp Fixed wrong surface attachments of tanks
  18. @Starwaster Yes it was about all 2.5m tanks Also, thanks for the help about parts breaking off too easy
  19. @Starwaster Ok, thanks for the help, but my tank when you want to put them on side of other parts, they are sideways and not like the stock tanks attach to one another?
  20. Is there a Methane as a resource? I would like to make a patch so my Methane Rocketry mod works with Real Fuels
  21. @123nick I will look into it. Maybe in the near future, i'll change my engines to use the same type of methane and tanks too as the IE uses
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