Individual Biome multipliers for science returns could help with that, if a micro-biome (or hotspot) had high science returns, it'd be worth trying to pinpoint it with a rover.
It'd give something else for satellites to do as well, indicating the general area for something interesting from orbit.
It could add a bit of replayability to the game as well, if some of the hotspots are randomly scattered at the start of the game. (And something to do in the endgame, after you've unlocked the science tree, tracking down the hotspots you haven't found yet.)
They could act as targets for missions as well (Building up infrastructure around them, tourist destinations, etc.)