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About JeffreyCor

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    Senior Rocket Scientist
  1. [1.3] Kerbal Research & Development

    Under TweakScale\patches remove ones you don't want TS to apply itself to. My default TS sticks its nose into everything. removing some or all of these patch files will have TS only be applied to parts for a mod with dependency or that you selectively leave in. No, it is not possible to make the addons compatible due to the way TS (for b9/ IFS, etc) works.
  2. I have no stability problems at all with on 1.3 dev build.
  3. Not sure I quite follow that question fully, but Stage Recovery works just fine in KSP 1.3.
  4. I'm not really up to speed on how to do it but from what I gather it should just be a cfg file. I wish I knew more about the particulars to be of more help with it.
  5. only suggestion I can think of is for a config for FilterExtensions so it sorts under Lights for the advanced parts list. otherwise this looks great!
  6. Not losing data is always a big plus
  7. Not a bug, there is no simulate in KCT for a very long time now. Simulations are presently handled using the mod KRASH. There is a stand alone simulation mod in works as an offshoot of that previously in KCT but it is not yet ready for testing.
  8. [1.3] Kerbal Research & Development

    You've got something else in there conflicting. You're in the area of having to do the fun filled troubleshooting of removing everything and adding them back in one at a time to see when the problem hits. One time it was even a single cfg file in another mod causing a problem. Oh the joys of troubleshooting.
  9. [1.3] Kerbal Research & Development

    Yes you have by your own list, B9PartSwitch IS a fuel switcher mod.:P Try removing that and see if the problem persists. Remember to remove the MM cache files also before reloading. There are sometimes ones that can cause weird things but that is the first place to start.
  10. [1.3] Kerbal Research & Development

    Not a bug but a conflict. Probably with TweakScale or a fuel switcher mod. This mod isn't compatible so blocks out parts used by those mods, but installing TW applies itself to all parts unless you remove the patches from the TW install. If all parts have an incompatible mod being applied to them, all parts will be ignored.
  11. [1.3.1] ResearchBodies V1.9.6 (8th Oct 2017)

    Correct, I don't have any planet mods or Kopernicus and install ResearchBodies in 1.3 until the 1.3 version was released. Install after release is on an existing game. I will try with a new save and get back to you if settings come up correctly or have the same issue. EDIT: New game settings menu comes up normally with all options as it should. Problem only seems to be in an existing save with ResearchBodies is installed after it is begun. (The existing save was new with 1.3 not a carryover). I thought I read this could be added to an existing game, was that incorrect?
  12. [1.3.1] ResearchBodies V1.9.6 (8th Oct 2017)

    Having some kind of conflict or something. The mod is showing as enabled but settings appear to be missing and all bodies are showing up. Log: Screenshot:
  13. I was having a similar problem with not finding a part and searching on your link I could not find the node advConstruction referenced in tree. Is there a different file that changes all parts that use that node to go in another or did it get missed somehow, or am I missing something? EDIT: Nevermind, looks like anything not listed specifically is ignored in favor of the stock tree so isn't needed to be in there.
  14. All dev builds are linked on the first post, separated by which specific mod (KCT, SR, SY) All are working pretty well in 1.3, was just in it a moment ago before writing this and didn't experience any major issues with any of them.
  15. [1.2.1] TRP-Hire (formerly KSI Hiring)

    Very interested and very good news to hear