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JeffreyCor

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Everything posted by JeffreyCor

  1. I have a broken Food Greenhouse that is not exploded. If it was I wouldn't be able to see the "broken" status
  2. Might there be an addition of an EVA repair function so broken greenhouses can be fixed instead of having to be replaced?
  3. This mod is really great! Maybe it should be considered for inclusion into the base game in the future
  4. I'd prefer tutorial videos, the teasers just make me go nuts about having to wait for the update
  5. I was really needing something just like this. Thank you very much for this mod!
  6. Really like this mod a lot, great work on it! The easy customizing feature is a huge bonus. Well done!
  7. 1) I think 1 per Kerbal seems good, since they are fairly large modules but plants don't put out huge amounts of O2 quickly, but sedately and continuously over time. 2) How quickly would depend on if it will continue to produce when not actively selected. at 2 per day it would take a year to fill a large tank which seems unreasonable to have the ship actively selected during this time. 2a) The really depends on application. Personally I put these on space stations to generate fuel for refilling ships that dock on the way to and from missions which would allow far greater number than a traveling ship.
  8. Use it all you want. In reality, unless something goes wrong astronauts don't generally use manual control.
  9. Have been planning to buy but when that sale hit I couldn't pass it up, bought it today and been playing almost non stop since
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