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    Curious George

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  1. The search function works well on this forum as well, clicking "this topic" on options and typing "RO" gives you the information.
  2. @Dewar if you have that patch handy that would be amazing. Thanks!
  3. Try using this, I think it was added as a dependency but never got updated. https://spacedock.info/mod/2210/SpaceTux Library
  4. I was incorrect it was a different mod causing an issue that has been fixed. Yea playing with the save and load order might fix the problem. You can always do the problem, upload your log and see if it can be fixed.
  5. Did you turn off automatic recovery and recover it yourself? Also I don't think the mod supports missions like this, it works best for launching on Kerbin. I'm sure you could use it for other stuff but if you're using a complex mod like Kerbalism and trying to use this could cause problems. I've noticed some weird things happen when you use it on different planets.
  6. You tagged the wrong person. I've seen this claimed by multiple people who have overloaded their system. The game seems to work for a bit before it starts having problems.
  7. You have too many mods for your computer. It says you have 3918 ram, the game + DLC uses close to 4gbs of ram. I have 32gb of ram and I don't even use that many mods. You should at least get rid of Scansat and see if that helps.
  8. My ship has none of the mod parts when it crashes.
  9. After reinstalling this mod to test it, I occasionally get a CTD. I've played for 2 months straight without a single CTD or any issues with my game. It leaves no info in the log and it's a nasty crash that 100%s my system. No one else has this problem?
  10. One thing I can't wrap my head around with SH is if it blows up its absolutely going to destroy everything. Starship has no launch abort so how is it ever going to be rated for human travel? Full reusability would allow more launches per year at a cheaper cost and it seems much safer. The N1 was one of the largest non-nuclear explosions in history and it just part of the rocket that exploded. A SH makes N1 look like a childs toy.
  11. Are you using this on 1.12, because it might not work correctly? You could always post your log and hope someone takes a look at it. Its working well for me on 1.11.2 but I use KCT and not the default Baris system. Turn off integration in the menu and see if it fixes your problem. You should also read the "readme" that comes with the mod. For static fire tests you have to switch the stand to "test" mode.
  12. I love this mod and have always played with it. Its been working well on 1.11.2 and I don't really have any complaints. It has the ability to customize how you want it to work so it is flexible for the player. Being able to recover reusable stages is another feature I can't live without and I'm grateful it was added. A final version of this mod would be amazing!
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