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reducing

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Everything posted by reducing

  1. Not sure if you're still stuck on the parachutes but that's not a deal breaker for this new update. Moving tourists is so easy with this mod and keeps part counts down. Thanks for your work on it!
  2. Since Gael is now Kerbin, is there anyway to get the lovely GSC into GPP secondary? I love that space center. Thanks for the awesome mod!
  3. Can someone point me to the location of this config? Thanks! Edit you have to edit both the stock and opm configs.
  4. Is there a place to get the updated Procedural Dynamics wings?
  5. Not sure if you're supporting older version but I can't seem to increase MTBF or gain flight experience. KSP 1.3.1 Baris 1.4.9 1.4.8 seems to work so I'll just go with that.
  6. Seems like you're busy, but do you have the USI-LS.cfg handy to upload? I'm using 1.3.1. Thanks for making this awesome mod!
  7. This (download warning) scatterer .dll fixed the problem of the dark skies in the game. I haven't checked all the planets yet but Kerbin is fine so that's good enough for me right now.
  8. I was having the dark sky problem with GPP/GEP/OPM on 1.3.1 and this .dll fixed it. It shouldn't cause any problems in my game going forward since its for 1.4.X? Thanks for the help!
  9. Yes I meant GEP. I was hoping to switch KSC for GSC on Kerbin in the secondary mod, much like the normal GPP has the GSC as the starting base. If that can't be done I have no problem, however GSC with Kerbal Konstruction is half way into the mountain side. If Konstructs can't be used with OPM I might just drop the mod because I like all the different launch pads. As far as I could tell it was working fine before I added OPM which caused the black skies. Again thanks for the help.
  10. I'm having a problem installing OPM with GPP, GPP secondary GEM installed. With just GPP, GPP Secondary and GEM installed everything seems fine, when I add OPM it causes all my skies to go black and mountains glow white. Is there a specific OPM I have to download? I cannot find it searching through this forum or the OPM forum. Another problem I'm having is GSC is in the side of a mountain and I can't figure out how to move it out without moving every single piece. Is it possible to fix this problem and switch KSC with GSC? I thought trying to use KSCswitcher but I can't find the specific version for this mod. Installed: Kopernicus 1.3.1-7 GPP 1:1.6.2.2 GPP secondary 1:1.6.2.2 GEM 0.9.2.0 OPM 1.2.5 tried a bunch of different ones of the GitHub page. KSP 1.3.1 I'm sure the solutions are in the forum, I just can't find them with searching. Thanks!
  11. If you are still looking for part testers I could help out.
  12. Thanks for releasing this. The last time I started a new game it was dead in the water. Does the 75 year age limit apply to every Kerbal or just the civilians?
  13. Your video is where I learned how to do it in the first place. Great video, I will pay more attention to it.
  14. I decided to rebuild my rockets for 1.3.1 and was wondering whats the correct trajectory on the accent and burn back for a reusable. Searching around I can't seem to find any definitive answer on which is the best, the KoS rockets I've tired do it in different ways. Currently I use a 45 degree end turn and an 80% turn shape in mechjeb for my accent. Then I usually burn retrograde for a bit and then point towards the horizon to get the booster back to KSC. My booster continues up and then comes down. I also use a locked fuel tank on the bottom for my burn back fuel so my accent might not be exactly how Mechjeb plans it. Thanks!
  15. Seems to work in my testing, if I find something I will update.
  16. Does this awesome mod work with 1.3.1? Thanks for building it, reusable pods are awesome.
  17. For anyone that's downloaded this and doesn't want to spend the whole thread trying to figure it out. 4 engines at the back, 4 rudders infront of those, then 3 at the front. Take all the liquid fuel out of the ship because it's flat out too heavy to move. Click the ship to start the reactor, wait for the steam to build up, then push forward and back until it finally starts moving. To go straight keep throttle at a quarter, then to turn increase the throttle to max. Use VesselMover Continued to get the ship into the water, hyper edit seems to screw it up. And you need Airpark to stop the ship and go back to KSC. This weekend I'm going to edit to cfg file so every part is half the weight, so I'll edit this if it works. Thanks for the mod, once it starts going it an amazing ship!
  18. Hey thanks for all the work! Is it possible to extend the warp bubble in the associated files?
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