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Evennot

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    Curious George
  1. Thank you for all these links! I really appreciate your opinions! Simple Rockets are good. But I wanted to make something with 3D. I spent a lot of time watching other space related games (like 'Take on Mars') and lots of mods. I guess DisarmingBaton5 is right on controls issue. Maneuver nodes in any implementation I could imagine will be hard for adjustments even with a precise pointing mouse. Any slight change in one part of trajectory could become thousands on km in other. And there is no such thing as hover hightlite for overlapping controls. So I think about automated flights (somewhat MechJeb way) that sends photos to space center. 0.05 frames per second is a good enough framerate to render something beautiful. Moreover controlling something near Venus or Mars is not a realtime activity in any way. I will post here when I make a prototype. And btw, Skyler4856 what are the VAB and SPH?
  2. Hello, dear KSP devs and fans! I would like to offer my help to build a mobile tribute to KSP. I'm good at physics and realtime calculations under iOS. But I'm totally noob in 3D things. So let me know if there is someone who wants that too. I could build a concept (with almost no graphics ). Just in case, concerning CPU. Modern mobile processors have a lot of calculation power. First generation iPad is capable of calculating hundreds of thousands differential equations per second on it's SIMD extension. You could literally hear it in good realtime audio equalizing algorithms. So CPU power is not a problem. Peace!
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